37 lines
739 B
C++
37 lines
739 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "GenericPlatform/GenericApplicationMessageHandler.h"
|
|
|
|
class FPassThroughMessageHandler
|
|
: public FGenericApplicationMessageHandler
|
|
{
|
|
public:
|
|
|
|
virtual ~FPassThroughMessageHandler()
|
|
{ }
|
|
|
|
virtual bool IsHandlingMessages() const = 0;
|
|
|
|
virtual void SetAllowMessageHandling(bool bValue) = 0;
|
|
|
|
};
|
|
|
|
class IPassThroughMessageHandlerFactory
|
|
{
|
|
public:
|
|
|
|
virtual ~IPassThroughMessageHandlerFactory()
|
|
{ }
|
|
|
|
virtual TSharedRef<FPassThroughMessageHandler> Create(
|
|
const TSharedRef<FGenericApplicationMessageHandler>& MessageHandler) const = 0;
|
|
};
|
|
|
|
class FPassThroughMessageHandlerFactoryFactory
|
|
{
|
|
public:
|
|
|
|
static TSharedRef<IPassThroughMessageHandlerFactory> Create();
|
|
};
|