Files
UnrealEngine/Engine/Source/Developer/AutomationController/Public/IAutomationReport.h
2025-05-18 13:04:45 +08:00

545 lines
16 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/AutomationTest.h"
#include "AutomationTestExcludelist.h"
#include "AutomationState.h"
#include "UObject/ObjectMacros.h"
#include "IAutomationReport.generated.h"
class IAutomationReport;
template< typename ItemType > class TFilterCollection;
/**
* The automation filter collection - used for updating the automation report list
*/
typedef TFilterCollection< const TSharedPtr< class IAutomationReport >& > AutomationFilterCollection;
typedef TSharedPtr<class IAutomationReport> IAutomationReportPtr;
typedef TSharedRef<class IAutomationReport> IAutomationReportRef;
UENUM()
enum class EAutomationArtifactType : uint8
{
None,
Image,
Comparison
};
namespace ComparisonFileTypes
{
// Use const string here instead of an enum, because FAutomationArtifact.Files property is a dictionary string/string
// FAutomationArtifact should be able to be used as an adhoc key/file association.
const FString Unapproved = TEXT("unapproved");
const FString Approved = TEXT("approved");
const FString Difference = TEXT("difference");
}
USTRUCT()
struct FAutomationArtifact
{
GENERATED_BODY()
public:
FAutomationArtifact()
: Name()
, Type(EAutomationArtifactType::None)
{
}
FAutomationArtifact(FGuid InUniqueId, const FString& InName, EAutomationArtifactType InType, const TMap<FString, FString>& InLocalFiles)
: Id(InUniqueId)
, Name(InName)
, Type(InType)
, LocalFiles(InLocalFiles)
{
}
public:
UPROPERTY()
FGuid Id;
UPROPERTY()
FString Name;
UPROPERTY()
EAutomationArtifactType Type;
UPROPERTY()
TMap<FString, FString> Files;
// Local Files are the files generated during a testing run, once exported, the individual file paths
// should be stored in the Files map.
TMap<FString, FString> LocalFiles;
};
/**
* A struct to maintain a collection of data which was reported as part of an automation test result.
**/
struct FAutomationTestResults
{
/**
* Default Constructor
**/
FAutomationTestResults()
: State( EAutomationState::NotRun ) //default to not having run yet
, Duration( 0.0f )
, WarningTotal(0)
, ErrorTotal(0)
{
}
void Reset()
{
State = EAutomationState::NotRun;
Entries.Empty();
Artifacts.Empty();
WarningTotal = 0;
ErrorTotal = 0;
}
void SetEvents(const TArray<FAutomationExecutionEntry>& InEvents, int32 InWarningTotal, int32 InErrorTotal)
{
Entries = InEvents;
WarningTotal = InWarningTotal;
ErrorTotal = InErrorTotal;
}
void AddEvent(const FAutomationExecutionEntry& Event)
{
switch ( Event.Event.Type )
{
case EAutomationEventType::Warning:
WarningTotal++;
break;
case EAutomationEventType::Error:
ErrorTotal++;
break;
}
Entries.Add(Event);
}
const TArray<FAutomationExecutionEntry>& GetEntries() const { return Entries; }
int32 GetLogTotal() const { return Entries.Num() - (WarningTotal + ErrorTotal); }
int32 GetWarningTotal() const { return WarningTotal; }
int32 GetErrorTotal() const { return ErrorTotal; }
public:
/* The current state of this test */
EAutomationState State;
/* The time this test took to complete */
float Duration;
/* The instance which reported these results */
FString GameInstance;
/** Artifacts generated during the run of the test. */
TArray<FAutomationArtifact> Artifacts;
private:
/* All events reported as part of this test */
TArray<FAutomationExecutionEntry> Entries;
int32 WarningTotal;
int32 ErrorTotal;
};
/** Intermediate structure for calculating how complete a automation test is */
struct FAutomationCompleteState
{
FAutomationCompleteState()
: NumEnabledTestsPassed(0)
, NumEnabledTestsWarnings(0)
, NumEnabledTestsFailed(0)
, NumEnabledTestsCouldntBeRun(0)
, NumEnabledInProcess(0)
, TotalEnabled(0)
, NumDisabledTestsPassed(0)
, NumDisabledTestsWarnings(0)
, NumDisabledTestsFailed(0)
, NumDisabledTestsCouldntBeRun(0)
{
}
// Stats for enabled tests
uint32 NumEnabledTestsPassed;
uint32 NumEnabledTestsWarnings;
uint32 NumEnabledTestsFailed;
uint32 NumEnabledTestsCouldntBeRun;
uint32 NumEnabledInProcess;
uint32 TotalEnabled;
//stats for disabled tests
uint32 NumDisabledTestsPassed;
uint32 NumDisabledTestsWarnings;
uint32 NumDisabledTestsFailed;
uint32 NumDisabledTestsCouldntBeRun;
};
/**
* Interface for automation test results
*/
class IAutomationReport : public TSharedFromThis<IAutomationReport>
{
public:
/** virtual destructor */
virtual ~IAutomationReport() {}
/** Remove all child tests */
virtual void Empty() = 0;
/**
* Returns the complete command for an automation test including any relevant parameters. This is the class name + the parameter.
