35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CollectionManagerTypes.h"
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class ICollectionSource
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{
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public:
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ICollectionSource() = default;
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ICollectionSource(const ICollectionSource&) = delete;
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virtual ~ICollectionSource() = default;
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ICollectionSource& operator=(const ICollectionSource&) = delete;
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/** Returns a name that identifies this collection source. */
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virtual FName GetName() const = 0;
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/** Returns a friendly name to display to the user for this collection source. */
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virtual FText GetTitle() const = 0;
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/** Returns the folder path used to store the collections of a given share type. */
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virtual const FString& GetCollectionFolder(const ECollectionShareType::Type InCollectionShareType) const = 0;
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/** Returns the file path of the config file used to store settings related to this collection source. */
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virtual FString GetEditorPerProjectIni() const = 0;
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/** Returns the file path to a file that can be used to check the source control status of collections in this collection source. */
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virtual FString GetSourceControlStatusHintFilename() const = 0;
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/** Returns lines to add to the description when checking in changes to a collection to source control. */
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virtual TArray<FText> GetSourceControlCheckInDescription(FName CollectionName) const = 0;
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};
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