Files
UnrealEngine/Engine/Source/Developer/AutomationDriver/Private/DriverSequence.h
2025-05-18 13:04:45 +08:00

53 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FAutomatedApplication;
class FAsyncActionSequence;
class IAsyncDriverSequence;
class FAsyncAutomationDriver;
class FAsyncActionSequence;
class FAsyncActionSequenceFactory
{
public:
static TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
const TSharedRef<FAutomatedApplication, ESPMode::ThreadSafe>& Application);
};
class FAsyncDriverSequenceFactory
{
public:
static TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe>& ActionSequence);
};
class IDriverSequence;
class FAutomationDriver;
class FAsyncAutomationDriver;
class FActionSequence;
class FActionSequenceFactory
{
public:
static TSharedRef<FActionSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
const TSharedRef<FAutomatedApplication, ESPMode::ThreadSafe>& Application);
};
class FDriverSequenceFactory
{
public:
static TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FActionSequence, ESPMode::ThreadSafe>& ActionSequence);
};