574 lines
18 KiB
C++
574 lines
18 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WindowsPlatformStackWalkExt.h"
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#include "CrashDebugHelper.h"
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#include "CrashDebugHelperPrivate.h"
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#include "GenericPlatform/GenericPlatformStackWalk.h"
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#include "GenericPlatform/GenericPlatformCrashContext.h"
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#include "Misc/Parse.h"
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#include "Misc/CommandLine.h"
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#include "Misc/MemStack.h"
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#include "Misc/Paths.h"
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#include "HAL/PlatformProcess.h"
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#include "HAL/FileManager.h"
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#include "Windows/AllowWindowsPlatformTypes.h"
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#include "dbgeng.h"
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#include <DbgHelp.h>
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#include "Windows/HideWindowsPlatformTypes.h"
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#pragma comment( lib, "dbgeng.lib" )
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// Use _NT_SYMBOL_PATH for non development builds. We don't want shipping crash reporter to try to
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// access build servers for example.
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#if !UE_BUILD_SHIPPING
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#define ALLOW_UNREAL_ACCESS_TO_NT_SYMBOL_PATH 1
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#else
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#define ALLOW_UNREAL_ACCESS_TO_NT_SYMBOL_PATH 0
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#endif
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static IDebugClient5* Client = NULL;
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static IDebugControl4* Control = NULL;
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static IDebugSymbols3* Symbol = NULL;
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static IDebugAdvanced3* Advanced = NULL;
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FWindowsPlatformStackWalkExt::FWindowsPlatformStackWalkExt( FCrashInfo& InCrashInfo )
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: CrashInfo( InCrashInfo )
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{}
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FWindowsPlatformStackWalkExt::~FWindowsPlatformStackWalkExt()
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{
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ShutdownStackWalking();
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}
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bool FWindowsPlatformStackWalkExt::InitStackWalking()
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{
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if (!FWindowsPlatformMisc::CoInitialize())
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{
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return false;
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}
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check( DebugCreate( __uuidof( IDebugClient5 ), ( void** )&Client ) == S_OK );
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check( Client->QueryInterface( __uuidof( IDebugControl4 ), ( void** )&Control ) == S_OK );
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check( Client->QueryInterface( __uuidof( IDebugSymbols3 ), ( void** )&Symbol ) == S_OK );
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check( Client->QueryInterface( __uuidof( IDebugAdvanced3 ), ( void** )&Advanced ) == S_OK );
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return true;
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}
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void FWindowsPlatformStackWalkExt::ShutdownStackWalking()
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{
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Advanced->Release();
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Symbol->Release();
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Control->Release();
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Client->Release();
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FWindowsPlatformMisc::CoUninitialize();
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}
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/**
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*
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*/
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void FWindowsPlatformStackWalkExt::InitSymbols()
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{
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ULONG SymOpts = 0;
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// Load line information
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SymOpts |= SYMOPT_LOAD_LINES;
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SymOpts |= SYMOPT_OMAP_FIND_NEAREST;
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// Fail if a critical error is encountered
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SymOpts |= SYMOPT_FAIL_CRITICAL_ERRORS;
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// Always load immediately; no deferred loading
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SymOpts |= SYMOPT_DEFERRED_LOADS;
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// Require an exact symbol match
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SymOpts |= SYMOPT_EXACT_SYMBOLS;
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// This option allows for undecorated names to be handled by the symbol engine.
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SymOpts |= SYMOPT_UNDNAME;
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#ifdef _DEBUG
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// Disable by default as it can be very spammy/slow. Turn it on if you are debugging symbol look-up!
