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UnrealEngine/Engine/Source/Developer/AutomationController/Public/IAutomationControllerManager.h
2025-05-18 13:04:45 +08:00

465 lines
13 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IAutomationReport.h"
class IAutomationControllerManager;
/** Type definition for shared pointers to instances of IAutomationControllerManager. */
typedef TSharedPtr<class IAutomationControllerManager> IAutomationControllerManagerPtr;
/** Type definition for shared references to instances of IAutomationControllerManager. */
typedef TSharedRef<class IAutomationControllerManager> IAutomationControllerManagerRef;
// Enum to indicate the state of the workers in the automation controller
namespace EAutomationControllerModuleState
{
enum Type
{
// Has workers available
Ready,
// Is running tests
Running,
// No workers available
Disabled
};
};
/**
* Enum used to set which reports to export
*/
namespace EFileExportType
{
enum Type
{
FET_Status = 0x00000001, // Export test status
FET_Warnings = 0x00000002, // Export warnings
FET_Errors = 0x00000004, // Export Errors
FET_Logs = 0x00000008, // Export logs
FET_All = 0x00000010 // Export everything
};
// Helper functions to set and check export flags
/**
* Check if a flag is set
*
* @param InMask The mask to check
* @param InFlag The flag to check
* @return True if the flag is set
*/
FORCEINLINE static bool IsSet( const uint32& InMask, const EFileExportType::Type InFlag )
{
if ( InMask & ( 1<<(uint32)InFlag ) )
{
return true;
}
return false;
}
/**
* Remove a flag
*
* @param InMask The mask to unset the flag on
* @param InFlag The flag to remove
*/
FORCEINLINE static void RemoveFlag( uint32& InMask, const EFileExportType::Type InFlag )
{
InMask &= ~( 1<<(uint32)InFlag );
}
/**
* Set a flag
*
* @param InMask The mask to set the flag on
* @param InFlag The flag to set
*/
FORCEINLINE static void SetFlag( uint32& InMask, const EFileExportType::Type InFlag )
{
InMask |= ( 1<<(uint32)InFlag );
}
};
namespace EAutomationDeviceGroupTypes
{
enum Type
{
MachineName, // Group by machine name
Platform, // Group by platform
OSVersion, // Group by operating system version
Model, // Group by machine model
GPU, // Group by GPU
CPUModel, // Group by CPU Model
RamInGB, // Group by RAM in gigabytes
RenderMode, // Group by RenderMode (D3D11_SM5, OpenGL_SM4, etc)
Max
};
static FText ToName( const Type DeviceGroupType )
{
switch( DeviceGroupType )
{
case MachineName: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_MachineName", "Machine Name");
case Platform: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_Platform", "Platform");
case OSVersion: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_OSVersion", "OS Version");
case Model: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_Model", "Model");
case GPU: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_GPU", "GPU");
case CPUModel: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_CPUModel", "CPU Model");
case RamInGB: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_RAM", "RAM in GB");
case RenderMode: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_RenderMode", "Render Mode");
default: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_InvalidOrMax", "InvalidOrMax");
}
}
static FText ToDescription(const Type DeviceGroupType)
{
switch( DeviceGroupType )
{
case MachineName: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroupTip_MachineName", "Group devices based off their machine name");
case Platform: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroupTip_Platform", "Group devices based off their platform");
case OSVersion: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroupTip_OSVersion", "Group devices based off their OS version");
case Model: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroupTip_Model", "Group devices based off their device model");
case GPU: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroupTip_GPU", "Group devices based off their GPU");
case CPUModel: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroupTip_CPUModel", "Group devices based off their CPU model");
case RamInGB: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroupTip_RAM", "Group devices based off memory (in GB)");
case RenderMode: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroupTip_RenderMode", "Group devices based off the current render mode");
default: return NSLOCTEXT("AutomationTest", "AutomationDeviceGroup_InvalidOrMax", "InvalidOrMax");
}
}
}
/** Console command delegate type (takes no arguments.) This is a void callback function. */
DECLARE_MULTICAST_DELEGATE(FOnAutomationControllerReset);
/** Console command delegate type (takes no arguments.) This is a void callback function. */
DECLARE_MULTICAST_DELEGATE(FOnAutomationControllerTestsRefreshed);
/** Delegate for setting the automation controller status in the UI */
DECLARE_MULTICAST_DELEGATE_OneParam(FOnAutomationControllerManagerTestsAvailable, EAutomationControllerModuleState::Type);
/** Delegate to call when the automation controller is shutdown. */
DECLARE_MULTICAST_DELEGATE(FOnAutomationControllerManagerShutdown);
/** Delegate to call when the tests are complete. */
DECLARE_MULTICAST_DELEGATE(FOnAutomationControllerTestsComplete);
/**
* Interface for AutomationController .
