Files
UnrealEngine/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBuild.cpp
2025-05-18 13:04:45 +08:00

236 lines
6.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataBuild.h"
#include "Algo/Accumulate.h"
#include "Algo/BinarySearch.h"
#include "Containers/SharedString.h"
#include "DerivedDataBuildAction.h"
#include "DerivedDataBuildDefinition.h"
#include "DerivedDataBuildFunctionRegistry.h"
#include "DerivedDataBuildInputs.h"
#include "DerivedDataBuildOutput.h"
#include "DerivedDataBuildPrivate.h"
#include "DerivedDataBuildScheduler.h"
#include "DerivedDataBuildSession.h"
#include "DerivedDataBuildTypes.h"
#include "DerivedDataBuildWorkerRegistry.h"
#include "DerivedDataCache.h"
#include "DerivedDataPrivate.h"
#include "Misc/Guid.h"
namespace UE::DerivedData::Private
{
DEFINE_LOG_CATEGORY(LogDerivedDataBuild);
/**
* Derived Data Build System
*
* Public Data Types:
*
* FBuildDefinition:
* - Function, Constants, Key->InputId
* - From FBuildDefinitionBuilder via IBuild::CreateDefinition()
* - Serializes to/from FCbObject
* FBuildAction:
* - Function+Version, BuildSystemVersion, Constants, Key->InputHash+InputSize
* - From FBuildActionBuilder via IBuild::CreateAction()
* - Serializes to/from FCbObject
* FBuildInputs:
* - Key->InputBuffer
* - From FBuildInputsBuilder via IBuild::CreateInputs()
* FBuildOutput:
* - Metadata, Values[], Messages[] (Message, Level), Logs[] (Level, Category, Message)
* - From FBuildOutputBuilder via IBuild::CreateOutput()
* - Serializes to/from FCbObject and FCacheRecord
* FBuildKey:
* - Unique ID for FBuildDefinition
* FBuildActionKey:
* - Unique ID for FBuildAction
* - Combined with FCacheBucket to create a FCacheKey
*
* Public Interface Types:
*
* IBuildFunction:
* - Name (Unique), Version
* - Represents the steps necessary to convert inputs to the output
* IBuildFunctionRegistry:
* - Registry of IBuildFunction used by IBuild
* IBuildInputResolver:
* - Resolves FBuildKey to FBuildDefinition
* - Resolves FBuildDefinition to Key->(RawHash, RawSize, OptionalBuffer)
* IBuildJob:
* - From FBuildKey or FBuildDefinition+FBuildInputs or FBuildAction+FBuildInputs via FBuildSession
* - Represents an executing build request
* IBuildScheduler:
* - Schedules execution of the operations on IBuildJob
* FBuildSession:
* - From ICache+IBuild+IBuildScheduler+IBuildInputResolver via IBuild::CreateSession()
* - Interface for scheduling builds from a key, definition+inputs, or action+inputs
*/
class FBuild final : public IBuild
{
public:
explicit FBuild(ICache* InCache)
: Cache(InCache)
{
}
FBuildDefinitionBuilder CreateDefinition(const FSharedString& Name, const FUtf8SharedString& Function) final
{
return CreateBuildDefinition(Name, Function);
}
FBuildActionBuilder CreateAction(const FSharedString& Name, const FUtf8SharedString& Function) final
{
return CreateBuildAction(Name, Function, FunctionRegistry->FindFunctionVersion(Function), Version);
}
FBuildInputsBuilder CreateInputs(const FSharedString& Name) final
{
return CreateBuildInputs(Name);
}
FBuildOutputBuilder CreateOutput(const FSharedString& Name, const FUtf8SharedString& Function) final
{
return CreateBuildOutput(Name, Function);
}
FBuildSession CreateSession(const FSharedString& Name, IBuildInputResolver* InputResolver, IBuildScheduler* Scheduler) final