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SymOpts |= SYMOPT_DEBUG;
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#endif // _DEBUG
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Symbol->SetSymbolOptions( SymOpts );
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}
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FString FWindowsPlatformStackWalkExt::ExtractRelativePath( const TCHAR* BaseName, TCHAR* FullName )
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{
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FString FullPath = FString( FullName ).ToLower();
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FullPath.ReplaceInline( TEXT( "\\" ), TEXT( "/" ) );
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TArray<FString> Components;
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int32 Count = FullPath.ParseIntoArray( Components, TEXT( "/" ), true );
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FullPath = TEXT( "" );
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for( int32 Index = 0; Index < Count; Index++ )
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{
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if( Components[Index] == BaseName )
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{
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if( Index > 0 )
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{
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for( int32 Inner = Index - 1; Inner < Count; Inner++ )
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{
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FullPath += Components[Inner];
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if( Inner < Count - 1 )
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{
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FullPath += TEXT( "/" );
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}
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}
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}
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break;
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}
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}
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return FullPath;
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}
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void FWindowsPlatformStackWalkExt::GetExeFileVersionAndModuleList( FCrashModuleInfo& out_ExeFileVersion )
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{
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// The the number of loaded modules
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ULONG LoadedModuleCount = 0;
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ULONG UnloadedModuleCount = 0;
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Symbol->GetNumberModules( &LoadedModuleCount, &UnloadedModuleCount );
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UE_LOG( LogCrashDebugHelper, Log, TEXT( "Modules loaded: %i, unloaded: %i" ), LoadedModuleCount, UnloadedModuleCount );
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// Find the relative names of all the modules so we know which files to sync
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int ExecutableIndex = -1;
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for( uint32 ModuleIndex = 0; ModuleIndex < LoadedModuleCount; ModuleIndex++ )
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{
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ULONG64 ModuleBase = 0;
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Symbol->GetModuleByIndex( ModuleIndex, &ModuleBase );
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// Get the full path of the module name
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TCHAR ModuleName[MAX_PATH] = {0};
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Symbol->GetModuleNameStringWide( DEBUG_MODNAME_IMAGE, ModuleIndex, ModuleBase, ModuleName, MAX_PATH, NULL );
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const FString RelativeModuleName = ExtractRelativePath( TEXT( "binaries" ), ModuleName );
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// Get the exe, which we extract the version number, so we know what label to sync to
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if (RelativeModuleName.Len() > 0 && RelativeModuleName.EndsWith( TEXT( ".exe" ) ))
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{
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ExecutableIndex = ModuleIndex;
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}
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// Add only modules in Binaries folders
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if (RelativeModuleName.Len() > 0)
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{
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CrashInfo.ModuleNames.Add( ModuleName );
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}
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else
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{
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SystemModuleNames.Add(ModuleName);
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}
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}
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// Get the executable version info.
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if( ExecutableIndex > -1 )
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{
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VS_FIXEDFILEINFO VersionInfo = {0};
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Symbol->GetModuleVersionInformationWide( ExecutableIndex, 0, TEXT( "\\" ), &VersionInfo, sizeof( VS_FIXEDFILEINFO ), NULL );
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out_ExeFileVersion.Major = HIWORD( VersionInfo.dwProductVersionMS );
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out_ExeFileVersion.Minor = LOWORD( VersionInfo.dwProductVersionMS );
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out_ExeFileVersion.Patch = HIWORD( VersionInfo.dwProductVersionLS );
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}
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else
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{
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UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Unable to locate the executable" ) );
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}
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}
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void FWindowsPlatformStackWalkExt::SetSymbolPathsFromModules()
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{
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FString CombinedPath = TEXT( "" );
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{
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// Use symbol cache from command line
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FString DebugSymbols;
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if (FParse::Value(FCommandLine::Get(), TEXT("DebugSymbols="), DebugSymbols))
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{
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CombinedPath += TEXT("SRV*");
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CombinedPath += DebugSymbols;
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CombinedPath += TEXT(";");
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}
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// Iterate over all loaded modules.
