2090 lines
76 KiB
C++
2090 lines
76 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimDataController.h"
|
|
#include "Animation/Skeleton.h"
|
|
#include "AnimDataControllerActions.h"
|
|
#include "MovieSceneTimeHelpers.h"
|
|
|
|
#include "Animation/AnimData/IAnimationDataModel.h"
|
|
#include "Animation/AnimData/CurveIdentifier.h"
|
|
#include "Animation/AnimSequence.h"
|
|
|
|
#include "Algo/Transform.h"
|
|
#include "Animation/AnimationSettings.h"
|
|
#include "UObject/NameTypes.h"
|
|
#include "Animation/AnimCurveTypes.h"
|
|
#include "Animation/AnimSequenceHelpers.h"
|
|
#include "Math/UnrealMathUtility.h"
|
|
#include "UObject/Package.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimDataController)
|
|
|
|
#define LOCTEXT_NAMESPACE "AnimDataController"
|
|
|
|
#if WITH_EDITOR
|
|
void UAnimDataController::SetModel(TScriptInterface<IAnimationDataModel> InModel)
|
|
{
|
|
if (Model != nullptr)
|
|
{
|
|
Model->GetModifiedEvent().RemoveAll(this);
|
|
}
|
|
|
|
ModelInterface = InModel;
|
|
Model = CastChecked<UAnimDataModel>(InModel.GetObject(), ECastCheckedType::NullAllowed);
|
|
|
|
ChangeTransactor.SetTransactionObject(Model.Get());
|
|
}
|
|
|
|
void UAnimDataController::OpenBracket(const FText& InTitle, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (UE::FChangeTransactor::CanTransactChanges() && !ChangeTransactor.IsTransactionPending() && bShouldTransact)
|
|
{
|
|
ChangeTransactor.OpenTransaction(InTitle);
|
|
|
|
ConditionalAction<UE::Anim::FCloseBracketAction>(bShouldTransact, InTitle.ToString());
|
|
}
|
|
|
|
if (BracketDepth == 0)
|
|
{
|
|
FBracketPayload Payload;
|
|
Payload.Description = InTitle.ToString();
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::BracketOpened, Payload);
|
|
}
|
|
|
|
++BracketDepth;
|
|
}
|
|
|
|
void UAnimDataController::CloseBracket(bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (BracketDepth == 0)
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("NoExistingBracketError", "Attempt to close bracket that was not previously opened"));
|
|
return;
|
|
}
|
|
|
|
--BracketDepth;
|
|
|
|
if (BracketDepth == 0)
|
|
{
|
|
if (UE::FChangeTransactor::CanTransactChanges() && bShouldTransact)
|
|
{
|
|
ensure(ChangeTransactor.IsTransactionPending());
|
|
|
|
ConditionalAction<UE::Anim::FOpenBracketAction>(bShouldTransact, TEXT("Open Bracket"));
|
|
|
|
ChangeTransactor.CloseTransaction();
|
|
}
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::BracketClosed);
|
|
}
|
|
}
|
|
|
|
void UAnimDataController::SetNumberOfFrames(FFrameNumber Length, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
const FFrameNumber CurrentNumberOfFrames = Model->GetNumberOfFrames();
|
|
|
|
const int32 DeltaFrames = FMath::Abs(Length.Value - CurrentNumberOfFrames.Value);
|
|
|
|
const FFrameNumber T0 = Length > CurrentNumberOfFrames ? CurrentNumberOfFrames : CurrentNumberOfFrames - DeltaFrames;
|
|
const FFrameNumber T1 = Length > CurrentNumberOfFrames ? Length : CurrentNumberOfFrames;
|
|
|
|
ResizeNumberOfFrames(Length, T0, T1, bShouldTransact);
|
|
}
|
|
|
|
void UAnimDataController::ResizeNumberOfFrames(FFrameNumber NewLength, FFrameNumber T0, FFrameNumber T1, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
const TRange<FFrameNumber> PlayRange(TRange<FFrameNumber>::BoundsType::Inclusive(0), TRange<FFrameNumber>::BoundsType::Exclusive(FMath::Max(1, Model->GetNumberOfKeys())));
|
|
if (NewLength >= 0)
|
|
{
|
|
if (NewLength != Model->GetNumberOfFrames())
|
|
{
|
|
// Ensure that T0 is within the current play range
|
|
if (PlayRange.Contains(T0))
|
|
{
|
|
// Ensure that the start and end length of either removal or insertion are valid
|
|
if (T0 < T1)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("ResizePlayLength", "Resizing Play Length"), bShouldTransact);
|
|
|
|
const FFrameRate CurrentFrameRate = Model->GetFrameRate();
|
|
const FFrameNumber CurrentNumberOfFrames = Model->GetNumberOfFrames();
|
|
|
|
FSequenceLengthChangedPayload Payload;
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
Payload.T0 = static_cast<float>(CurrentFrameRate.AsSeconds(T0));
|
|
Payload.T1 = static_cast<float>(CurrentFrameRate.AsSeconds(T1));
|
|
Payload.PreviousLength = static_cast<float>(CurrentFrameRate.AsSeconds(CurrentNumberOfFrames));
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
Payload.PreviousNumberOfFrames = CurrentNumberOfFrames;
|
|
Payload.Frame0 = T0;
|
|
Payload.Frame1 = T1;
|
|
|
|
ConditionalAction<UE::Anim::FResizePlayLengthInFramesAction>(bShouldTransact, Model.Get(), Payload.Frame0, Payload.Frame1);
|
|
|
|
Model->NumberOfFrames = NewLength.Value;
|
|
Model->NumberOfKeys = Model->NumberOfFrames + 1;
|
|
|
|
Model->GetNotifier().Notify<FSequenceLengthChangedPayload>(EAnimDataModelNotifyType::SequenceLengthChanged, Payload);
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidEndTimeError", "Invalid T1, smaller that T0 value: T0 {0}, T1 {1}"), FText::AsNumber(T0.Value), FText::AsNumber(T0.Value));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidStartTimeError", "Invalid T0, not within existing play range: T0 {0}, Play Length {1}"), FText::AsNumber(T0.Value), FText::AsNumber(Model->GetPlayLength()));
|
|
}
|
|
}
|
|
else if (Model->bPopulated)
|
|
{
|
|
Reportf(ELogVerbosity::Display,LOCTEXT("SamePlayLengthWarning", "New play length is same as existing one: {0} frames"), FText::AsNumber(NewLength.Value));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidPlayLengthError", "Invalid play length value provided: {0} frames"), FText::AsNumber(NewLength.Value));
|
|
}
|
|
}
|
|
|
|
void UAnimDataController::ResizeInFrames(FFrameNumber NewLength, FFrameNumber T0, FFrameNumber T1, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
const int32 CurrentNumberOFrames = Model->GetNumberOfFrames();
|
|
|
|
const TRange<FFrameNumber> PlayRange(TRange<FFrameNumber>::BoundsType::Inclusive(0), TRange<FFrameNumber>::BoundsType::Exclusive(FMath::Max(1,Model->GetNumberOfKeys())));
|
|
if (NewLength >= 0)
|
|
{
|
|
if (NewLength != Model->GetNumberOfFrames())
|
|
{
|
|
// Ensure that T0 is within the current play range
|
|
if (PlayRange.Contains(T0))
|
|
{
|
|
// Ensure that the start and end length of either removal or insertion are valid
|
|
if (T0 < T1)
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("ResizeModel", "Resizing Animation Data"), bShouldTransact);
|
|
|
|
const bool bInserted = NewLength > CurrentNumberOFrames;
|
|
ResizeNumberOfFrames(NewLength, T0, T1, bShouldTransact);
|
|
|
|
const FFrameRate CurrentFrameRate = Model->GetFrameRate();
|
|
ResizeCurves(static_cast<float>(CurrentFrameRate.AsSeconds(NewLength)), bInserted, static_cast<float>(CurrentFrameRate.AsSeconds(T0)), static_cast<float>(CurrentFrameRate.AsSeconds(T1)), bShouldTransact);
|
|
ResizeAttributes(static_cast<float>(CurrentFrameRate.AsSeconds(NewLength)), bInserted, static_cast<float>(CurrentFrameRate.AsSeconds(T0)), static_cast<float>(CurrentFrameRate.AsSeconds(T1)), bShouldTransact);
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidEndTimeError", "Invalid T1, smaller that T0 value: T0 {0}, T1 {1}"), FText::AsNumber(T0.Value), FText::AsNumber(T1.Value));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidStartTimeError", "Invalid T0, not within existing play range: T0 {0}, Play Length {1}"), FText::AsNumber(T0.Value), FText::AsNumber(CurrentNumberOFrames));
|
|
}
|
|
}
|
|
else if (Model->bPopulated)
|
|
{
|
|
Reportf(ELogVerbosity::Display,LOCTEXT("SameGetPlayLengthWarning", "New play length is same as existing one: {0} frames"), FText::AsNumber(CurrentNumberOFrames));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidGetPlayLengthError", "Invalid play length value provided: {0} frames"), FText::AsNumber(CurrentNumberOFrames));
|
|
}
|
|
}
|
|
|
|
void UAnimDataController::SetPlayLength(float Length, bool bShouldTransact /*= true*/)
|
|
{
|
|
SetNumberOfFrames(ConvertSecondsToFrameNumber(Length), bShouldTransact);
|
|
}
|
|
|
|
void UAnimDataController::Resize(float Length, float T0, float T1, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
ResizeInFrames(ConvertSecondsToFrameNumber(Length), ConvertSecondsToFrameNumber(T0), ConvertSecondsToFrameNumber(T1), bShouldTransact);
