53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CrashDebugHelper : ModuleRules
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{
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public CrashDebugHelper(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/CrashDebugHelper/Private/",
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"Developer/CrashDebugHelper/Private/Linux",
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"Developer/CrashDebugHelper/Private/Mac",
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"Developer/CrashDebugHelper/Private/Windows",
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"Developer/CrashDebugHelper/Private/IOS",
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}
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);
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if (Target.Type != TargetType.Game && Target.Type != TargetType.Client)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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}
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);
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}
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else
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{
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IsRedistributableOverride = true;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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}
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);
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}
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if (Target.Platform == UnrealTargetPlatform.Win64 && Target.WindowsPlatform.bUseBundledDbgHelp)
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{
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throw new System.Exception("CrashDebugHelper uses DBGENG.DLL at runtime, which depends on a matching version of DBGHELP.DLL but cannot be redistributed. Please set WindowsPlatform.bUseBundledDbgHelp = false for this target.");
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}
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// Note: PLCrashReporter is not supported on tvOS.
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PrivateIncludePathModuleNames.Add("PLCrashReporter");
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if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, new string[]
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{
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"PLCrashReporter"
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});
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}
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}
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}
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