53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class IElementLocator;
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class FAsyncAutomationDriver;
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class IAsyncDriverElementCollection;
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class IAsyncDriverElement;
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class FAsyncDriverElementCollectionFactory
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{
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public:
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static TSharedRef<IAsyncDriverElementCollection, ESPMode::ThreadSafe> Create(
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const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
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const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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};
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class FAsyncDriverElementFactory
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{
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public:
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static TSharedRef<IAsyncDriverElement, ESPMode::ThreadSafe> Create(
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const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
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const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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};
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class FAutomationDriver;
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class IDriverElementCollection;
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class IDriverElement;
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class FDriverElementCollectionFactory
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{
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public:
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static TSharedRef<IDriverElementCollection, ESPMode::ThreadSafe> Create(
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const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
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const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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};
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class FDriverElementFactory
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{
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public:
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static TSharedRef<IDriverElement, ESPMode::ThreadSafe> Create(
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const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
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const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
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}; |