|
|
}
|
|
|
|
void UAnimDataController::SetFrameRate(FFrameRate FrameRate, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
// Disallow invalid frame-rates, or 0.0 intervals
|
|
const double FrameRateInterval = FrameRate.AsInterval();
|
|
if ( FrameRate.IsValid() && !FMath::IsNearlyZero(FrameRateInterval) && FrameRateInterval > 0.0)
|
|
{
|
|
// Need to verify framerate
|
|
const FFrameRate CurrentFrameRate = Model->GetFrameRate();
|
|
if (FrameRate.IsMultipleOf(CurrentFrameRate) || FrameRate.IsFactorOf(CurrentFrameRate) || !Model->bPopulated)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SetFrameRate", "Setting Frame Rate"), bShouldTransact);
|
|
ConditionalAction<UE::Anim::FSetFrameRateAction>(bShouldTransact, Model.Get());
|
|
|
|
const FFrameNumber CurrentNumberOfFrames = Model->GetNumberOfFrames();
|
|
const FFrameTime ConvertedLastFrameTime = FFrameRate::TransformTime(CurrentNumberOfFrames, CurrentFrameRate, FrameRate);
|
|
ensure(FMath::IsNearlyZero(ConvertedLastFrameTime.GetSubFrame()) || !Model->bPopulated);
|
|
|
|
Model->FrameRate = FrameRate;
|
|
Model->NumberOfFrames = ConvertedLastFrameTime.GetFrame().Value;
|
|
Model->NumberOfKeys = Model->NumberOfFrames + 1;
|
|
|
|
FFrameRateChangedPayload Payload;
|
|
Payload.PreviousFrameRate = CurrentFrameRate;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::FrameRateChanged, Payload);
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("NonCompatibleFrameRateError", "Incompatible frame rate provided: {0} not a multiple or fact or {1}"), FrameRate.ToPrettyText(), CurrentFrameRate.ToPrettyText());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidFrameRateError", "Invalid frame rate provided: {0}"), FrameRate.ToPrettyText());
|
|
}
|
|
}
|
|
|
|
bool UAnimDataController::RemoveBoneTracksMissingFromSkeleton(const USkeleton* Skeleton, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (!ModelInterface->GetAnimationSequence())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (Skeleton)
|
|
{
|
|
TArray<FName> TracksToBeRemoved;
|
|
TArray<FName> TracksUpdated;
|
|
const FReferenceSkeleton& ReferenceSkeleton = Skeleton->GetReferenceSkeleton();
|
|
|
|
for (FBoneAnimationTrack& Track : Model->BoneAnimationTracks)
|
|
{
|
|
// Try find correct bone index
|
|
const int32 BoneIndex = ReferenceSkeleton.FindBoneIndex(Track.Name);
|
|
|
|
if (BoneIndex != INDEX_NONE && BoneIndex != Track.BoneTreeIndex)
|
|
{
|
|
// Update bone index
|
|
Track.BoneTreeIndex = BoneIndex;
|
|
TracksUpdated.Add(Track.Name);
|
|
}
|
|
else if (BoneIndex == INDEX_NONE)
|
|
{
|
|
// Remove track
|
|
TracksToBeRemoved.Add(Track.Name);
|
|
Reportf(ELogVerbosity::Display, LOCTEXT("InvalidBoneIndexWarning", "Unable to find bone index, animation track will be removed: {0}"), FText::FromName(Track.Name));
|
|
}
|
|
}
|
|
|
|
if (TracksToBeRemoved.Num() || TracksUpdated.Num())
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("RemoveBoneTracksMissingFromSkeleton", "Validating Bone Animation Track Data against Skeleton"), bShouldTransact);
|
|
for (const FName& TrackName : TracksToBeRemoved)
|
|
{
|
|
RemoveBoneTrack(TrackName);
|
|
}
|
|
|
|
for (const FName& TrackName : TracksUpdated)
|
|
{
|
|
FAnimationTrackChangedPayload Payload;
|
|
Payload.Name = TrackName;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::TrackChanged, Payload);
|
|
}
|
|
}
|
|
|
|
return TracksToBeRemoved.Num() > 0 || TracksUpdated.Num() > 0;
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("InvalidSkeletonError", "Invalid USkeleton supplied"));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void UAnimDataController::UpdateAttributesFromSkeleton(const USkeleton* Skeleton, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (Skeleton)
|
|
{
|
|
// Verifying that bone (names) for attribute data exist on new skeleton
|
|
TArray<FAnimationAttributeIdentifier> ToRemoveIdentifiers;
|
|
TArray<TPair<FAnimationAttributeIdentifier, int32>> ToDuplicateIdentifiers;
|
|
|
|
for (const FAnimatedBoneAttribute& Attribute : Model->AnimatedBoneAttributes)
|
|
{
|
|
const int32 NewBoneIndex = Skeleton->GetReferenceSkeleton().FindBoneIndex(Attribute.Identifier.GetBoneName());
|
|
|
|
if (NewBoneIndex == INDEX_NONE)
|
|
{
|
|
ToRemoveIdentifiers.Add(Attribute.Identifier);
|
|
}
|
|
else if(NewBoneIndex != Attribute.Identifier.GetBoneIndex())
|
|
{
|
|
ToDuplicateIdentifiers.Add(TPair<FAnimationAttributeIdentifier, int32>(Attribute.Identifier, NewBoneIndex));
|
|
}
|
|
}
|
|
|
|
if (ToRemoveIdentifiers.Num() || ToDuplicateIdentifiers.Num())
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("VerifyAttributeBoneNames", "Remapping Animation Attribute Data"), bShouldTransact);
|
|
for (const FAnimationAttributeIdentifier& Identifier : ToRemoveIdentifiers)
|
|
{
|
|
RemoveAttribute(Identifier);
|
|
}
|
|
|
|
for (const TPair<FAnimationAttributeIdentifier, int32>& Pair : ToDuplicateIdentifiers)
|
|
{
|
|
const FAnimationAttributeIdentifier& DuplicateIdentifier = Pair.Key;
|
|
FAnimationAttributeIdentifier NewIdentifier(DuplicateIdentifier.GetName(), Pair.Value, DuplicateIdentifier.GetBoneName(), DuplicateIdentifier.GetType());
|
|
|
|
DuplicateAttribute(Pair.Key, NewIdentifier);
|
|
RemoveAttribute(Pair.Key);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("InvalidSkeletonError", "Invalid USkeleton supplied"));
|
|
}
|
|
}
|
|
|
|
void UAnimDataController::ResetModel(bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("ResetModel", "Clearing Animation Data"), bShouldTransact);
|
|
|
|
if (Model->GetOuter()->IsA<UAnimSequence>())
|
|
{
|
|
RemoveAllBoneTracks(bShouldTransact);
|
|
}
|
|
|
|
RemoveAllCurvesOfType(ERawCurveTrackTypes::RCT_Float, bShouldTransact);
|
|
RemoveAllCurvesOfType(ERawCurveTrackTypes::RCT_Transform, bShouldTransact);
|
|
RemoveAllAttributes(bShouldTransact);
|
|
|
|
|
|
SetFrameRate(UAnimationSettings::Get()->GetDefaultFrameRate(), bShouldTransact);
|
|
SetNumberOfFrames(1, bShouldTransact);
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::Reset);
|
|
}
|
|
|
|
bool UAnimDataController::AddCurve(const FAnimationCurveIdentifier& CurveId, int32 CurveFlags /*= EAnimAssetCurveFlags::AACF_Editable*/, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
if (CurveId.CurveName != NAME_None)
|
|
{
|
|
if (IsSupportedCurveType(CurveId.CurveType))
|
|
{
|
|
if (!Model->FindCurve(CurveId))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("AddRawCurve", "Adding Animation Curve"), bShouldTransact);
|
|
|
|
FCurveAddedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
|
|
auto AddNewCurve = [CurveName = CurveId.CurveName, CurveFlags](auto& CurveTypeArray)
|
|
{
|
|
CurveTypeArray.Add({ CurveName, CurveFlags});
|
|
};
|
|
|
|
switch (CurveId.CurveType)
|
|
{
|
|
case ERawCurveTrackTypes::RCT_Transform:
|
|
AddNewCurve(Model->CurveData.TransformCurves);
|
|
break;
|
|
case ERawCurveTrackTypes::RCT_Float:
|
|
AddNewCurve(Model->CurveData.FloatCurves);
|
|
break;
|
|
case ERawCurveTrackTypes::RCT_Vector:
|
|
default:
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(CurveId.CurveType)));
|
|
}
|
|
|
|
ConditionalAction<UE::Anim::FRemoveCurveAction>(bShouldTransact, CurveId);
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveAdded, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("ExistingCurveNameWarning", "Curve with name {0} and type {1} ({2}) already exists"), FText::FromName(CurveId.CurveName), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(CurveId.CurveType)));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(CurveId.CurveType)));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveIdentifierWarning", "Invalid curve identifier provided: name: {0}, type: {1}"), FText::FromName(CurveId.CurveName), FText::FromString(CurveTypeAsString));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::DuplicateCurve(const FAnimationCurveIdentifier& CopyCurveId, const FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
ERawCurveTrackTypes SupportedCurveType = CopyCurveId.CurveType;
|
|
|
|
if (CopyCurveId.CurveName != NAME_None && NewCurveId.CurveName != NAME_None)
|
|
{
|
|
if (IsSupportedCurveType(SupportedCurveType))
|
|
{
|
|
