Files
UnrealEngine/Engine/Source/Developer/AutomationDriver/Private/PassThroughMessageHandler.h
2025-05-18 13:04:45 +08:00

37 lines
739 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GenericPlatform/GenericApplicationMessageHandler.h"
class FPassThroughMessageHandler
: public FGenericApplicationMessageHandler
{
public:
virtual ~FPassThroughMessageHandler()
{ }
virtual bool IsHandlingMessages() const = 0;
virtual void SetAllowMessageHandling(bool bValue) = 0;
};
class IPassThroughMessageHandlerFactory
{
public:
virtual ~IPassThroughMessageHandlerFactory()
{ }
virtual TSharedRef<FPassThroughMessageHandler> Create(
const TSharedRef<FGenericApplicationMessageHandler>& MessageHandler) const = 0;
};
class FPassThroughMessageHandlerFactoryFactory
{
public:
static TSharedRef<IPassThroughMessageHandlerFactory> Create();
};