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UnrealEngine/Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h
2025-05-18 13:04:45 +08:00

42 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "IAssetTools.h"
class IAssetTools;
class FAssetToolsModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
virtual IAssetTools& Get() const;
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FAssetToolsModule& GetModule()
{
static const FName ModuleName = "AssetTools";
return FModuleManager::LoadModuleChecked< FAssetToolsModule >(ModuleName);
}
static inline bool IsModuleLoaded()
{
static const FName ModuleName = "AssetTools";
return FModuleManager::Get().IsModuleLoaded(ModuleName);
}
private:
TWeakObjectPtr<class UAssetToolsImpl> AssetToolsPtr;
class FAssetToolsConsoleCommands* ConsoleCommands = nullptr;
};