if (CopyCurveId.CurveType == NewCurveId.CurveType)
|
|
{
|
|
if (Model->FindCurve(CopyCurveId))
|
|
{
|
|
if (!Model->FindCurve(NewCurveId))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("CopyRawCurve", "Duplicating Animation Curve"), bShouldTransact);
|
|
|
|
auto DuplicateCurve = [NewCurveName = NewCurveId.CurveName](auto& CurveDataArray, const auto& SourceCurve)
|
|
{
|
|
auto& DuplicatedCurve = CurveDataArray.Add_GetRef( { NewCurveName, SourceCurve.GetCurveTypeFlags() });
|
|
DuplicatedCurve.CopyCurve(SourceCurve);
|
|
};
|
|
|
|
switch (SupportedCurveType)
|
|
{
|
|
case ERawCurveTrackTypes::RCT_Transform:
|
|
DuplicateCurve(Model->CurveData.TransformCurves, Model->GetTransformCurve(CopyCurveId));
|
|
break;
|
|
case ERawCurveTrackTypes::RCT_Float:
|
|
DuplicateCurve(Model->CurveData.FloatCurves, Model->GetFloatCurve(CopyCurveId));
|
|
break;
|
|
case ERawCurveTrackTypes::RCT_Vector:
|
|
default:
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(SupportedCurveType)));
|
|
}
|
|
|
|
FCurveAddedPayload Payload;
|
|
Payload.Identifier = NewCurveId;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveAdded, Payload);
|
|
|
|
ConditionalAction<UE::Anim::FRemoveCurveAction>(bShouldTransact, NewCurveId);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(NewCurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("ExistingCurveNameWarning", "Curve with name {0} and type {1} ({2}) already exists"), FText::FromName(NewCurveId.CurveName), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(NewCurveId.CurveType)));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CopyCurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("CurveNameToDuplicateNotFoundWarning", "Could not find curve with name {0} and type {1} ({2}) for duplication"), FText::FromName(NewCurveId.CurveName), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(NewCurveId.CurveType)));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(SupportedCurveType)));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("DuplicateInvalidCurveIdentifierWarning", "Invalid curve identifier provided for duplicate: copy: {0}, new: {1}"), FText::FromName(CopyCurveId.CurveName), FText::FromName(NewCurveId.CurveName));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool UAnimDataController::RemoveCurve(const FAnimationCurveIdentifier& CurveId, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
ERawCurveTrackTypes SupportedCurveType = CurveId.CurveType;
|
|
|
|
if (CurveId.CurveName != NAME_None)
|
|
{
|
|
if (IsSupportedCurveType(CurveId.CurveType))
|
|
{
|
|
if (Model->FindCurve(CurveId) != nullptr)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("RemoveCurve", "Removing Animation Curve"), bShouldTransact);
|
|
|
|
switch (SupportedCurveType)
|
|
{
|
|
case ERawCurveTrackTypes::RCT_Transform:
|
|
{
|
|
const FTransformCurve& TransformCurve = Model->GetTransformCurve(CurveId);
|
|
ConditionalAction<UE::Anim::FAddTransformCurveAction>(bShouldTransact, CurveId, TransformCurve.GetCurveTypeFlags(), TransformCurve);
|
|
Model->CurveData.TransformCurves.RemoveAll([Name = TransformCurve.GetName()](const FTransformCurve& ToRemoveCurve) { return ToRemoveCurve.GetName() == Name; });
|
|
break;
|
|
}
|
|
case ERawCurveTrackTypes::RCT_Float:
|
|
{
|
|
const FFloatCurve& FloatCurve = Model->GetFloatCurve(CurveId);
|
|
ConditionalAction<UE::Anim::FAddFloatCurveAction>(bShouldTransact, CurveId, FloatCurve.GetCurveTypeFlags(), FloatCurve.FloatCurve.GetConstRefOfKeys(), FloatCurve.Color);
|
|
Model->CurveData.FloatCurves.RemoveAll([Name = FloatCurve.GetName()](const FFloatCurve& ToRemoveCurve) { return ToRemoveCurve.GetName() == Name; });
|
|
break;
|
|
}
|
|
case ERawCurveTrackTypes::RCT_Vector:
|
|
default:
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(SupportedCurveType)));
|
|
}
|
|
|
|
FCurveRemovedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveRemoved, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("UnableToFindCurveForRemovalWarning", "Unable to find curve: {0} of type {1}"), FText::FromName(CurveId.CurveName), FText::FromString(CurveTypeAsString));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(CurveId.CurveType)));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveIdentifierWarning", "Invalid curve identifier provided: name: {0}, type: {1}"), FText::FromName(CurveId.CurveName), FText::FromString(CurveTypeAsString));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void UAnimDataController::RemoveAllCurvesOfType(ERawCurveTrackTypes SupportedCurveType /*= ERawCurveTrackTypes::RCT_Float*/, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("DeleteAllRawCurve", "Deleting All Animation Curve"), bShouldTransact);
|
|
switch (SupportedCurveType)
|
|
{
|
|
case ERawCurveTrackTypes::RCT_Transform:
|
|
{
|
|
TArray<FTransformCurve> TransformCurves = Model->CurveData.TransformCurves;
|
|
for (const FTransformCurve& Curve : TransformCurves)
|
|
{
|
|
RemoveCurve(FAnimationCurveIdentifier(Curve.GetName(), ERawCurveTrackTypes::RCT_Transform), bShouldTransact);
|
|
}
|
|
break;
|
|
}
|
|
case ERawCurveTrackTypes::RCT_Float:
|
|
{
|
|
TArray<FFloatCurve> FloatCurves = Model->CurveData.FloatCurves;
|
|
for (const FFloatCurve& Curve : FloatCurves)
|
|
{
|
|
RemoveCurve(FAnimationCurveIdentifier(Curve.GetName(), ERawCurveTrackTypes::RCT_Float), bShouldTransact);
|
|
}
|
|
break;
|
|
}
|
|
case ERawCurveTrackTypes::RCT_Vector:
|
|
default:
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(SupportedCurveType)));
|
|
}
|
|
|
|
}
|
|
|
|
bool UAnimDataController::SetCurveFlag(const FAnimationCurveIdentifier& CurveId, EAnimAssetCurveFlags Flag, bool bState /*= true*/, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
const ERawCurveTrackTypes SupportedCurveType = CurveId.CurveType;
|
|
|
|
FAnimCurveBase* Curve = nullptr;
|
|
|
|
if (SupportedCurveType == ERawCurveTrackTypes::RCT_Float)
|
|
{
|
|
Curve = Model->FindMutableFloatCurveById(CurveId);
|
|
}
|
|
else if (SupportedCurveType == ERawCurveTrackTypes::RCT_Transform)
|
|
{
|
|
Curve = Model->FindMutableTransformCurveById(CurveId);
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(SupportedCurveType)));
|
|
}
|
|
|
|
if (Curve)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SetCurveFlag", "Setting Raw Curve Flag"), bShouldTransact);
|
|
|
|
const int32 CurrentFlags = Curve->GetCurveTypeFlags();
|
|
|
|
ConditionalAction<UE::Anim::FSetCurveFlagsAction>(bShouldTransact, CurveId, CurrentFlags, SupportedCurveType);
|
|
|
|
FCurveFlagsChangedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
Payload.OldFlags = Curve->GetCurveTypeFlags();
|
|
|
|
Curve->SetCurveTypeFlag(Flag, bState);
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveFlagsChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("UnableToFindCurveWarning", "Unable to find curve: {0} of type {1}"), FText::FromName(CurveId.CurveName), FText::FromString(CurveTypeAsString));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::SetCurveFlags(const FAnimationCurveIdentifier& CurveId, int32 Flags, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
FAnimCurveBase* Curve = nullptr;
|
|
|
|
const ERawCurveTrackTypes SupportedCurveType = CurveId.CurveType;
|
|
if (SupportedCurveType == ERawCurveTrackTypes::RCT_Float)
|
|
{
|
|
Curve = Model->FindMutableFloatCurveById(CurveId);
|
|
}
|
|
else if (SupportedCurveType == ERawCurveTrackTypes::RCT_Transform)
|
|
{
|
|
Curve = Model->FindMutableTransformCurveById(CurveId);
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("InvalidCurveTypeWarning", "Invalid curve type provided: {0} ({1})"), FText::FromString(CurveTypeAsString), FText::AsNumber(static_cast<int32>(SupportedCurveType)));
|
|
}
|
|
|
|
if (Curve)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SetRawCurveFlag", "Setting Raw Curve Flags"), bShouldTransact);
|
|
|
|
const int32 CurrentFlags = Curve->GetCurveTypeFlags();
|
|
|
|
ConditionalAction<UE::Anim::FSetCurveFlagsAction>(bShouldTransact, CurveId, CurrentFlags, SupportedCurveType);
|
|
|
|
FCurveFlagsChangedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
Payload.OldFlags = Curve->GetCurveTypeFlags();
|
|
|
|
Curve->SetCurveTypeFlags(Flags);
