33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
class IApplicationElement;
|
|
class IElementLocator;
|
|
|
|
DECLARE_LOG_CATEGORY_EXTERN(LogAutomationDriver, Error, All);
|
|
|
|
class FAutomationDriverLogging
|
|
{
|
|
public:
|
|
|
|
static void TooManyElementsFound(const TArray<TSharedRef<IApplicationElement>>& Elements);
|
|
|
|
static void CannotFindElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
|
|
|
|
static void ElementNotVisible(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
|
|
|
|
static void ElementNotInteractable(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
|
|
|
|
static void ElementHasNoWindow(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
|
|
|
|
static void CannotClickUnhoveredElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
|
|
|
|
static void CannotExecuteMultipleActionSequencesInParallel();
|
|
|
|
static void CannotUnpinActionSequenceIfNotPinned();
|
|
|
|
static void CannotUnpinActionSequenceIfExecuting();
|
|
};
|