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TSet<FString> SymbolPaths;
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for (const FString& Filename : CrashInfo.ModuleNames)
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{
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const FString Path = FPaths::GetPath(Filename);
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if (Path.Len() > 0)
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{
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SymbolPaths.Add(Path);
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}
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}
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for (const FString& SymbolPath : SymbolPaths)
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{
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CombinedPath += SymbolPath;
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CombinedPath += TEXT(";");
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}
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#if ALLOW_UNREAL_ACCESS_TO_NT_SYMBOL_PATH
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FString SymbolPathEnvironmentVariable = FPlatformMisc::GetEnvironmentVariable(L"_NT_SYMBOL_PATH");
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if (!SymbolPathEnvironmentVariable.IsEmpty())
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{
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CombinedPath += SymbolPathEnvironmentVariable;
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CombinedPath += ";";
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}
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#endif
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}
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TSet<FString> ImagePathSet;
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FString ImagePathnames(CombinedPath);
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for (const FString& SysImagePathname : SystemModuleNames)
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{
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FString Path = FPaths::GetPath(SysImagePathname);
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if (Path.Len() > 0)
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{
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ImagePathSet.Add(Path);
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}
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}
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for (const FString& SysImgPath : ImagePathSet)
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{
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ImagePathnames += SysImgPath;
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ImagePathnames += TEXT(";");
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}
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// Set the symbol path
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Symbol->SetImagePathWide( *ImagePathnames );
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Symbol->SetSymbolPathWide( *CombinedPath );
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// Add in syncing of the Microsoft symbol servers if requested
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if( FParse::Param( FCommandLine::Get(), TEXT( "SyncMicrosoftSymbols" ) ) )
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{
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FString BinariesDir = FString(FPlatformProcess::BaseDir());
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if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("symsrv.dll")) ) )
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{
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UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Error: symsrv.dll was not detected in: %s. Microsoft symbols will not be downloaded!" ), *BinariesDir );
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}
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if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("symsrv.yes")) ) )
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{
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UE_LOG( LogCrashDebugHelper, Warning, TEXT( "symsrv.yes was not detected in: %s. This will cause a popup to confirm the license." ), *BinariesDir );
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}
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if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("dbghelp.dll")) ) )
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{
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UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Error: dbghelp.dll was not detected in: %s. Microsoft symbols will not be downloaded!" ), *BinariesDir );
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}
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Symbol->AppendImagePathWide( TEXT( "SRV*..\\..\\Intermediate\\SymbolCache*http://msdl.microsoft.com/download/symbols" ) );
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Symbol->AppendSymbolPathWide( TEXT( "SRV*..\\..\\Intermediate\\SymbolCache*http://msdl.microsoft.com/download/symbols" ) );
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}
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TCHAR SymbolPath[16384 * 2] = { 0 }; // On large projects, we usually need more than 16K because the list of module is long.
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Symbol->GetSymbolPathWide( SymbolPath, UE_ARRAY_COUNT(SymbolPath), NULL );
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TArray<FString> SymbolPaths;
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FString( SymbolPath ).ParseIntoArray(SymbolPaths, TEXT(";"), true );
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UE_LOG( LogCrashDebugHelper, Log, TEXT( "Symbol paths" ) );
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for( const auto& It : SymbolPaths )
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{
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UE_LOG( LogCrashDebugHelper, Log, TEXT( " %s" ), *It );
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}
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Symbol->GetImagePathWide( SymbolPath, UE_ARRAY_COUNT( SymbolPath ), NULL );
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TArray<FString> ImagePaths;