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveFlagsChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(SupportedCurveType);
|
|
ReportWarningf(LOCTEXT("UnableToFindCurveForRemovalWarning", "Unable to find curve: {0} of type {1}"), FText::FromName(CurveId.CurveName), FText::FromString(CurveTypeAsString));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::SetTransformCurveKeys(const FAnimationCurveIdentifier& CurveId, const TArray<FTransform>& TransformValues, const TArray<float>& TimeKeys, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (TransformValues.Num() == TimeKeys.Num())
|
|
{
|
|
if (Model->FindMutableTransformCurveById(CurveId) != nullptr)
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("SetTransformCurveKeys_Bracket", "Setting Transform Curve Keys"), bShouldTransact);
|
|
|
|
struct FKeys
|
|
{
|
|
FKeys(int32 NumKeys)
|
|
{
|
|
for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex)
|
|
{
|
|
ChannelKeys[ChannelIndex].SetNum(NumKeys);
|
|
}
|
|
}
|
|
|
|
TArray<FRichCurveKey> ChannelKeys[3];
|
|
};
|
|
|
|
FKeys TranslationKeys(TransformValues.Num());
|
|
FKeys RotationKeys(TransformValues.Num());
|
|
FKeys ScaleKeys(TransformValues.Num());
|
|
|
|
FKeys* SubCurveKeys[3] = { &TranslationKeys, &RotationKeys, &ScaleKeys };
|
|
|
|
// Generate the curve keys
|
|
for (int32 KeyIndex = 0; KeyIndex < TransformValues.Num(); ++KeyIndex)
|
|
{
|
|
const FTransform& Value = TransformValues[KeyIndex];
|
|
const float& Time = TimeKeys[KeyIndex];
|
|
|
|
const FVector Translation = Value.GetLocation();
|
|
const FVector Rotation = Value.GetRotation().Euler();
|
|
const FVector Scale = Value.GetScale3D();
|
|
|
|
auto SetKey = [Time, KeyIndex](FKeys& Key, const FVector& Vector)
|
|
{
|
|
for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex)
|
|
{
|
|
Key.ChannelKeys[ChannelIndex][KeyIndex] = FRichCurveKey(Time, static_cast<float>(Vector[ChannelIndex]));
|
|
}
|
|
};
|
|
|
|
SetKey(TranslationKeys, Translation);
|
|
SetKey(RotationKeys, Rotation);
|
|
SetKey(ScaleKeys, Scale);
|
|
}
|
|
|
|
for (int32 SubCurveIndex = 0; SubCurveIndex < 3; ++SubCurveIndex)
|
|
{
|
|
const ETransformCurveChannel Channel = static_cast<ETransformCurveChannel>(SubCurveIndex);
|
|
const FKeys* CurveKeys = SubCurveKeys[SubCurveIndex];
|
|
for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex)
|
|
{
|
|
const EVectorCurveChannel Axis = static_cast<EVectorCurveChannel>(ChannelIndex);
|
|
FAnimationCurveIdentifier TargetCurveIdentifier = CurveId;
|
|
UAnimationCurveIdentifierExtensions::GetTransformChildCurveIdentifier(TargetCurveIdentifier, Channel, Axis);
|
|
SetCurveKeys(TargetCurveIdentifier, CurveKeys->ChannelKeys[ChannelIndex], bShouldTransact);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("UnableToFindTransformCurveWarning", "Unable to find transform curve: {0}"), FText::FromName(CurveId.CurveName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// time value mismatch
|
|
ReportWarningf(LOCTEXT("InvalidNumberOfTimeAndKeyEntriesWarning", "Number of times and key entries do not match: number of time values {0}, number of key values {1}"), FText::AsNumber(TimeKeys.Num()), FText::AsNumber(TransformValues.Num()));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool UAnimDataController::SetTransformCurveKey(const FAnimationCurveIdentifier& CurveId, float Time, const FTransform& Value, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (Model->FindMutableTransformCurveById(CurveId) != nullptr)
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("AddTransformCurveKey_Bracket", "Setting Transform Curve Key"), bShouldTransact);
|
|
struct FKeys
|
|
{
|
|
FRichCurveKey ChannelKeys[3];
|
|
};
|
|
|
|
FKeys VectorKeys[3];
|
|
|
|
// Generate the rich curve keys
|
|
const FVector Translation = Value.GetLocation();
|
|
const FVector Rotation = Value.GetRotation().Euler();
|
|
const FVector Scale = Value.GetScale3D();
|
|
|
|
auto SetKey = [Time](FKeys& Key, const FVector& Vector)
|
|
{
|
|
for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex)
|
|
{
|
|
Key.ChannelKeys[ChannelIndex] = FRichCurveKey(Time, static_cast<float>(Vector[ChannelIndex]));
|
|
}
|
|
};
|
|
|
|
SetKey(VectorKeys[0], Translation);
|
|
SetKey(VectorKeys[1], Rotation);
|
|
SetKey(VectorKeys[2], Scale);
|
|
|
|
for (int32 SubCurveIndex = 0; SubCurveIndex < 3; ++SubCurveIndex)
|
|
{
|
|
const ETransformCurveChannel Channel = static_cast<ETransformCurveChannel>(SubCurveIndex);
|
|
const FKeys& VectorCurveKeys = VectorKeys[SubCurveIndex];
|
|
for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex)
|
|
{
|
|
const EVectorCurveChannel Axis = static_cast<EVectorCurveChannel>(ChannelIndex);
|
|
FAnimationCurveIdentifier TargetCurveIdentifier = CurveId;
|
|
UAnimationCurveIdentifierExtensions::GetTransformChildCurveIdentifier(TargetCurveIdentifier, Channel, Axis);
|
|
SetCurveKey(TargetCurveIdentifier, VectorCurveKeys.ChannelKeys[ChannelIndex], bShouldTransact);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("UnableToFindTransformCurveWarning", "Unable to find transform curve: {0}"), FText::FromName(CurveId.CurveName));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool UAnimDataController::RemoveTransformCurveKey(const FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (Model->FindMutableTransformCurveById(CurveId))
|
|
{
|
|
const FString BaseCurveName = CurveId.CurveName.ToString();
|
|
const TArray<FString> SubCurveNames = { TEXT( "Translation"), TEXT( "Rotation"), TEXT( "Scale") };
|
|
const TArray<FString> ChannelCurveNames = { TEXT("X"), TEXT("Y"), TEXT("Z") };
|
|
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("RemoveTransformCurveKey_Bracket", "Deleting Animation Transform Curve Key"), bShouldTransact);
|
|
|
|
for (int32 SubCurveIndex = 0; SubCurveIndex < 3; ++SubCurveIndex)
|
|
{
|
|
const ETransformCurveChannel Channel = static_cast<ETransformCurveChannel>(SubCurveIndex);
|
|
for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex)
|
|
{
|
|
const EVectorCurveChannel Axis = static_cast<EVectorCurveChannel>(ChannelIndex);
|
|
FAnimationCurveIdentifier TargetCurveIdentifier = CurveId;
|
|
UAnimationCurveIdentifierExtensions::GetTransformChildCurveIdentifier(TargetCurveIdentifier, Channel, Axis);
|
|
RemoveCurveKey(TargetCurveIdentifier, Time, bShouldTransact);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("UnableToFindTransformCurveWarning", "Unable to find transform curve: {0}"), FText::FromName(CurveId.CurveName));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::RenameCurve(const FAnimationCurveIdentifier& CurveToRenameId, const FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (NewCurveId.IsValid())
|
|
{
|
|
if (CurveToRenameId != NewCurveId)
|
|
{
|
|
if (CurveToRenameId.CurveType == NewCurveId.CurveType)
|
|
{
|
|
if (FAnimCurveBase* Curve = Model->FindMutableCurveById(CurveToRenameId))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("RenameCurve", "Renaming Curve"), bShouldTransact);
|
|
|
|
FCurveRenamedPayload Payload;
|
|
Payload.Identifier = FAnimationCurveIdentifier(Curve->GetName(), CurveToRenameId.CurveType);
|
|
|
|
Curve->SetName(NewCurveId.CurveName);
|
|
Payload.NewIdentifier = NewCurveId;
|
|
|
|
ConditionalAction<UE::Anim::FRenameCurveAction>(bShouldTransact, NewCurveId, CurveToRenameId);
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveRenamed, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveToRenameId.CurveType);
|
|
ReportWarningf(LOCTEXT("UnableToFindCurveWarning", "Unable to find curve: {0} of type {1}"), FText::FromName(CurveToRenameId.CurveName), FText::FromString(CurveTypeAsString));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const FString CurrentCurveTypeAsString = GetCurveTypeValueName(CurveToRenameId.CurveType);
|
|
const FString NewCurveTypeAsString = GetCurveTypeValueName(NewCurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("MismatchOfCurveTypesWarning", "Different curve types provided between current and new curve names: {0} ({1}) and {2} ({3})"), FText::FromName(CurveToRenameId.CurveName), FText::FromString(CurrentCurveTypeAsString),
|
|