*/
class IAutomationControllerManager
{
public:
/**
* Broadcast a request for workers to ping if they are available.
*
* @param InSessionID the session ID to run the test on.
*/
virtual void RequestAvailableWorkers( const FGuid& InSessionId ) = 0;
/**
* Return true when the manager is ready and capable of executing tests.
* if RunTests is called earlier it may block until internally these conditions are met
*/
virtual bool IsReadyForTests() = 0;
/** Send request for tests that are available to run. */
virtual void RequestTests() = 0;
/**
* Resets all enabled tests to be able to run during Tick by local/remote machines.
*
* @param bIsLocalSeesion Indicate if this is a local session. We do not time out local session automation tests.
*/
virtual void RunTests( const bool bIsLocalSession = false ) = 0;
/** Stops all running tests. */
virtual void StopTests() = 0;
/** Initializes the automation controller. */
virtual void Init() = 0;
/**
* Request an asset to be loaded in the editor.
*
* @param InAssetName The asset name.
*/
virtual void RequestLoadAsset( const FString& InAssetName ) = 0;
/** Tick function that will execute enabled tests for different device clusters. */
virtual void Tick() = 0;
/**
* Sets the number of test passes.
*
* @param InNumPasses The number of test passes to perform.
*/
virtual void SetNumPasses(const int32 InNumPasses) = 0;
/**
* Get the number of test passes.
*
* @return Number of passes.
*/
virtual int32 GetNumPasses() = 0;
/**
* Returns if analytics should be sent
*/
virtual bool IsSendAnalytics() const = 0;
/**
* Sets if analytics should be sent
*/
virtual void SetSendAnalytics(const bool bNewValue) = 0;
/**
* Returns if PIE should be kept open when test pass end
*/
virtual bool KeepPIEOpen() const = 0;
/**
* Sets if PIE should be kept open when test pass end
*/
virtual void SetKeepPIEOpen(const bool bNewValue) = 0;
/**
* Filters the visible list of tests.
*/
virtual void SetFilter( TSharedPtr< AutomationFilterCollection > InFilter ) = 0;
/**
* Gives the array of filtered test results to the UI.
*/
UE_DEPRECATED(5.3, "Use GetFilteredReports or GetEnabledReports instead.")
virtual TArray <TSharedPtr <IAutomationReport> >& GetReports() = 0;
/**
* Gives the array of filtered test results to the UI.
*/
virtual TArray <TSharedPtr <IAutomationReport> >& GetFilteredReports() = 0;
/**
* Gives the array of enabled test results to the UI.
*/
virtual TArray <TSharedPtr <IAutomationReport> > GetEnabledReports() = 0;
/**
* Get num devices types.
*/
virtual int32 GetNumDeviceClusters() const = 0;
/**
* Get num devices in specified cluster.
*/
virtual int32 GetNumDevicesInCluster(const int32 ClusterIndex) const = 0;
/**
* Get the group name of the specified cluster.
*/
virtual FString GetClusterGroupName(const int32 ClusterIndex) const =0;
/**
* Get name of a particular device cluster.
*/
virtual FString GetDeviceTypeName(const int32 ClusterIndex) const = 0;
/**
* Get a game instance ID.
*
* @param ClusterIndex The cluster Index.
* @param DeviceIndex The Device Index.
* @return identifier of a game.
*/
virtual FGuid GetGameInstanceId(const int32 ClusterIndex, const int32 DeviceIndex) const = 0;
/**
* Get a game instance name.
*
* @param ClusterIndex The cluster Index.
* @param DeviceIndex The Device Index.
*/
virtual FString GetGameInstanceName(const int32 ClusterIndex, const int32 DeviceIndex) const = 0;
/**
* Get a device name.
*
* @param ClusterIndex The cluster Index.
* @param DeviceIndex The Device Index.
*/
virtual FString GetDeviceName(const int32 ClusterIndex, const int32 DeviceIndex) const = 0;
/**
* Sets whether all visible tests are enabled or not.
*/
virtual void SetVisibleTestsEnabled(const bool bEnabled) = 0;
/**
* Returns number of tests that will be run.
