42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "IAssetTools.h"
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class IAssetTools;
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class FAssetToolsModule : public IModuleInterface
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{
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public:
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virtual void StartupModule();
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virtual void ShutdownModule();
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virtual IAssetTools& Get() const;
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline FAssetToolsModule& GetModule()
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{
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static const FName ModuleName = "AssetTools";
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return FModuleManager::LoadModuleChecked< FAssetToolsModule >(ModuleName);
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}
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static inline bool IsModuleLoaded()
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{
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static const FName ModuleName = "AssetTools";
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return FModuleManager::Get().IsModuleLoaded(ModuleName);
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}
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private:
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TWeakObjectPtr<class UAssetToolsImpl> AssetToolsPtr;
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class FAssetToolsConsoleCommands* ConsoleCommands = nullptr;
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};
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