Files
UnrealEngine/Engine/Source/Developer/CookOnTheFlyNetServer/Private/TCPServer.h
2025-05-18 13:04:45 +08:00

81 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/ThreadSafeCounter.h"
#include "HAL/Runnable.h"
#include "CookOnTheFlyNetServerBase.h"
class FSocket;
/**
* This class wraps the server thread and network connection
*/
class FCookOnTheFlyServerTCP
: public FRunnable
, public FCookOnTheFlyNetworkServerBase
{
public:
/**
* Creates and initializes a new instance.
*
* @param InFileServerOptions Network file server options
*/
FCookOnTheFlyServerTCP(int32 InPort, const TArray<ITargetPlatform*>& InTargetPlatforms);
/**
* Destructor.
*/
~FCookOnTheFlyServerTCP();
public:
// FRunnable Interface
virtual bool Init() override
{
return true;
}
virtual uint32 Run() override;
virtual void Stop() override
{
StopRequested.Set(true);
}
virtual void Exit() override;
// ICookOnTheFlyNetworkServer interface
virtual bool IsReadyToAcceptConnections(void) const override;
virtual bool GetAddressList(TArray<TSharedPtr<FInternetAddr>>& OutAddresses) const override;
virtual FString GetSupportedProtocol() const override;
virtual int32 NumConnections() const override;
virtual bool Start() override;
private:
int32 Port;
// Holds the server (listening) socket.
FSocket* Socket;
// Holds the server thread object.
FRunnableThread* Thread;
// Holds the list of all client connections.
TArray<class FCookOnTheFlyClientConnectionTCP*> Connections;
// Holds a flag indicating whether the thread should stop executing
FThreadSafeCounter StopRequested;
// Is the Listner thread up and running.
FThreadSafeCounter Running;
// Holds the address that the server is bound to.
TSharedPtr<FInternetAddr> ListenAddr;
};