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FString( SymbolPath ).ParseIntoArray( ImagePaths, TEXT( ";" ), true );
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UE_LOG( LogCrashDebugHelper, Log, TEXT( "Image paths" ) );
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for( const auto& It : ImagePaths )
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{
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UE_LOG( LogCrashDebugHelper, Log, TEXT( " %s" ), *It );
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}
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}
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/** Helper class used to sort modules by name. */
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class FSortModulesByName
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{
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public:
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bool operator()( const FCrashModuleInfo& A, const FCrashModuleInfo& B ) const
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{
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if( A.Extension == TEXT( ".exe" ) )
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{
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return true;
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}
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if( A.Extension != B.Extension )
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{
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// Sort any exe modules to the top
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return ( A.Extension > B.Extension );
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}
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// alphabetise all the dlls
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return ( A.Name < B.Name );
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}
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};
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void FWindowsPlatformStackWalkExt::GetModuleInfoDetailed()
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{
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// The the number of loaded modules
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ULONG LoadedModuleCount = 0;
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ULONG UnloadedModuleCount = 0;
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Symbol->GetNumberModules( &LoadedModuleCount, &UnloadedModuleCount );
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CrashInfo.Modules.Empty( LoadedModuleCount );
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for( uint32 ModuleIndex = 0; ModuleIndex < LoadedModuleCount; ModuleIndex++ )
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{
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FCrashModuleInfo* CrashModule = new ( CrashInfo.Modules ) FCrashModuleInfo();
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ULONG64 ModuleBase = 0;
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Symbol->GetModuleByIndex( ModuleIndex, &ModuleBase );
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// Get the full path of the module name
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TCHAR ModuleName[MAX_PATH] = { 0 };
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Symbol->GetModuleNameStringWide( DEBUG_MODNAME_IMAGE, ModuleIndex, ModuleBase, ModuleName, MAX_PATH, NULL );
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FString RelativeModuleName = ExtractRelativePath( TEXT( "binaries" ), ModuleName );
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if( RelativeModuleName.Len() > 0 )
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{
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CrashModule->Name = RelativeModuleName;
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}
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else
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{
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CrashModule->Name = ModuleName;
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}
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CrashModule->Extension = CrashModule->Name.Right( 4 ).ToLower();
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CrashModule->BaseOfImage = ModuleBase;
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DEBUG_MODULE_PARAMETERS ModuleParameters = { 0 };
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Symbol->GetModuleParameters( 1, NULL, ModuleIndex, &ModuleParameters );
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CrashModule->SizeOfImage = ModuleParameters.Size;
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VS_FIXEDFILEINFO VersionInfo = { 0 };
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Symbol->GetModuleVersionInformationWide( ModuleIndex, ModuleBase, TEXT( "\\" ), &VersionInfo, sizeof( VS_FIXEDFILEINFO ), NULL );
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CrashModule->Major = HIWORD( VersionInfo.dwProductVersionMS );
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CrashModule->Minor = LOWORD( VersionInfo.dwProductVersionMS );
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CrashModule->Patch = HIWORD( VersionInfo.dwProductVersionLS );
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CrashModule->Revision = LOWORD( VersionInfo.dwProductVersionLS );
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// NOTE: The function below was commented because in some occasions (unknown reason), it triggered a search for modules on the user disk,
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// scanning all projects assets for each module, taking an unacceptable long time in very large projects. This could be observed with
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// SysInternal ProcessMonitor. The original intent for calling ReloadWide() is unknown, but normally, this function is meant
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// to control when the modules are reloaded, for example if the .pdb were about to be deleted, we would want to reload and cache the
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// symbols before losing them. Since we configured the debug engine with SYMOPT_DEFERRED_LOADS to only load symbols if needed,
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// reloading them all here looks counter-productive. Commenting it did not show any obvious side effects other than fixing the
