39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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class FSpawnTabArgs;
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class ICollisionAnalyzer;
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class FCollisionAnalyzerModule : public IModuleInterface
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{
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public:
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// Begin IModuleInterface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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// End IModuleInterface
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/** Gets the debugger singleton or returns NULL */
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static ICollisionAnalyzer* Get()
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{
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static FName CollisionAnalyzerModuleName("CollisionAnalyzer");
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FCollisionAnalyzerModule& DebuggerModule = FModuleManager::Get().LoadModuleChecked<FCollisionAnalyzerModule>(CollisionAnalyzerModuleName);
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return DebuggerModule.GetSingleton();
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}
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private:
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virtual ICollisionAnalyzer* GetSingleton() const
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{
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return CollisionAnalyzer;
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}
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/** Spawns the Collision Analyzer tab in an SDockTab */
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TSharedRef<class SDockTab> SpawnCollisionAnalyzerTab(const FSpawnTabArgs& Args);
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ICollisionAnalyzer* CollisionAnalyzer;
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};
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