*/
virtual FString GetCommand() const = 0;
/**
* Returns the name of this level in the test hierarchy for the purposes of grouping.
* (Editor.Maps.LoadAll.parameters) would have 3 internal tree nodes and a variable number of leaf nodes depending on how many maps existed
*
* @param bAddDecoration true is the name should have the number of child tests appended.
* @return the name of this level in the hierarchy for use in UI.
*/
virtual const FString& GetDisplayName() const = 0;
/**
* Returns the full path for the test, e.g. System.Audio.PlaySoundTest.
*/
virtual const FString& GetFullTestPath() const = 0;
/**
* Returns the name of this level in the test hierarchy for the purposes of UI.
* (Editor.Maps.LoadAll.parameters) would have 3 internal tree nodes and a variable number of leaf nodes depending on how many maps existed
*
* @return the name of this level in the hierarchy for use in UI.
*/
virtual FString GetDisplayNameWithDecoration() const = 0;
/**
* Get the name of the asset associated with this test.
*
* @return the asset name.
*/
virtual FString GetTestParameter() const = 0;
/**
* Get the tags associated with this test.
*
* @return the tags concatenated into a single string.
*/
virtual FString GetTags() const = 0;
/**
* Gets the asset path associated with a test, it may not have one.
*
* @return the asset name.
*/
virtual FString GetAssetPath() const = 0;
virtual FString GetOpenCommand() const = 0;
/**
* Get the test type.
*
* @return the test type.
*/
virtual EAutomationTestFlags GetTestFlags() const = 0;
/** Gets the source file the test was defined on. */
virtual FString GetSourceFile() const = 0;
/** Gets the source file line number the test was defined on. */
virtual int32 GetSourceFileLine() const = 0;
/** Recursively gets the number of child nodes */
virtual int32 GetTotalNumChildren() const = 0;
/** Recursively gets the total number of filtered children */
virtual int32 GetTotalNumFilteredChildren() const = 0;
/** Gets the names of all the enabled tests */
virtual void GetEnabledTestNames(TArray<FString>& OutEnabledTestNames, FString CurrentPath) const = 0;
/** Gets the names of all the filtered tests */
virtual void GetFilteredTestNames(TArray<FString>& OutFilteredTestNames, FString CurrentPath) const = 0;
/** Sets which tests are enabled based off the enabled tests list */
virtual void SetEnabledTests(const TArray<FString>& EnabledTests, FString CurrentPath) = 0;
/** Recursively gets the number of enabled tests */
virtual int32 GetEnabledTestsNum() const = 0;
/** Return if this test should be executed */
virtual bool IsEnabled() const = 0;
/**
* Is this a parent type.
*
* @return true if this is a parent type.
*/
virtual const bool IsParent() = 0;
/**
* Is this a smoke test.
*
* @return true if this is a smoke test.
*/
virtual const bool IsSmokeTest() = 0;
/** Sets whether this test should be executed or not. */
virtual void SetEnabled(bool bShouldBeEnabled) = 0;
/** Sets whether this test is supported on a particular platform. */
virtual void SetSupport(const int32 ClusterIndex) = 0;
/**
* Set the test flags.
