Files
UnrealEngine/Engine/Source/Developer/AudioFormatRad/AudioFormatRad.Build.cs
2025-05-18 13:04:45 +08:00

93 lines
3.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AudioFormatRad : ModuleRules
{
// NDA platforms will override this.
protected virtual string[] GetRadAudioPlatformString(ReadOnlyTargetRules Target, out bool bIsWindowsLib)
{
bIsWindowsLib = false; // most platforms are not windows style.
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
bIsWindowsLib = true;
if (Target.Architecture == UnrealArch.Arm64)
{
return new string[] { "winarm64" };
}
if (Target.Architecture == UnrealArch.X64)
{
return new string[] { "win64" };
}
if (Target.Architecture == UnrealArch.Arm64ec)
{
return new string[] { "win64" };
}
System.Console.WriteLine("Unknown windows architecture ({0} in AudioFormatRad.Build.cs", Target.Architecture);
return null;
}
if (Target.Platform == UnrealTargetPlatform.Linux)
{
if (Target.Architecture == UnrealArch.Arm64)
{
return new string[] { "linuxarm64" };
}
if (Target.Architecture == UnrealArch.X64)
{
return new string[] { "linux64" };
}
System.Console.WriteLine("Unknown linux architecture ({0} in AudioFormatRad.Build.cs", Target.Architecture);
return null;
}
if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
return new string[] { "linuxarm64" };
}
if (Target.Platform == UnrealTargetPlatform.Mac)
{
return new string[] { "osx" }; // arm64 and x64 are lipod together
}
return null;
}
public AudioFormatRad(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine"
}
);
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "..", "..", "Runtime", "RadAudioCodec", "SDK", "Include"));
PublicDefinitions.Add("RADA_WRAP=UERA");
bool bIsWindowsLib = false;
string[] ArchitectureStrings = GetRadAudioPlatformString(Target, out bIsWindowsLib);
if (ArchitectureStrings is not null)
{
string BasePath = Path.Combine(ModuleDirectory, "..", "..", "Runtime", "RadAudioCodec", "SDK", "Lib");
foreach (string Architecture in ArchitectureStrings)
{
// radaudio_ is the codec.
// rada_ is the container.
if (bIsWindowsLib)
{
PublicAdditionalLibraries.Add(Path.Combine(BasePath, "radaudio_decoder_" + Architecture + ".lib"));
PublicAdditionalLibraries.Add(Path.Combine(BasePath, "radaudio_encoder_" + Architecture + ".lib"));
}
else
{
PublicAdditionalLibraries.Add(Path.Combine(BasePath, "libradaudio_decoder_" + Architecture + ".a"));
PublicAdditionalLibraries.Add(Path.Combine(BasePath, "libradaudio_encoder_" + Architecture + ".a"));
}
}
}
}
}