*/
virtual int32 GetEnabledTestsNum() const = 0;
/**
* Gets the names of all the enabled tests.
*
* @param OutEnabledTestNames The list to populate with enabled test names.
*/
virtual void GetEnabledTestNames(TArray<FString>& OutEnabledTestNames) const = 0;
/**
* Gets the names of all the filtered tests.
*
* @param OutFilteredTestNames The list to populate with filtered test names.
*/
virtual void GetFilteredTestNames(TArray<FString>& OutFilteredTestNames) const = 0;
/**
* Sets any tests that match a name in the enabled tests array.
*
* @param EnabledTests An array of test names that will be enabled.
*/
virtual void SetEnabledTests(const TArray<FString>& EnabledTests) = 0;
/**
* Gets the controller's current test state.
*
* @return The test state.
*/
virtual EAutomationControllerModuleState::Type GetTestState( ) const = 0;
/**
* Sets whether the automation tests should include developer content directories.
*/
virtual void SetDeveloperDirectoryIncluded(const bool bInDeveloperDirectoryIncluded) = 0;
/**
* Returns whether the automation tests should include developer content directories.
*/
virtual bool IsDeveloperDirectoryIncluded(void) const = 0;
/**
* Sets what flags we're considering automation tests from
*/
virtual void SetRequestedTestFlags(const EAutomationTestFlags InRequestedTestFlags) = 0;
/**
* Check if the automation tests have completed.
*
* @return true if the tests are available.
*/
virtual const bool CheckTestResultsAvailable() const = 0;
/**
* Check if the automation tests results have errors.
*
* @return true if the tests have errors.
*/
virtual const bool ReportsHaveErrors() const = 0;
/**
* Check if the automation tests results have warnings.
*
* @return true if the tests have warnings.
*/
virtual const bool ReportsHaveWarnings() const = 0;
/**
* Check if the automation tests results have logs.
*
* @return true if the tests have logs.
*/
virtual const bool ReportsHaveLogs() const = 0;
/**
* Remove results from the automation controller module.
*/
virtual void ClearAutomationReports() = 0;
/**
* Generate an automation report.
*
* @param FileExporTypeMask The types of report to export. Warning errors etc.
*/
virtual const bool ExportReport( uint32 FileExportTypeMask ) = 0;
/**
* Check that the test we are looking to run is runnable.
*
* @param InReport The test we are checking is runnable.
* @return true if the test can be run, false if not.
*/
virtual bool IsTestRunnable( IAutomationReportPtr InReport ) const = 0;
/** Removes all callbacks. */
virtual void RemoveCallbacks() = 0;
/** Shuts down the manager. */
virtual void Shutdown() = 0;
/** Starts up the manager. */
virtual void Startup() = 0;
/** Checks if a device group flag is set. */
virtual bool IsDeviceGroupFlagSet( EAutomationDeviceGroupTypes::Type InDeviceGroup ) const = 0;
/** Toggles a device group flag. */
virtual void ToggleDeviceGroupFlag( EAutomationDeviceGroupTypes::Type InDeviceGroup ) = 0;
/** Updates the clusters when the device grouping changes. */
virtual void UpdateDeviceGroups( ) = 0;
virtual FString GetReportOutputPath() const = 0;
virtual void ResetAutomationTestTimeout(const TCHAR* Reason) = 0;
public:
/**
* Gets the multicast delegate that is invoked when the controller manager shuts down.
*
* @return The delegate.
*/
virtual FOnAutomationControllerManagerShutdown& OnShutdown( ) = 0;
/**
* Gets the multicast delegate that is invoked when the controller has tests available.
*
* @return The delegate.
*/
virtual FOnAutomationControllerManagerTestsAvailable& OnTestsAvailable( ) = 0;
/**
* Gets the multicast delegate that is invoked when the controller's test status changes.
*
* @return The delegate.
*/
virtual FOnAutomationControllerTestsRefreshed& OnTestsRefreshed( ) = 0;
/**
* Gets the test complete multicast delegate.
*/
virtual FOnAutomationControllerTestsComplete& OnTestsComplete( ) = 0;
/**
* Gets a delegate that is invoked when the controller's reset.
*
* @return The delegate.
*/
virtual FOnAutomationControllerReset& OnControllerReset() = 0;
public:
/** Virtual destructor.*/
virtual ~IAutomationControllerManager() { }
};