FText::FromName(NewCurveId.CurveName), FText::FromString(NewCurveTypeAsString));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("MatchingCurveNamesWarning", "Provided curve names are the same: {0}"), FText::FromName(CurveToRenameId.CurveName));
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidCurveIdentiferProvidedWarning", "Invalid new curve identifier provided: {0}"), FText::FromName(NewCurveId.CurveName));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::SetCurveColor(const FAnimationCurveIdentifier& CurveId, FLinearColor Color, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (CurveId.IsValid())
|
|
{
|
|
if (CurveId.CurveType == ERawCurveTrackTypes::RCT_Float)
|
|
{
|
|
if (FFloatCurve* Curve = Model->FindMutableFloatCurveById(CurveId))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("ChangingCurveColor", "Changing Curve Color"), bShouldTransact);
|
|
|
|
ConditionalAction<UE::Anim::FSetCurveColorAction>(bShouldTransact, CurveId, Curve->Color);
|
|
|
|
Curve->Color = Color;
|
|
|
|
FCurveChangedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveColorChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("UnableToFindCurveWarning", "Unable to find curve: {0} of type {1}"), FText::FromName(CurveId.CurveName), FText::FromString(CurveTypeAsString));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Warning, LOCTEXT("NonSupportedCurveColorSetWarning", "Changing curve color is currently only supported for float curves"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidCurveIdentifier", "Invalid Curve Identifier : {0}"), FText::FromName(CurveId.CurveName));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::SetCurveComment(const FAnimationCurveIdentifier& CurveId, const FString& Comment, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (CurveId.IsValid())
|
|
{
|
|
if (CurveId.CurveType == ERawCurveTrackTypes::RCT_Float)
|
|
{
|
|
if (FFloatCurve* Curve = Model->FindMutableFloatCurveById(CurveId))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("ChangingCurveComment", "Changing Curve Comment"), bShouldTransact);
|
|
|
|
ConditionalAction<UE::Anim::FSetCurveCommentAction>(bShouldTransact, CurveId, Curve->Comment);
|
|
|
|
Curve->Comment = Comment;
|
|
|
|
FCurveChangedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveCommentChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
const FString CurveTypeAsString = GetCurveTypeValueName(CurveId.CurveType);
|
|
ReportWarningf(LOCTEXT("UnableToFindCurveWarning", "Unable to find curve: {0} of type {1}"), FText::FromName(CurveId.CurveName), FText::FromString(CurveTypeAsString));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Warning, LOCTEXT("NonSupportedCurveCommentSetWarning", "Changing curve comment is currently only supported for float curves"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidCurveIdentifier", "Invalid Curve Identifier : {0}"), FText::FromName(CurveId.CurveName));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::ScaleCurve(const FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact /*= true*/)
|
|
{
|
|
ValidateModel();
|
|
|
|
const ERawCurveTrackTypes SupportedCurveType = CurveId.CurveType;
|
|
if (SupportedCurveType == ERawCurveTrackTypes::RCT_Float)
|
|
{
|
|
if (FFloatCurve* Curve = Model->FindMutableFloatCurveById(CurveId))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("ScalingCurve", "Scaling Curve"), bShouldTransact);
|
|
|
|
Curve->FloatCurve.ScaleCurve(Origin, Factor);
|
|
|
|
FCurveScaledPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
Payload.Factor = Factor;
|
|
Payload.Origin = Origin;
|
|
|
|
ConditionalAction<UE::Anim::FScaleCurveAction>(bShouldTransact, CurveId, Origin, 1.0f / Factor, SupportedCurveType);
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveScaled, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("UnableToFindFloatCurveWarning", "Unable to find float curve: {0}"), FText::FromName(CurveId.CurveName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Warning, LOCTEXT("NonSupportedCurveScalingWarning", "Scaling curves is currently only supported for float curves"));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::SetCurveKey(const FAnimationCurveIdentifier& CurveId, const FRichCurveKey& Key, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (FRichCurve* RichCurve = Model->GetMutableRichCurve(CurveId))
|
|
{
|
|
FCurveChangedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
|
|
// Set or add rich curve value
|
|
const FKeyHandle Handle = RichCurve->FindKey(Key.Time, 0.f);
|
|
if (Handle != FKeyHandle::Invalid())
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SetNamedCurveKey", "Setting Curve Key"), bShouldTransact);
|
|
// Cache old value for action
|
|
const FRichCurveKey CurrentKey = RichCurve->GetKey(Handle);
|
|
ConditionalAction<UE::Anim::FSetRichCurveKeyAction>(bShouldTransact, CurveId, CurrentKey);
|
|
|
|
// Set the new value
|
|
RichCurve->SetKeyValue(Handle, Key.Value);
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveChanged, Payload);
|
|
}
|
|
else
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("AddNamedCurveKey", "Adding Curve Key"), bShouldTransact);
|
|
ConditionalAction<UE::Anim::FRemoveRichCurveKeyAction>(bShouldTransact, CurveId, Key.Time);
|
|
|
|
// Add the new key
|
|
RichCurve->AddKey(Key.Time, Key.Value);
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveChanged, Payload);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::RemoveCurveKey(const FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (FRichCurve* RichCurve = Model->GetMutableRichCurve(CurveId))
|
|
{
|
|
FCurveChangedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
|
|
// Remove key at time value
|
|
const FKeyHandle Handle = RichCurve->FindKey(Time, 0.f);
|
|
if (Handle != FKeyHandle::Invalid())
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("RemoveNamedCurveKey", "Removing Curve Key"), bShouldTransact);
|
|
|
|
// Cached current value for action
|
|
const FRichCurveKey CurrentKey = RichCurve->GetKey(Handle);
|
|
ConditionalAction<UE::Anim::FAddRichCurveKeyAction>(bShouldTransact, CurveId, CurrentKey);
|
|
|
|
RichCurve->DeleteKey(Handle);
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("RichCurveKeyNotFoundError", "Unable to find rich curve key: curve name {0}, time {1}"), FText::FromName(CurveId.CurveName), FText::AsNumber(Time));
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool UAnimDataController::SetCurveKeys(const FAnimationCurveIdentifier& CurveId, const TArray<FRichCurveKey>& CurveKeys, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (FRichCurve* RichCurve = Model->GetMutableRichCurve(CurveId))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SettingNamedCurveKeys", "Setting Curve Keys"), bShouldTransact);
|
|
ConditionalAction<UE::Anim::FSetRichCurveKeysAction>(bShouldTransact, CurveId, RichCurve->GetConstRefOfKeys());
|
|
|
|
// Set rich curve values
|
|
RichCurve->SetKeys(CurveKeys);
|
|
|
|
FCurveChangedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool UAnimDataController::SetCurveAttributes(const FAnimationCurveIdentifier& CurveId, const FCurveAttributes& Attributes, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
FRichCurve* RichCurve = Model->GetMutableRichCurve(CurveId);
|
|
if (RichCurve)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SettingNamedCurveAttributes", "Setting Curve Attributes"), bShouldTransact);
|
|
|
|
FCurveAttributes CurrentAttributes;
|
|
CurrentAttributes.SetPreExtrapolation(RichCurve->PreInfinityExtrap);
|
|
CurrentAttributes.SetPostExtrapolation(RichCurve->PostInfinityExtrap);
|
|
ConditionalAction<UE::Anim::FSetRichCurveAttributesAction>(bShouldTransact, CurveId, CurrentAttributes);
|
|
|
|
if(Attributes.HasPreExtrapolation())
|
|
{
|
|
RichCurve->PreInfinityExtrap = Attributes.GetPreExtrapolation();
|
|
}
|
|
|
|
if(Attributes.HasPostExtrapolation())
|
|
{
|
|
RichCurve->PostInfinityExtrap = Attributes.GetPostExtrapolation();
|
|
}
|
|
|
|
FCurveChangedPayload Payload;
|
|
Payload.Identifier = CurveId;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::CurveChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void UAnimDataController::NotifyPopulated()
|
|
{
|
|
ValidateModel();
|
|
|
|
