53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/StringFwd.h"
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#define UE_API DERIVEDDATACACHE_API
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class FCbFieldView;
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class FCbWriter;
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namespace UE::DerivedData
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{
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enum class ECacheMethod : uint8
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{
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Put,
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Get,
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PutValue,
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GetValue,
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GetChunks,
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};
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UE_API FAnsiStringBuilderBase& operator<<(FAnsiStringBuilderBase& Builder, ECacheMethod Method);
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UE_API FWideStringBuilderBase& operator<<(FWideStringBuilderBase& Builder, ECacheMethod Method);
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UE_API FUtf8StringBuilderBase& operator<<(FUtf8StringBuilderBase& Builder, ECacheMethod Method);
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UE_API bool TryLexFromString(ECacheMethod& OutMethod, FUtf8StringView String);
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UE_API bool TryLexFromString(ECacheMethod& OutMethod, FWideStringView String);
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UE_API FCbWriter& operator<<(FCbWriter& Writer, ECacheMethod Method);
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UE_API bool LoadFromCompactBinary(FCbFieldView Field, ECacheMethod& OutMethod);
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class FCacheMethodFilter
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{
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public:
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/** Parse from method names delimited by ',' or '+'. */
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UE_API static FCacheMethodFilter Parse(FStringView MethodNames);
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inline bool IsMatch(ECacheMethod Method) const
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{
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return (MethodMask & (1 << uint32(Method))) == 0;
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}
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private:
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uint32 MethodMask = 0;
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};
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} // UE::DerivedData
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#undef UE_API
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