Files
UnrealEngine/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBackendInterface.h
2025-05-18 13:04:45 +08:00

221 lines
6.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/BitArray.h"
#include "Containers/StringView.h"
#include "DerivedDataCache.h"
#include "DerivedDataCacheKeyFilter.h"
#include "DerivedDataLegacyCacheStore.h"
#include "HAL/LowLevelMemTracker.h"
#include "Stats/Stats.h"
#include "Templates/DontCopy.h"
#include "Templates/PimplPtr.h"
class FDerivedDataCacheUsageStats;
class FDerivedDataCacheStatsNode;
namespace UE::DerivedData { struct FCacheKey; }
namespace UE::DerivedData::Private { struct FBackendDebugMissState; }
DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Gets"),STAT_DDC_NumGets,STATGROUP_DDC, );
DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Puts"),STAT_DDC_NumPuts,STATGROUP_DDC, );
DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Build"),STAT_DDC_NumBuilds,STATGROUP_DDC, );
DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Exists"),STAT_DDC_NumExist,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Get Time"),STAT_DDC_SyncGetTime,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("ASync Wait Time"),STAT_DDC_ASyncWaitTime,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Put Time"),STAT_DDC_PutTime,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Build Time"),STAT_DDC_SyncBuildTime,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Exists Time"),STAT_DDC_ExistTime,STATGROUP_DDC, );
/** Memory allocation tag for internal allocations of DDC backends */
LLM_DECLARE_TAG_API(DDCBackend, DERIVEDDATACACHE_API);
/** Memory allocation tag for allocations made by DDC but that are passed to other systems */
LLM_DECLARE_TAG_API(UntaggedDDCResult, DERIVEDDATACACHE_API);
namespace UE::DerivedData
{
enum class EBackendLegacyMode
{
/** Use only GetValue/PutValue. */
ValueOnly,
/** Use GetValue/PutValue with a fallback to GetCachedData+PutValue for misses. */
ValueWithLegacyFallback,
/** Use only GetCachedData/PutCachedData. */
LegacyOnly,
};
/**
* Speed classes. Higher values are faster so > / < comparisons make sense.
*/
enum class EBackendSpeedClass
{
Unknown, /* Don't know yet*/
Slow, /* Slow, likely a remote drive. Some benefit but handle with care */
Ok, /* Ok but not great. */
Fast, /* Fast but seek times still have an impact */
Local /* Little to no impact from seek times and extremely fast reads */
};
/** Debug options that can be applied to backends to simulate different behavior */
struct FBackendDebugOptions
{
/** Filter to control the keys for which to simulate a miss. */
FCacheKeyFilter SimulateMissFilter;
/** State for simulated misses. */
TDontCopy<TPimplPtr<Private::FBackendDebugMissState>> SimulateMissState;
FBackendDebugOptions();
/** Fill in the provided structure based on the name of the node (e.g. 'Shared') and the provided token stream. */
static bool ParseFromTokens(FBackendDebugOptions& OutOptions, const TCHAR* InNodeName, const TCHAR* InTokens);
bool ShouldSimulatePutMiss(const FCacheKey& Key);
bool ShouldSimulateGetMiss(const FCacheKey& Key);
};
class FDerivedDataBackend
{
public:
static FDerivedDataBackend* Create();
/**
* Singleton to retrieve the GLOBAL backend
*
* @return Reference to the global cache backend
*/
static FDerivedDataBackend& Get();
virtual ~FDerivedDataBackend() = default;
/**
* Singleton to retrieve the root cache
* @return Reference to the global cache root
*/
virtual ILegacyCacheStore& GetRoot() = 0;
virtual int32 GetMaxKeyLength() const = 0;
//--------------------
// System Interface, copied from FDerivedDataCacheInterface
//--------------------
virtual void NotifyBootComplete() = 0;
virtual void AddToAsyncCompletionCounter(int32 Addend) = 0;
virtual bool AnyAsyncRequestsRemaining() = 0;
virtual bool IsShuttingDown() = 0;
virtual void WaitForQuiescence(bool bShutdown = false) = 0;
virtual void GetDirectories(TArray<FString>& OutResults) = 0;
virtual bool GetUsingSharedDDC() const = 0;
virtual const TCHAR* GetGraphName() const = 0;
virtual const TCHAR* GetDefaultGraphName() const = 0;
/**
* Mounts a read-only pak file.
*
* @param PakFilename Pak filename
*/
virtual ILegacyCacheStore* MountPakFile(const TCHAR* PakFilename) = 0;
/**
* Unmounts a read-only pak file.
*
* @param PakFilename Pak filename
*/
virtual bool UnmountPakFile(const TCHAR* PakFilename) = 0;
/**
* Gather the usage of the DDC hierarchically.
*/
virtual TSharedRef<FDerivedDataCacheStatsNode> GatherUsageStats() const = 0;
virtual void GatherResourceStats(TArray<FDerivedDataCacheResourceStat>& DDCResourceStats) const = 0;
};
/** Lexical conversions from and to enums */
[[nodiscard]] inline const TCHAR* LexToString(const EBackendLegacyMode Value)
{
switch (Value)
{
case EBackendLegacyMode::ValueOnly:
return TEXT("ValueOnly");
case EBackendLegacyMode::ValueWithLegacyFallback:
return TEXT("ValueWithLegacyFallback");
case EBackendLegacyMode::LegacyOnly:
return TEXT("LegacyOnly");
default:
checkNoEntry();
return TEXT("Unknown");
}
}
[[nodiscard]] inline bool TryLexFromString(EBackendLegacyMode& OutValue, const FStringView String)
{
if (String == TEXTVIEW("ValueOnly"))
{
OutValue = EBackendLegacyMode::ValueOnly;
return true;
}
if (String == TEXTVIEW("ValueWithLegacyFallback"))
{
OutValue = EBackendLegacyMode::ValueWithLegacyFallback;
return true;
}
if (String == TEXTVIEW("LegacyOnly"))
{
OutValue = EBackendLegacyMode::LegacyOnly;
return true;
}
return false;
}
inline const TCHAR* LexToString(EBackendSpeedClass SpeedClass)
{
switch (SpeedClass)
{
case EBackendSpeedClass::Unknown:
return TEXT("Unknown");
case EBackendSpeedClass::Slow:
return TEXT("Slow");
case EBackendSpeedClass::Ok:
return TEXT("Ok");
case EBackendSpeedClass::Fast:
return TEXT("Fast");
case EBackendSpeedClass::Local:
return TEXT("Local");
}
checkNoEntry();
return TEXT("Unknown value! (Update LexToString!)");
}
inline void LexFromString(EBackendSpeedClass& OutValue, const TCHAR* Buffer)
{
OutValue = EBackendSpeedClass::Unknown;
if (FCString::Stricmp(Buffer, TEXT("Slow")) == 0)
{
OutValue = EBackendSpeedClass::Slow;
}
else if (FCString::Stricmp(Buffer, TEXT("Ok")) == 0)
{
OutValue = EBackendSpeedClass::Ok;
}
else if (FCString::Stricmp(Buffer, TEXT("Fast")) == 0)
{
OutValue = EBackendSpeedClass::Fast;
}
else if (FCString::Stricmp(Buffer, TEXT("Local")) == 0)
{
OutValue = EBackendSpeedClass::Local;
}
}
} // UE::DerivedData