Model->bPopulated = true;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::Populated);
|
|
}
|
|
|
|
void UAnimDataController::NotifyBracketOpen()
|
|
{
|
|
ValidateModel();
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::BracketOpened);
|
|
}
|
|
|
|
void UAnimDataController::NotifyBracketClosed()
|
|
{
|
|
ValidateModel();
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::BracketClosed);
|
|
}
|
|
|
|
void UAnimDataController::ResizePlayLength(float Length, float T0, float T1, bool bShouldTransact)
|
|
{
|
|
ResizeNumberOfFrames(ConvertSecondsToFrameNumber(Length), ConvertSecondsToFrameNumber(T0), ConvertSecondsToFrameNumber(T1), bShouldTransact);
|
|
}
|
|
|
|
bool UAnimDataController::AddBoneCurve(FName BoneName, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (!ModelInterface->GetAnimationSequence())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("AddBoneTrack", "Adding Animation Data Track"), bShouldTransact);
|
|
return InsertBoneTrack(BoneName, INDEX_NONE, bShouldTransact) != INDEX_NONE;
|
|
}
|
|
|
|
int32 UAnimDataController::InsertBoneTrack(FName BoneName, int32 DesiredIndex, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (!ModelInterface->GetAnimationSequence())
|
|
{
|
|
return INDEX_NONE;
|
|
}
|
|
|
|
const int32 TrackIndex = Model->GetBoneTrackIndexByName(BoneName);
|
|
|
|
if (TrackIndex == INDEX_NONE)
|
|
{
|
|
if (Model->GetNumBoneTracks() >= MAX_ANIMATION_TRACKS)
|
|
{
|
|
ReportWarningf(LOCTEXT("MaxNumberOfTracksReachedWarning", "Cannot add track with name {0}. An animation sequence cannot contain more than 65535 tracks"), FText::FromName(BoneName));
|
|
return INDEX_NONE;
|
|
}
|
|
else
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("InsertBoneTrack", "Inserting Animation Data Track"), bShouldTransact);
|
|
|
|
// Determine correct index to do insertion at
|
|
const int32 InsertIndex = Model->BoneAnimationTracks.IsValidIndex(DesiredIndex) ? DesiredIndex : Model->BoneAnimationTracks.Num();
|
|
int32 BoneIndex = INDEX_NONE;
|
|
|
|
if (const UAnimSequence* AnimationSequence = Model->GetAnimationSequence())
|
|
{
|
|
if (const USkeleton* Skeleton = AnimationSequence->GetSkeleton())
|
|
{
|
|
BoneIndex = Skeleton->GetReferenceSkeleton().FindBoneIndex(BoneName);
|
|
|
|
if (BoneIndex == INDEX_NONE)
|
|
{
|
|
ReportErrorf(LOCTEXT("UnableToFindBoneIndexWarning", "Unable to retrieve bone index for track: {0}"), FText::FromName(BoneName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("UnableToGetOuterSkeletonError", "Unable to retrieve Skeleton for outer Animation Sequence"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("UnableToGetOuterAnimSequenceError", "Unable to retrieve outer Animation Sequence"));
|
|
}
|
|
|
|
if (BoneIndex != INDEX_NONE)
|
|
{
|
|
FBoneAnimationTrack& NewTrack = Model->BoneAnimationTracks.InsertDefaulted_GetRef(InsertIndex);
|
|
NewTrack.Name = BoneName;
|
|
NewTrack.BoneTreeIndex = BoneIndex;
|
|
|
|
FAnimationTrackAddedPayload Payload;
|
|
Payload.Name = BoneName;
|
|
|
|
Model->GetNotifier().Notify<FAnimationTrackAddedPayload>(EAnimDataModelNotifyType::TrackAdded, Payload);
|
|
ConditionalAction<UE::Anim::FRemoveTrackAction>(bShouldTransact, BoneName);
|
|
|
|
return InsertIndex;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("TrackNameAlreadyExistsWarning", "Track with name {0} already exists"), FText::FromName(BoneName));
|
|
}
|
|
|
|
return TrackIndex;
|
|
}
|
|
|
|
bool UAnimDataController::RemoveBoneTrack(FName BoneName, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (!ModelInterface->GetAnimationSequence())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const FBoneAnimationTrack* ExistingTrackPtr = Model->FindBoneTrackByName(BoneName);
|
|
|
|
if (ExistingTrackPtr != nullptr)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("RemoveBoneTrack", "Removing Animation Data Track"), bShouldTransact);
|
|
const int32 TrackIndex = Model->BoneAnimationTracks.IndexOfByPredicate([ExistingTrackPtr](const FBoneAnimationTrack& Track)
|
|
{
|
|
return Track.Name == ExistingTrackPtr->Name;
|
|
});
|
|
|
|
ensure(TrackIndex != INDEX_NONE);
|
|
|
|
TArray<FTransform> BoneTransforms;
|
|
Model->GetBoneTrackTransforms(BoneName, BoneTransforms);
|
|
|
|
ConditionalAction<UE::Anim::FAddTrackAction>(bShouldTransact, BoneName, MoveTemp(BoneTransforms));
|
|
Model->BoneAnimationTracks.RemoveAt(TrackIndex);
|
|
|
|
FAnimationTrackRemovedPayload Payload;
|
|
Payload.Name = BoneName;
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::TrackRemoved, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("UnableToFindTrackWarning", "Could not find track with name {0}"), FText::FromName(BoneName));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void UAnimDataController::RemoveAllBoneTracks(bool bShouldTransact /*= true*/)
|
|
{
|
|
if (!ModelInterface->GetAnimationSequence())
|
|
{
|
|
return;
|
|
}
|
|
|
|
TArray<FName> TrackNames;
|
|
Model->GetBoneTrackNames(TrackNames);
|
|
|
|
if (TrackNames.Num())
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("RemoveAllBoneTracks", "Removing all Animation Data Tracks"), bShouldTransact);
|
|
for (const FName& TrackName : TrackNames)
|
|
{
|
|
RemoveBoneTrack(TrackName, bShouldTransact);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool UAnimDataController::SetBoneTrackKeys(FName BoneName, const TArray<FVector>& PositionalKeys, const TArray<FQuat>& RotationalKeys, const TArray<FVector>& ScalingKeys, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (!ModelInterface->GetAnimationSequence())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Validate key format
|
|
const int32 MaxNumKeys = FMath::Max(FMath::Max(PositionalKeys.Num(), RotationalKeys.Num()), ScalingKeys.Num());
|
|
|
|
if (MaxNumKeys > 0)
|
|
{
|
|
const bool bValidPosKeys = PositionalKeys.Num() == MaxNumKeys;
|
|
const bool bValidRotKeys = RotationalKeys.Num() == MaxNumKeys;
|
|
const bool bValidScaleKeys = ScalingKeys.Num() == MaxNumKeys;
|
|
|
|
if (bValidPosKeys && bValidRotKeys && bValidScaleKeys)
|
|
{
|
|
if (FBoneAnimationTrack* TrackPtr = Model->FindMutableBoneTrackByName(BoneName))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SetTrackKeysTransaction", "Setting Animation Data Track keys"), bShouldTransact);
|
|
|
|
TArray<FTransform> BoneTransforms;
|
|
Model->GetBoneTrackTransforms(BoneName, BoneTransforms);
|
|
ConditionalAction<UE::Anim::FSetTrackKeysAction>(bShouldTransact, BoneName, BoneTransforms);
|
|
|
|
TrackPtr->InternalTrackData.PosKeys.SetNum(MaxNumKeys);
|
|
TrackPtr->InternalTrackData.ScaleKeys.SetNum(MaxNumKeys);
|
|
TrackPtr->InternalTrackData.RotKeys.SetNum(MaxNumKeys);
|
|
for(int32 KeyIndex = 0; KeyIndex<MaxNumKeys; KeyIndex++)
|
|
{
|
|
TrackPtr->InternalTrackData.PosKeys[KeyIndex] = FVector3f(PositionalKeys[KeyIndex]);
|
|
TrackPtr->InternalTrackData.ScaleKeys[KeyIndex] = FVector3f(ScalingKeys[KeyIndex]);
|
|
TrackPtr->InternalTrackData.RotKeys[KeyIndex] = FQuat4f(RotationalKeys[KeyIndex]);
|
|
}
|
|
|
|
FAnimationTrackChangedPayload Payload;
|
|
Payload.Name = BoneName;
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::TrackChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidTrackNameWarning", "Track with name {0} does not exist"), FText::FromName(BoneName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidTrackKeyDataError", "Invalid track key data, expected uniform data: number of positional keys {0}, number of rotational keys {1}, number of scaling keys {2}"), FText::AsNumber(PositionalKeys.Num()), FText::AsNumber(RotationalKeys.Num()), FText::AsNumber(ScalingKeys.Num()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("MissingTrackKeyDataError", "Missing track key data, expected uniform data: number of positional keys {0}, number of rotational keys {1}, number of scaling keys {2}"), FText::AsNumber(PositionalKeys.Num()), FText::AsNumber(RotationalKeys.Num()), FText::AsNumber(ScalingKeys.Num()));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::SetBoneTrackKeys(FName BoneName, const TArray<FVector3f>& PositionalKeys, const TArray<FQuat4f>& RotationalKeys, const TArray<FVector3f>& ScalingKeys, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (!CheckOuterClass(UAnimSequence::StaticClass()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SetTrackKeysTransaction", "Setting Animation Data Track keys"), bShouldTransact);
