Files
UnrealEngine/Engine/Source/Developer/AutomationDriver/AutomationDriver.Build.cs
2025-05-18 13:04:45 +08:00

22 lines
491 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AutomationDriver : ModuleRules
{
public AutomationDriver(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Json",
"Slate",
"SlateCore",
}
);
}
}