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// very long module search time issue.
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// Ensure all the images are synced - need the full path here
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//Symbol->ReloadWide( *CrashModule->Name );
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}
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CrashInfo.Modules.Sort( FSortModulesByName() );
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}
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bool FWindowsPlatformStackWalkExt::IsOffsetWithinModules( uint64 Offset )
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{
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for( int ModuleIndex = 0; ModuleIndex < CrashInfo.Modules.Num(); ModuleIndex++ )
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{
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FCrashModuleInfo& CrashModule = CrashInfo.Modules[ModuleIndex];
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if( Offset >= CrashModule.BaseOfImage && Offset < CrashModule.BaseOfImage + CrashModule.SizeOfImage )
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{
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return true;
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}
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}
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return false;
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}
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void FWindowsPlatformStackWalkExt::GetSystemInfo()
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{
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FCrashSystemInfo& SystemInfo = CrashInfo.SystemInfo;
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ULONG PlatformId = 0;
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ULONG Major = 0;
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ULONG Minor = 0;
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ULONG Build = 0;
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ULONG Revision = 0;
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Control->GetSystemVersionValues( &PlatformId, &Major, &Minor, &Build, &Revision );
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SystemInfo.OSMajor = ( uint16 )Major;
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SystemInfo.OSMinor = ( uint16 )Minor;
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SystemInfo.OSBuild = ( uint16 )Build;
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SystemInfo.OSRevision = ( uint16 )Revision;
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ULONG ProcessorType = 0;
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Control->GetActualProcessorType( &ProcessorType );
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switch( ProcessorType )
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{
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case IMAGE_FILE_MACHINE_I386:
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// x86
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CrashInfo.SystemInfo.ProcessorArchitecture = PA_X86;
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break;
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case IMAGE_FILE_MACHINE_ARM:
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// ARM
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CrashInfo.SystemInfo.ProcessorArchitecture = PA_ARM;
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break;
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case IMAGE_FILE_MACHINE_AMD64:
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// x64
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CrashInfo.SystemInfo.ProcessorArchitecture = PA_X64;
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break;
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default:
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break;
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};
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ULONG ProcessorCount = 0;
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Control->GetNumberProcessors( &ProcessorCount );
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SystemInfo.ProcessorCount = ProcessorCount;
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}
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void FWindowsPlatformStackWalkExt::GetExceptionInfo()
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{
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FCrashExceptionInfo& Exception = CrashInfo.Exception;
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ULONG ExceptionType = 0;
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ULONG ProcessID = 0;
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ULONG ThreadId = 0;
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TCHAR Description[MAX_PATH] = { 0 };
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Control->GetLastEventInformationWide( &ExceptionType, &ProcessID, &ThreadId, NULL, 0, NULL, Description, UE_ARRAY_COUNT( Description ), NULL );
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Exception.Code = ExceptionType;
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Exception.ProcessId = ProcessID;
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Exception.ThreadId = ThreadId;
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Exception.ExceptionString = Description;
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}
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void FWindowsPlatformStackWalkExt::GetCallstacks()
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{
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const int32 MAX_NAME_LENGTH = FProgramCounterSymbolInfo::MAX_NAME_LENGTH;
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FCrashExceptionInfo& Exception = CrashInfo.Exception;
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FMemMark Mark(FMemStack::Get());
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//const float int int32 FString
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const int32 ContextSize = 4096;
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byte* Context = new(FMemStack::Get()) byte[ContextSize];
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ULONG DebugEvent = 0;
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ULONG ProcessID = 0;
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ULONG ThreadID = 0;