|
|
|
|
// Validate key format
|
|
const int32 MaxNumKeys = FMath::Max(FMath::Max(PositionalKeys.Num(), RotationalKeys.Num()), ScalingKeys.Num());
|
|
|
|
if (MaxNumKeys > 0)
|
|
{
|
|
const bool bValidPosKeys = PositionalKeys.Num() == MaxNumKeys;
|
|
const bool bValidRotKeys = RotationalKeys.Num() == MaxNumKeys;
|
|
const bool bValidScaleKeys = ScalingKeys.Num() == MaxNumKeys;
|
|
|
|
if (bValidPosKeys && bValidRotKeys && bValidScaleKeys)
|
|
{
|
|
if (FBoneAnimationTrack* TrackPtr = Model->FindMutableBoneTrackByName(BoneName))
|
|
{
|
|
TArray<FTransform> BoneTransforms;
|
|
Model->GetBoneTrackTransforms(BoneName, BoneTransforms);
|
|
ConditionalAction<UE::Anim::FSetTrackKeysAction>(bShouldTransact, BoneName, BoneTransforms);
|
|
|
|
TrackPtr->InternalTrackData.PosKeys = PositionalKeys;
|
|
TrackPtr->InternalTrackData.RotKeys = RotationalKeys;
|
|
TrackPtr->InternalTrackData.ScaleKeys = ScalingKeys;
|
|
|
|
FAnimationTrackChangedPayload Payload;
|
|
Payload.Name = BoneName;
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::TrackChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidTrackNameWarning", "Track with name {0} does not exist"), FText::FromName(BoneName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidTrackKeyDataError", "Invalid track key data, expected uniform data: number of positional keys {0}, number of rotational keys {1}, number of scaling keys {2}"), FText::AsNumber(PositionalKeys.Num()), FText::AsNumber(RotationalKeys.Num()), FText::AsNumber(ScalingKeys.Num()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("MissingTrackKeyDataError", "Missing track key data, expected uniform data: number of positional keys {0}, number of rotational keys {1}, number of scaling keys {2}"), FText::AsNumber(PositionalKeys.Num()), FText::AsNumber(RotationalKeys.Num()), FText::AsNumber(ScalingKeys.Num()));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static int32 DiscreteInclusiveLower(const TRange<int32>& InRange)
|
|
{
|
|
check(!InRange.GetLowerBound().IsOpen());
|
|
|
|
// Add one for exclusive lower bounds since they start on the next subsequent frame
|
|
static constexpr int32 Offsets[] = { 0, 1 };
|
|
const int32 OffsetIndex = (int32)InRange.GetLowerBound().IsExclusive();
|
|
|
|
return InRange.GetLowerBound().GetValue() + Offsets[OffsetIndex];
|
|
}
|
|
|
|
static int32 DiscreteExclusiveUpper(const TRange<int32>& InRange)
|
|
{
|
|
check(!InRange.GetUpperBound().IsOpen());
|
|
|
|
// Add one for inclusive upper bounds since they finish on the next subsequent frame
|
|
static constexpr int32 Offsets[] = { 0, 1 };
|
|
const int32 OffsetIndex = (int32)InRange.GetUpperBound().IsInclusive();
|
|
|
|
return InRange.GetUpperBound().GetValue() + Offsets[OffsetIndex];
|
|
}
|
|
|
|
bool UAnimDataController::UpdateBoneTrackKeys(FName BoneName, const FInt32Range& KeyRangeToSet, const TArray<FVector3f>& PositionalKeys, const TArray<FQuat4f>& RotationalKeys, const TArray<FVector3f>& ScalingKeys, bool bShouldTransact)
|
|
{
|
|
if (!CheckOuterClass(UAnimSequence::StaticClass()))
|
|
{
|
|
return false;
|
|
}
|
|
// Validate key format
|
|
const int32 MaxNumKeys = FMath::Max(FMath::Max(PositionalKeys.Num(), RotationalKeys.Num()), ScalingKeys.Num());
|
|
const int32 RangeMin = DiscreteInclusiveLower(KeyRangeToSet);
|
|
const int32 RangeMax = DiscreteExclusiveUpper(KeyRangeToSet);
|
|
if (MaxNumKeys > 0)
|
|
{
|
|
const bool bValidPosKeys = PositionalKeys.Num() == MaxNumKeys;
|
|
const bool bValidRotKeys = RotationalKeys.Num() == MaxNumKeys;
|
|
const bool bValidScaleKeys = ScalingKeys.Num() == MaxNumKeys;
|
|
|
|
if (bValidPosKeys && bValidRotKeys && bValidScaleKeys)
|
|
{
|
|
const int32 NumKeysToSet = RangeMax - RangeMin;
|
|
if (NumKeysToSet == MaxNumKeys)
|
|
{
|
|
if (FBoneAnimationTrack* TrackPtr = Model->FindMutableBoneTrackByName(BoneName))
|
|
{
|
|
const FInt32Range TrackKeyRange(0, TrackPtr->InternalTrackData.PosKeys.Num());
|
|
if(TrackKeyRange.Contains(KeyRangeToSet))
|
|
{
|
|
FRawAnimSequenceTrack& InternalTrackData = TrackPtr->InternalTrackData;
|
|
TArray<FVector3f>& TrackPosKeys = InternalTrackData.PosKeys;
|
|
TArray<FQuat4f>& TrackRotKeys = InternalTrackData.RotKeys;
|
|
TArray<FVector3f>& TrackScaleKeys = InternalTrackData.ScaleKeys;
|
|
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SetTrackKeysRangeTransaction", "Setting Animation Data Track keys"), bShouldTransact);
|
|
|
|
TArray<FTransform> BoneTransforms;
|
|
Model->GetBoneTrackTransforms(BoneName, BoneTransforms);
|
|
ConditionalAction<UE::Anim::FSetTrackKeysAction>(bShouldTransact, BoneName, BoneTransforms);
|
|
|
|
int32 KeyIndex = 0;
|
|
for (int32 FrameIndex = RangeMin; FrameIndex < RangeMax; ++FrameIndex, ++KeyIndex)
|
|
{
|
|
TrackPosKeys[FrameIndex] = PositionalKeys[KeyIndex];
|
|
TrackRotKeys[FrameIndex] = RotationalKeys[KeyIndex];
|
|
TrackScaleKeys[FrameIndex] = ScalingKeys[KeyIndex];
|
|
}
|
|
|
|
FAnimationTrackChangedPayload Payload;
|
|
Payload.Name = BoneName;
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::TrackChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidTrackSetFrameRange", "Range of to-be-set bone track (with name {0}) keys does not overlap existing range"), FText::FromName(BoneName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidTrackNameWarning", "Track with name {0} does not exist"), FText::FromName(BoneName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidKeyIndexRangeError",
|
|
"Invalid key index range bound [{0}, {1}], expected to equal the size of the positional, rotational and scaling keys {2}"),
|
|
FText::AsNumber(RangeMin),
|
|
FText::AsNumber(RangeMax),
|
|
FText::AsNumber(MaxNumKeys));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidTrackKeyDataError", "Invalid track key data, expected uniform data: number of positional keys {0}, number of rotational keys {1}, number of scaling keys {2}"), FText::AsNumber(PositionalKeys.Num()), FText::AsNumber(RotationalKeys.Num()), FText::AsNumber(ScalingKeys.Num()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("MissingTrackKeyDataError", "Missing track key data, expected uniform data: number of positional keys {0}, number of rotational keys {1}, number of scaling keys {2}"), FText::AsNumber(PositionalKeys.Num()), FText::AsNumber(RotationalKeys.Num()), FText::AsNumber(ScalingKeys.Num()));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::UpdateBoneTrackKeys(FName BoneName, const FInt32Range& KeyRangeToSet, const TArray<FVector>& PositionalKeys, const TArray<FQuat>& RotationalKeys, const TArray<FVector>& ScalingKeys, bool bShouldTransact)
|
|
{
|
|
if (!CheckOuterClass(UAnimSequence::StaticClass()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Validate key format
|
|
const int32 MaxNumKeys = FMath::Max(FMath::Max(PositionalKeys.Num(), RotationalKeys.Num()), ScalingKeys.Num());
|
|
const int32 RangeMin = DiscreteInclusiveLower(KeyRangeToSet);
|
|
const int32 RangeMax = DiscreteExclusiveUpper(KeyRangeToSet);
|
|
if (MaxNumKeys > 0)
|
|
{
|
|
const bool bValidPosKeys = PositionalKeys.Num() == MaxNumKeys;
|
|
const bool bValidRotKeys = RotationalKeys.Num() == MaxNumKeys;
|
|
const bool bValidScaleKeys = ScalingKeys.Num() == MaxNumKeys;
|
|
|
|
if (bValidPosKeys && bValidRotKeys && bValidScaleKeys)
|
|
{
|
|
const int32 NumKeysToSet = RangeMax - RangeMin;
|
|
if (NumKeysToSet == MaxNumKeys)
|
|
{
|
|
if (FBoneAnimationTrack* TrackPtr = Model->FindMutableBoneTrackByName(BoneName))
|
|
{
|
|
const FInt32Range TrackKeyRange(0, TrackPtr->InternalTrackData.PosKeys.Num());
|
|
if(TrackKeyRange.Contains(KeyRangeToSet))
|
|
{
|
|
FRawAnimSequenceTrack& InternalTrackData = TrackPtr->InternalTrackData;
|
|
TArray<FVector3f>& TrackPosKeys = InternalTrackData.PosKeys;
|
|
TArray<FQuat4f>& TrackRotKeys = InternalTrackData.RotKeys;
|
|
TArray<FVector3f>& TrackScaleKeys = InternalTrackData.ScaleKeys;
|
|
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SetTrackKeysTransaction", "Setting Animation Data Track keys"), bShouldTransact);
|
|
|
|
TArray<FTransform> BoneTransforms;
|
|
