53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FAutomatedApplication;
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class FAsyncActionSequence;
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class IAsyncDriverSequence;
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class FAsyncAutomationDriver;
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class FAsyncActionSequence;
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class FAsyncActionSequenceFactory
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{
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public:
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static TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe> Create(
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const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
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const TSharedRef<FAutomatedApplication, ESPMode::ThreadSafe>& Application);
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};
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class FAsyncDriverSequenceFactory
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{
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public:
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static TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Create(
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const TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe>& ActionSequence);
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};
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class IDriverSequence;
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class FAutomationDriver;
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class FAsyncAutomationDriver;
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class FActionSequence;
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class FActionSequenceFactory
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{
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public:
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static TSharedRef<FActionSequence, ESPMode::ThreadSafe> Create(
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const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
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const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
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const TSharedRef<FAutomatedApplication, ESPMode::ThreadSafe>& Application);
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};
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class FDriverSequenceFactory
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{
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public:
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static TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Create(
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const TSharedRef<FActionSequence, ESPMode::ThreadSafe>& ActionSequence);
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}; |