{
return CreateBuildSession(Name, Cache, *this, Scheduler ? *Scheduler : *DefaultScheduler, InputResolver);
}
const FGuid& GetVersion() const final
{
return Version;
}
IBuildFunctionRegistry& GetFunctionRegistry() const final
{
return *FunctionRegistry;
}
IBuildWorkerRegistry& GetWorkerRegistry() const final
{
return *WorkerRegistry;
}
private:
ICache* Cache;
TUniquePtr<IBuildFunctionRegistry> FunctionRegistry{CreateBuildFunctionRegistry()};
TUniquePtr<IBuildWorkerRegistry> WorkerRegistry{CreateBuildWorkerRegistry()};
TUniquePtr<IBuildScheduler> DefaultScheduler{CreateBuildScheduler()};
const FGuid Version{TEXT("17fe280d-ccd8-4be8-a9d1-89c944a70969")};
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
IBuild* CreateBuild(ICache* Cache)
{
LLM_SCOPE_BYTAG(DerivedDataBuild);
return new FBuild(Cache);
}
} // UE::DerivedData::Private
namespace UE::DerivedData::Private { class FBuildPolicyShared; }
namespace UE::DerivedData
{
class Private::FBuildPolicyShared final : public Private::IBuildPolicyShared
{
public:
inline void AddRef() const final
{
ReferenceCount.fetch_add(1, std::memory_order_relaxed);
}
inline void Release() const final
{
if (ReferenceCount.fetch_sub(1, std::memory_order_acq_rel) == 1)
{
delete this;
}
}
inline TConstArrayView<FBuildValuePolicy> GetValuePolicies() const final
{
return Values;
}
inline void AddValuePolicy(const FBuildValuePolicy& Value) final
{
checkf(Value.Id.IsValid(), TEXT("Failed to add value policy because the ID is null."));
const int32 Index = Algo::LowerBoundBy(Values, Value.Id, &FBuildValuePolicy::Id);
checkf(!(Values.IsValidIndex(Index) && Values[Index].Id == Value.Id),
TEXT("Failed to add value policy with ID %s because it has an existing value policy with that ID."),
*WriteToString<32>(Value.Id));
Values.Insert(Value, Index);
}
private:
TArray<FBuildValuePolicy, TInlineAllocator<14>> Values;
mutable std::atomic<uint32> ReferenceCount{0};
};
EBuildPolicy FBuildPolicy::GetValuePolicy(const FValueId& Id) const
{
if (Shared)
{
const TConstArrayView<FBuildValuePolicy> Values = Shared->GetValuePolicies();
if (const int32 Index = Algo::BinarySearchBy(Values, Id, &FBuildValuePolicy::Id); Index != INDEX_NONE)
{
return Values[Index].Policy;
}
}
return DefaultPolicy;
}
FBuildPolicy FBuildPolicy::Transform(TFunctionRef<EBuildPolicy (EBuildPolicy)> Op) const
{
if (IsUniform())
{
return Op(CombinedPolicy);
}
FBuildPolicyBuilder Builder(Op(DefaultPolicy));
for (const FBuildValuePolicy& Value : GetValuePolicies())
{
Builder.AddValuePolicy({Value.Id, Op(Value.Policy)});
}
return Builder.Build();
}
void FBuildPolicyBuilder::AddValuePolicy(const FBuildValuePolicy& Value)
{
if (Value.Policy == BasePolicy)
{
return;
}
if (!Shared)
{
Shared = new Private::FBuildPolicyShared;
}
Shared->AddValuePolicy(Value);
}
FBuildPolicy FBuildPolicyBuilder::Build()
{
FBuildPolicy Policy(BasePolicy);
if (Shared)
{
const auto Add = [](const EBuildPolicy A, const EBuildPolicy B)
{
return ((A | B) & ~EBuildPolicy::SkipData) | ((A & B) & EBuildPolicy::SkipData);
};
const TConstArrayView<FBuildValuePolicy> Values = Shared->GetValuePolicies();
Policy.CombinedPolicy = Algo::TransformAccumulate(Values, &FBuildValuePolicy::Policy, BasePolicy, Add);
Policy.Shared = MoveTemp(Shared);
}
return Policy;
}
} // UE::DerivedData