35 lines
764 B
C++
35 lines
764 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IAutomationControllerModule.h"
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/**
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* Implements the AutomationController module.
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*/
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class FAutomationControllerModule
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: public IAutomationControllerModule
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{
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public:
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// IAutomationControllerModule interface
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virtual IAutomationControllerManagerRef GetAutomationController( ) override;
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virtual void Init() override;
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virtual void Tick() override;
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public:
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// IModuleInterface interface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual bool SupportsDynamicReloading() override;
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private:
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/** Holds the automation controller singleton. */
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static IAutomationControllerManagerPtr AutomationControllerSingleton;
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};
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