93 lines
3.0 KiB
C#
93 lines
3.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class AudioFormatRad : ModuleRules
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{
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// NDA platforms will override this.
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protected virtual string[] GetRadAudioPlatformString(ReadOnlyTargetRules Target, out bool bIsWindowsLib)
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{
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bIsWindowsLib = false; // most platforms are not windows style.
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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bIsWindowsLib = true;
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if (Target.Architecture == UnrealArch.Arm64)
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{
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return new string[] { "winarm64" };
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}
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if (Target.Architecture == UnrealArch.X64)
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{
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return new string[] { "win64" };
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}
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if (Target.Architecture == UnrealArch.Arm64ec)
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{
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return new string[] { "win64" };
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}
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System.Console.WriteLine("Unknown windows architecture ({0} in AudioFormatRad.Build.cs", Target.Architecture);
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return null;
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}
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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if (Target.Architecture == UnrealArch.Arm64)
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{
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return new string[] { "linuxarm64" };
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}
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if (Target.Architecture == UnrealArch.X64)
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{
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return new string[] { "linux64" };
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}
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System.Console.WriteLine("Unknown linux architecture ({0} in AudioFormatRad.Build.cs", Target.Architecture);
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return null;
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}
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if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
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{
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return new string[] { "linuxarm64" };
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}
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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return new string[] { "osx" }; // arm64 and x64 are lipod together
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}
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return null;
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}
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public AudioFormatRad(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Engine"
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}
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);
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PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "..", "..", "Runtime", "RadAudioCodec", "SDK", "Include"));
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PublicDefinitions.Add("RADA_WRAP=UERA");
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bool bIsWindowsLib = false;
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string[] ArchitectureStrings = GetRadAudioPlatformString(Target, out bIsWindowsLib);
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if (ArchitectureStrings is not null)
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{
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string BasePath = Path.Combine(ModuleDirectory, "..", "..", "Runtime", "RadAudioCodec", "SDK", "Lib");
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foreach (string Architecture in ArchitectureStrings)
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{
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// radaudio_ is the codec.
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// rada_ is the container.
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if (bIsWindowsLib)
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{
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PublicAdditionalLibraries.Add(Path.Combine(BasePath, "radaudio_decoder_" + Architecture + ".lib"));
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PublicAdditionalLibraries.Add(Path.Combine(BasePath, "radaudio_encoder_" + Architecture + ".lib"));
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}
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else
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{
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PublicAdditionalLibraries.Add(Path.Combine(BasePath, "libradaudio_decoder_" + Architecture + ".a"));
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PublicAdditionalLibraries.Add(Path.Combine(BasePath, "libradaudio_encoder_" + Architecture + ".a"));
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}
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}
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}
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}
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}
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