*
* @param InTestFlags The EAutomationTestFlags of the test.
*/
virtual void SetTestFlags(const EAutomationTestFlags InTestFlags) = 0;
/** Returns if a particular platform is supported */
virtual bool IsSupported(const int32 ClusterIndex) const = 0;
/**
* Filters the visible tests based on search text, execution status, regression test, etc.
*
* @param InFilterDesc The description of how to decide if this report should be visible.
* @param ParentPassedFilter If the parent passed the filter.
* @return whether this report or any of its children passed the filter.
*/
virtual bool SetFilter( TSharedPtr< AutomationFilterCollection > InFilter, const bool ParentPassedFilter = false ) = 0;
/** Returns the array of child reports that should be visible to the UI based on filtering. */
virtual TArray<TSharedPtr<IAutomationReport> >& GetFilteredChildren() = 0;
/** Returns the array of child reports. */
virtual TArray<TSharedPtr<IAutomationReport> >& GetChildReports() = 0;
/** Updates the report when the number of clusters changes. */
virtual void ClustersUpdated(const int32 NumClusters) = 0;
/**
* Recursively resets the report to "needs to be run", clears cached warnings and errors.
*
* @param NumTestPasses The number of test passes so we know how many results to create.
*/
virtual void ResetForExecution(const int32 NumTestPasses) = 0;
/**
* Sets the results of the test for use by the UI.
*
* @param ClusterIndex Index of the platform reporting the results of this test. See AutomationDeviceClusterManager.
* @param PassIndex Which test pass these results are for.
* @param InResults The new set of results.
*/
virtual void SetResults(const int32 ClusterIndex, const int32 PassIndex, const FAutomationTestResults& InResults) = 0;
virtual void AddArtifact(const int32 ClusterIndex, const int32 PassIndex, const FAutomationArtifact& Artifact) = 0;
/**
* Returns completion statistics for this branch of the testing hierarchy.
*
* @param ClusterIndex Index of the platform reporting the results of this test. See AutomationDeviceClusterManager.
* @param PassIndex Which test pass to get the status of.
* @param OutCompletionState Collection structure for execution statistics.
*/
virtual void GetCompletionStatus(const int32 ClusterIndex, const int32 PassIndex, FAutomationCompleteState& OutCompletionState) = 0;
/**
* Returns the state of the test (not run, in process, success, failure).
*
* @param ClusterIndex Index of the platform reporting the results of this test. See AutomationDeviceClusterManager.
* @param PassIndex Which test pass to get the state of.
* @return the current state of the test.
*/
virtual EAutomationState GetState(const int32 ClusterIndex, const int32 PassIndex) const = 0;
/**
* Set the state of the test (not run, in process, success, failure).
*
* @param State EAutomationState state to set.
*/
virtual void SetState(const EAutomationState State) = 0;
/**
* Gets a copy of errors and warnings that were found
*
* @param ClusterIndex Index of the platform we are requesting test results for.
* @param PassIndex Index of the test pass to get the results for.
* @return The collection of results for the given cluster index
*/
virtual const FAutomationTestResults& GetResults( const int32 ClusterIndex, const int32 PassIndex ) = 0;
/**
* Gets the number of available test results for a given cluster.
*
* @param ClusterIndex Index of the platform.
* @return The number of results available for this cluster
*/
virtual const int32 GetNumResults( const int32 ClusterIndex ) = 0;
/**
* Finds the current pass by looking at the current state
* @param ClusterIndex - Index of the platform.
* @return The current pass index
*/
virtual const int32 GetCurrentPassIndex( const int32 ClusterIndex ) = 0;
/**
* Gets the name of the instance that ran the test.
*
* @param ClusterIndex - Index of the platform reporting the results of this test. See AutomationDeviceClusterManager.
* @return the name of the device.
*/
virtual FString GetGameInstanceName(const int32 ClusterIndex) = 0;
/**
* Add a child test to the hierarchy, creating internal tree nodes as needed.
* If NewTestName is Editor.Maps.Loadall.TestName, this will create nodes for Editor, Maps, Loadall, and then a leaf node for the test name with the associated command line
*
* @param TestInfo Structure containing all the test info.