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ULONG ContextUsed = 0;
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// Get the context of the crashed thread
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HRESULT hr = Control->GetStoredEventInformation(&DebugEvent, &ProcessID, &ThreadID, Context, ContextSize, &ContextUsed, NULL, 0, 0);
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if( FAILED(hr) )
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{
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return;
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}
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// Some magic number checks
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if( ContextUsed == 716 )
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{
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UE_LOG( LogCrashDebugHelper, Log, TEXT( "Context size matches x86 sizeof( CONTEXT )" ) );
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}
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else if( ContextUsed == 1232 )
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{
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UE_LOG( LogCrashDebugHelper, Log, TEXT( "Context size matches x64 sizeof( CONTEXT )" ) );
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}
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// Get the entire stack trace
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const uint32 MaxFrames = 8192;
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const uint32 MaxFramesSize = MaxFrames * ContextUsed;
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DEBUG_STACK_FRAME* StackFrames = new(FMemStack::Get()) DEBUG_STACK_FRAME[MaxFrames];
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ULONG Count = 0;
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bool bFoundSourceFile = false;
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void* ContextData = FMemStack::Get().PushBytes( MaxFramesSize, 0 );
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FMemory::Memzero( ContextData, MaxFramesSize );
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UE_LOG(LogCrashDebugHelper, Log, TEXT("Running GetContextStackTrace()"));
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HRESULT HR = Control->GetContextStackTrace( Context, ContextUsed, StackFrames, MaxFrames, ContextData, MaxFramesSize, ContextUsed, &Count );
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UE_LOG(LogCrashDebugHelper, Log, TEXT("GetContextStackTrace() got %d frames"), Count);
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int32 AssertOrEnsureIndex = -1;
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for( uint32 StackIndex = 0; StackIndex < Count; StackIndex++ )
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{
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const uint64 Offset = StackFrames[StackIndex].InstructionOffset;
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if( IsOffsetWithinModules( Offset ) )
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{
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// Get the module, function, and offset
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uint64 Displacement = 0;
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TCHAR NameByOffset[MAX_PATH] = {0};
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Symbol->GetNameByOffsetWide( Offset, NameByOffset, ARRAYSIZE( NameByOffset ) - 1, NULL, &Displacement );
|
|
FString ModuleAndFunction = NameByOffset;
|
|
|
|
// Don't care about any more entries higher than this
|
|
if (ModuleAndFunction.Contains( TEXT( "tmainCRTStartup" ) ) || ModuleAndFunction.Contains( TEXT( "FRunnableThreadWin::GuardedRun" ) ))
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Look for source file name and line number
|
|
TCHAR SourceName[MAX_PATH] = { 0 };
|
|
ULONG LineNumber = 0;
|
|
Symbol->GetLineByOffsetWide( Offset, &LineNumber, SourceName, ARRAYSIZE( SourceName ) - 1, NULL, NULL );
|
|
|
|
// Remember the top of the stack to locate in the source file
|
|
if( !bFoundSourceFile && FCString::Strlen( SourceName ) > 0 && LineNumber > 0 )
|
|
{
|
|
CrashInfo.SourceFile = ExtractRelativePath( TEXT( "source" ), SourceName );
|
|
CrashInfo.SourceLineNumber = LineNumber;
|
|
bFoundSourceFile = true;
|
|
}
|
|
|
|
FString ModuleName;
|
|
FString FunctionName;
|
|
// According to MSDN, the symbol name will include an ! if the function name could be discovered, delimiting it from the module name
|
|
// https://msdn.microsoft.com/en-us/library/windows/hardware/ff547186(v=vs.85).aspx
|
|
if( ModuleAndFunction.Contains( TEXT( "!" ) ) )
|
|
{
|
|
ModuleAndFunction.Split( TEXT( "!" ), &ModuleName, &FunctionName );
|
|
FunctionName += TEXT( "()" );
|
|
}
|
|
else
|
|
{
|
|
ModuleName = ModuleAndFunction;
|
|
}
|
|
|
|
// FString InModuleName, FString InFunctionName, FString InFilename, uint32 InLineNumber, uint64 InSymbolDisplacement, uint64 InOffsetInModule, uint64 InProgramCounter
|
|
FProgramCounterSymbolInfoEx SymbolInfo( ModuleName, FunctionName, SourceName, LineNumber, Displacement, Offset, 0 );
|
|
FString GenericFormattedCallstackLine;
|
|
FGenericPlatformStackWalk::SymbolInfoToHumanReadableStringEx( SymbolInfo, GenericFormattedCallstackLine );
|
|
Exception.CallStackString.Add( GenericFormattedCallstackLine );
|
|
|
|
UE_LOG( LogCrashDebugHelper, Log, TEXT( "%3u: %s" ), StackIndex, *GenericFormattedCallstackLine );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool FWindowsPlatformStackWalkExt::OpenDumpFile( const FString& InCrashDumpFilename )
|
|
{
|
|
const bool bFound = IFileManager::Get().FileSize( *InCrashDumpFilename ) != INDEX_NONE;
|
|
if( !bFound )
|
|
{
|
|
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Failed to find minidump file: %s" ), *InCrashDumpFilename );
|
|
return false;
|
|
}
|
|
|
|
HRESULT hr = Client->OpenDumpFileWide(*InCrashDumpFilename, NULL);
|
|
if(FAILED(hr) )
|
|
{
|
|
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Failed to open minidump file: %s" ), *InCrashDumpFilename );
|
|
return false;
|
|
}
|
|
|
|
if( Control->WaitForEvent( 0, INFINITE ) != S_OK )
|
|
{
|
|
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Failed while waiting for minidump to load: %s" ), *InCrashDumpFilename );
|
|
return false;
|
|
}
|
|
|
|
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Successfully opened minidump: %s" ), *InCrashDumpFilename );
|
|
return true;
|
|
}
|