17 lines
577 B
C++
17 lines
577 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Animation/AnimData/IAnimationDataController.h"
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#include "Modules/ModuleInterface.h"
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#include "UObject/Package.h"
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class UAnimSequence;
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class UAnimSequenceBase;
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class IAnimationDataControllerModule : public IModuleInterface
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{
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public:
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/** Returns UAnimationDataController instance, with optional outer, wrapped in a TScriptInterface of its implement IAnimationDataController interface */
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virtual TScriptInterface<IAnimationDataController> GetController(UObject* Outer = GetTransientPackage()) = 0;
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}; |