36 lines
793 B
C++
36 lines
793 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CollectionManagerModule.h"
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#include "CollectionManager.h"
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#include "CollectionManagerConsoleCommands.h"
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IMPLEMENT_MODULE( FCollectionManagerModule, CollectionManager );
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DEFINE_LOG_CATEGORY(LogCollectionManager);
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void FCollectionManagerModule::StartupModule()
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{
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CollectionManager = new FCollectionManager();
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ConsoleCommands = new FCollectionManagerConsoleCommands(*this);
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}
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void FCollectionManagerModule::ShutdownModule()
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{
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if (CollectionManager != NULL)
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{
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delete CollectionManager;
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CollectionManager = NULL;
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}
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if (ConsoleCommands != NULL)
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{
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delete ConsoleCommands;
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ConsoleCommands = NULL;
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}
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}
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ICollectionManager& FCollectionManagerModule::Get() const
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{
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check(CollectionManager);
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return *CollectionManager;
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}
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