Files
UnrealEngine/Engine/Source/Developer/DerivedDataCache/Private/PakFileCacheStore.h
2025-05-18 13:04:45 +08:00

25 lines
594 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "DerivedDataLegacyCacheStore.h"
namespace UE::DerivedData
{
class IPakFileCacheStore : public ILegacyCacheStore
{
public:
virtual void Close() = 0;
virtual bool IsWritable() const = 0;
virtual bool SaveCache() = 0;
virtual bool LoadCache(const TCHAR* InFilename) = 0;
virtual void MergeCache(IPakFileCacheStore* OtherPak) = 0;
virtual const FString& GetFilename() const = 0;
static bool SortAndCopy(const FString& InputFilename, const FString& OutputFilename);
};
} // UE::DerivedData