108 lines
2.1 KiB
C#
108 lines
2.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AssetTools : ModuleRules
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{
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public AssetTools(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"AssetDefinition",
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"Merge",
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"UnrealEd",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AssetDefinition",
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"Engine",
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"InputCore",
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"ApplicationCore",
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"Slate",
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"SourceControl",
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"PropertyEditor",
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"Kismet",
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"Landscape",
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"Foliage",
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"Projects",
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"RHI",
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"MaterialEditor",
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"ToolMenus",
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"ToolWidgets",
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"PhysicsCore",
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"DeveloperSettings",
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"ClassViewer",
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"EngineSettings",
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"InterchangeCore",
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"InterchangeEngine",
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"PhysicsUtilities",
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"AssetRegistry"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Analytics",
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"ContentBrowser",
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"CollectionManager",
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"DesktopPlatform",
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"EditorWidgets",
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"MainFrame",
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"MessageLog",
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"PackagesDialog",
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"Persona",
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"AnimationEditor",
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"VirtualTexturingEditor"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"ContentBrowser",
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"CollectionManager",
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"CurveTableEditor",
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"DataTableEditor",
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"DesktopPlatform",
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"EditorWidgets",
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"GameProjectGeneration",
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"ActorPickerMode",
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"MainFrame",
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"MessageLog",
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"PackagesDialog",
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"Persona",
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"FontEditor",
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"AudioEditor",
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"SkeletonEditor",
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"SkeletalMeshEditor",
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"AnimationEditor",
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"AnimationBlueprintEditor",
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"AnimationModifiers",
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"VirtualTexturingEditor"
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"UnrealEd",
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"Landscape",
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"Kismet",
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"MaterialEditor",
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}
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);
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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