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UnrealEngine/Engine/Source/Developer/AutomationDriver/Public/IElementLocator.h
2025-05-18 13:04:45 +08:00

26 lines
640 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
//@todo this type shouldn't be public at all
class IApplicationElement;
/**
* Represents an object whose sole purpose is to discover one or more application elements
*/
class IElementLocator
{
public:
/**
* @return a string only to be used for debugging and logging purposes that represents this locator
*/
virtual FString ToDebugString() const = 0;
/**
* @return Attempts to locate a specific element or set of elements in the application
*/
virtual void Locate(TArray<TSharedRef<IApplicationElement>>& OutElements) const = 0;
};