53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AutomationWindow : ModuleRules
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{
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public AutomationWindow(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"AutomationController",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DesktopPlatform",
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"InputCore",
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"ApplicationCore",
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"Slate",
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"SlateCore",
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"ToolWidgets",
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"CoreUObject",
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"Json",
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"JsonUtilities",
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"SourceControl",
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"AutomationTest"
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}
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);
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// Added more direct dependencies to the editor for testing functionality
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EditorFramework",
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"UnrealEd",
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"Kismet",
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"Engine", // Needed for UWorld/GWorld to find current level
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}
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);
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}
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SessionServices",
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}
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);
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}
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}
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}
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