Files
UnrealEngine/Engine/Source/Developer/AssetTools/Private/SDiscoveringAssetsDialog.h
2025-05-18 13:04:45 +08:00

43 lines
987 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SDiscoveringAssetsDialog : public SCompoundWidget
{
public:
DECLARE_DELEGATE(FOnAssetsDiscovered)
SLATE_BEGIN_ARGS( SDiscoveringAssetsDialog ){}
SLATE_EVENT( FOnAssetsDiscovered, OnAssetsDiscovered)
SLATE_END_ARGS()
/** Destructor */
~SDiscoveringAssetsDialog();
/** Constructs this widget with InArgs */
void Construct( const FArguments& InArgs );
/** Opens the dialog in a new window */
static void OpenDiscoveringAssetsDialog(const FOnAssetsDiscovered& InOnAssetsDiscovered);
private:
/** Handler for when "Cancel" is clicked */
FReply CancelClicked();
/** Called when the asset registry initial load has completed */
void AssetRegistryLoadComplete();
/** Closes the dialog. */
void CloseDialog();
private:
FOnAssetsDiscovered OnAssetsDiscovered;
};