* @param ClusterIndex Index of the platform reporting the results of this test. See AutomationDeviceClusterManager.
* @param NumPasses The number of passes we are going to perform. Used to make sure we have enough results..
* @return The automation report.
*/
virtual TSharedPtr<IAutomationReport> EnsureReportExists(FAutomationTestInfo& TestInfo, const int32 ClusterIndex, const int32 NumPasses) = 0;
/**
* Returns the next test in the hierarchy to run.
*
* @param bOutAllTestsComplete Whether or not all enabled tests have completed execution for this platform (cluster index).
* @param ClusterIndex Index of the platform reporting the results of this test. See AutomationDeviceClusterManager.
* @param PassIndex Which test pass we are currently on.
* @param NumDevicesInCluster The number of devices which are in this cluster.
* @return The next report
*/
virtual TSharedPtr<IAutomationReport> GetNextReportToExecute(bool& bOutAllTestsComplete, const int32 ClusterIndex, const int32 PassIndex, const int32 NumDevicesInCluster) = 0;
/**
* Returns all the enabled test reports.
*
* @param an array to be filled with all reports
*/
virtual void GetEnabledTestReports(TArray<TSharedPtr<IAutomationReport>>& OutReports) = 0;
/**
* Returns if there have been any errors in the test.
*
* @return True If there were errors.
*/
virtual const bool HasErrors() = 0;
/**
* Returns if there have been any warnings in the test.
*
* @return True If there were errors.
*/
virtual const bool HasWarnings() = 0;
/**
* Gets the min and max time this test took to execute.
*
* @param OutMinTime Minimum execution time for all device types.
* @param OutMaxTime Maximum execution time for all device types.
* @return whether any test has completed successfully.
*/
virtual const bool GetDurationRange(float& OutMinTime, float& OutMaxTime) = 0;
/**
* Get the number of devices which have been given this test to run.
*
* @return The number of devices who have been given this test to run.
*/
virtual const int32 GetNumDevicesRunningTest() const = 0;
/**
* Get the number of participants this test requires.
*
* @Return The number of devices needed for this test to execute.
*/
virtual const int32 GetNumParticipantsRequired() const = 0;
/**
* Set the number of participants this test requires if less than what is already set.
*
* @param NewCount The number of further devices .
*/
virtual void SetNumParticipantsRequired( const int32 NewCount ) = 0;
/**
* Increment the number of network responses.
*
* @return true if responses from all participants were received, false otherwise.
*/
virtual bool IncrementNetworkCommandResponses() = 0;
/*** Resets the number of network responses back to zero. */
virtual void ResetNetworkCommandResponses() = 0;
/**
* Should we expand this node in the UI - A child has passed the filter.
*
* @return true If we should expand the node
*/
virtual const bool ExpandInUI() const = 0;
/** Stop the test which is creating this report. */
virtual void StopRunningTest() = 0;
/**
* Is the test need to be skipped.
*
* @param OutReasaon the related reason of the exclusion information
* @param OutWarn the related warning of the exclusion
* @return true if the test is inside exclude list.
*/
virtual bool IsToBeSkipped(FName* OutReason = nullptr, bool* OutWarn = nullptr) const = 0;
/**
* Is the test need to be skipped on specific conditions.
*
* @return true if the test is inside exclude list.
*/
virtual bool IsToBeSkippedOnConditions() const = 0;
/**
* Is the test is to be skipped through propagation.
*
* @return true if the test is inside exclude list via a propagation.
*/
virtual bool IsToBeSkippedByPropagation() const = 0;
/**
* Add or remove test from exclude list.
*
* @param if true, add this item to the exclude list, remove otherwise.
*/
virtual void SetSkipFlag(bool bEnableSkip, const FAutomationTestExcludelistEntry* Template = nullptr, bool bFromPropagation = false) = 0;
/**
* Produce exclude options .
*
* @return exclude options based on report exclude info.
*/
virtual TSharedPtr<FAutomationTestExcludeOptions> GetExcludeOptions() = 0;
// Event that allows log to refresh once a test has finished
DECLARE_DELEGATE_OneParam(FOnSetResultsEvent, TSharedPtr<IAutomationReport>);
FOnSetResultsEvent OnSetResults;
};