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UnrealEngine/Engine/Source/Developer/AutomationDriver/Public/DriverConfiguration.h
2025-05-18 13:04:45 +08:00

32 lines
754 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/Timespan.h"
/**
* A model class that holds all the configuration options for an AutomationDriver
*/
class FDriverConfiguration
{
public:
/**
* The timespan any action should conditionally wait for a scenario to occur before failing, such as, waiting for
* a locator to locate a specific application element.
*/
FTimespan ImplicitWait;
/**
* The multiplier at which the automation driver should adjusts the time between individual steps by.
* The automation driver caps the minimum wait time to one frame.
*/
float ExecutionSpeedMultiplier;
FDriverConfiguration()
: ImplicitWait(FTimespan::FromSeconds(3))
, ExecutionSpeedMultiplier(1.0)
{ }
};