Model->GetBoneTrackTransforms(BoneName, BoneTransforms);
|
|
ConditionalAction<UE::Anim::FSetTrackKeysAction>(bShouldTransact, BoneName, BoneTransforms);
|
|
|
|
int32 KeyIndex = 0;
|
|
for (int32 FrameIndex = RangeMin; FrameIndex < RangeMax; ++FrameIndex, ++KeyIndex)
|
|
{
|
|
TrackPosKeys[FrameIndex] = FVector3f(PositionalKeys[KeyIndex]);
|
|
TrackRotKeys[FrameIndex] = FQuat4f(RotationalKeys[KeyIndex]);
|
|
TrackScaleKeys[FrameIndex] = FVector3f(ScalingKeys[KeyIndex]);
|
|
}
|
|
|
|
FAnimationTrackChangedPayload Payload;
|
|
Payload.Name = BoneName;
|
|
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::TrackChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidTrackSetFrameRange", "Range of to-be-set bone track (with name {0}) keys does not overlap existing range"), FText::FromName(BoneName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidTrackNameWarning", "Track with name {0} does not exist"), FText::FromName(BoneName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidKeyIndexRangeError",
|
|
"Invalid key index range bound [{0}, {1}], expected to equal the size of the positional, rotational and scaling keys {2}"),
|
|
FText::AsNumber(KeyRangeToSet.GetLowerBoundValue()),
|
|
FText::AsNumber(KeyRangeToSet.GetUpperBoundValue()),
|
|
FText::AsNumber(MaxNumKeys));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("InvalidTrackKeyDataError", "Invalid track key data, expected uniform data: number of positional keys {0}, number of rotational keys {1}, number of scaling keys {2}"), FText::AsNumber(PositionalKeys.Num()), FText::AsNumber(RotationalKeys.Num()), FText::AsNumber(ScalingKeys.Num()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("MissingTrackKeyDataError", "Missing track key data, expected uniform data: number of positional keys {0}, number of rotational keys {1}, number of scaling keys {2}"), FText::AsNumber(PositionalKeys.Num()), FText::AsNumber(RotationalKeys.Num()), FText::AsNumber(ScalingKeys.Num()));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void UAnimDataController::ResizeCurves(float NewLength, bool bInserted, float T0, float T1, bool bShouldTransact /*= true*/)
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("ResizeCurves", "Resizing all Curves"), bShouldTransact);
|
|
|
|
for (FFloatCurve& Curve : Model->CurveData.FloatCurves)
|
|
{
|
|
FFloatCurve ResizedCurve = Curve;
|
|
ResizedCurve.Resize(NewLength, bInserted, T0, T1);
|
|
SetCurveKeys(FAnimationCurveIdentifier(Curve.GetName(), ERawCurveTrackTypes::RCT_Float), ResizedCurve.FloatCurve.GetConstRefOfKeys(), bShouldTransact);
|
|
}
|
|
|
|
for (FTransformCurve& Curve : Model->CurveData.TransformCurves)
|
|
{
|
|
FTransformCurve ResizedCurve = Curve;
|
|
for (int32 SubCurveIndex = 0; SubCurveIndex < 3; ++SubCurveIndex)
|
|
{
|
|
const ETransformCurveChannel Channel = static_cast<ETransformCurveChannel>(SubCurveIndex);
|
|
FVectorCurve& SubCurve = *ResizedCurve.GetVectorCurveByIndex(SubCurveIndex);
|
|
for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex)
|
|
{
|
|
const EVectorCurveChannel Axis = static_cast<EVectorCurveChannel>(ChannelIndex);
|
|
FAnimationCurveIdentifier TargetCurveIdentifier = FAnimationCurveIdentifier(Curve.GetName(), ERawCurveTrackTypes::RCT_Transform);
|
|
UAnimationCurveIdentifierExtensions::GetTransformChildCurveIdentifier(TargetCurveIdentifier, Channel, Axis);
|
|
|
|
FRichCurve& ChannelCurve = SubCurve.FloatCurves[ChannelIndex];
|
|
ChannelCurve.ReadjustTimeRange(0, NewLength, bInserted, T0, T1);
|
|
SetCurveKeys(TargetCurveIdentifier, ChannelCurve.GetConstRefOfKeys(), bShouldTransact);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UAnimDataController::ResizeAttributes(float NewLength, bool bInserted, float T0, float T1, bool bShouldTransact)
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("ResizeAttributes", "Resizing all Attributes"), bShouldTransact);
|
|
|
|
for (FAnimatedBoneAttribute& Attribute : Model->AnimatedBoneAttributes)
|
|
{
|
|
FAttributeCurve ResizedCurve = Attribute.Curve;
|
|
ResizedCurve.ReadjustTimeRange(0, NewLength, bInserted, T0, T1);
|
|
|
|
// Generate arrays necessary for API
|
|
TArray<float> Times;
|
|
TArray<const void*> Values;
|
|
const TArray<FAttributeKey>& Keys = ResizedCurve.GetConstRefOfKeys();
|
|
for (int32 KeyIndex = 0; KeyIndex < ResizedCurve.GetNumKeys(); ++KeyIndex)
|
|
{
|
|
Times.Add(Keys[KeyIndex].Time);
|
|
Values.Add(Keys[KeyIndex].GetValuePtr<void>());
|
|
}
|
|
|
|
SetAttributeKeys(Attribute.Identifier, Times, Values, Attribute.Curve.GetScriptStruct(), bShouldTransact);
|
|
}
|
|
}
|
|
|
|
bool UAnimDataController::AddAttribute(const FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (AttributeIdentifier.IsValid())
|
|
{
|
|
const FAnimatedBoneAttribute* const ExistingAttribute = Model->AnimatedBoneAttributes.FindByPredicate([AttributeIdentifier](const FAnimatedBoneAttribute& Attribute) -> bool
|
|
{
|
|
return Attribute.Identifier.GetName() == AttributeIdentifier.GetName() && Attribute.Identifier.GetBoneName() == AttributeIdentifier.GetBoneName();
|
|
});
|
|
|
|
if (!ExistingAttribute)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("AddAttribute", "Adding Animated Bone Attribute"), bShouldTransact);
|
|
|
|
FAnimatedBoneAttribute& Attribute = Model->AnimatedBoneAttributes.AddDefaulted_GetRef();
|
|
Attribute.Identifier = AttributeIdentifier;
|
|
|
|
Attribute.Curve.SetScriptStruct(AttributeIdentifier.GetType());
|
|
|
|
ConditionalAction<UE::Anim::FRemoveAtributeAction>(bShouldTransact, AttributeIdentifier);
|
|
|
|
FAttributeAddedPayload Payload;
|
|
Payload.Identifier = AttributeIdentifier;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::AttributeAdded, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("AttributeAlreadyExists", "Attribute identifier with matching name already exists: {0} {1} ({2}) {3}"),
|
|
FText::FromName(ExistingAttribute->Identifier.GetName()),
|
|
FText::FromName(ExistingAttribute->Identifier.GetBoneName()),
|
|
FText::AsNumber(ExistingAttribute->Identifier.GetBoneIndex()),
|
|
FText::FromName(ExistingAttribute->Identifier.GetType()->GetFName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("InvalidAttributeIdentifier", "Invalid attribute identifier provided"));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::RemoveAttribute(const FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (AttributeIdentifier.IsValid())
|
|
{
|
|
const int32 AttributeIndex = Model->AnimatedBoneAttributes.IndexOfByPredicate([AttributeIdentifier](const FAnimatedBoneAttribute& Attribute) -> bool
|
|
{
|
|
return Attribute.Identifier == AttributeIdentifier;
|
|
});
|
|
|
|
if (AttributeIndex != INDEX_NONE)
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("RemoveAttribute", "Removing Animated Bone Attribute"), bShouldTransact);
|
|
|
|
ConditionalAction<UE::Anim::FAddAtributeAction>(bShouldTransact, Model->AnimatedBoneAttributes[AttributeIndex]);
|
|
|
|
Model->AnimatedBoneAttributes.RemoveAtSwap(AttributeIndex);
|
|
|
|
FAttributeRemovedPayload Payload;
|
|
Payload.Identifier = AttributeIdentifier;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::AttributeRemoved, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("AttributeNotFound", "Attribute identifier provided was not found: {0} {1} ({2}) {3}"),
|
|
FText::FromName(AttributeIdentifier.GetName()), FText::FromName(AttributeIdentifier.GetBoneName()), FText::AsNumber(AttributeIdentifier.GetBoneIndex()), FText::FromName(AttributeIdentifier.GetType()->GetFName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("InvalidAttributeIdentifier", "Invalid attribute identifier provided"));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int32 UAnimDataController::RemoveAllAttributesForBone(const FName& BoneName, bool bShouldTransact)
|
|
{
|
|
int32 NumRemovedAttributes = 0;
|
|
|
|
// Generate list of attribute identifiers, matching the bone name, for removal
|
|
TArray<FAnimationAttributeIdentifier> Identifiers;
|
|
Algo::TransformIf(Model->AnimatedBoneAttributes, Identifiers,
|
|
[BoneName](const FAnimatedBoneAttribute& Attribute) -> bool
|
|
{
|
|
return Attribute.Identifier.GetBoneName() == BoneName;
|
|
},
|
|
[](const FAnimatedBoneAttribute& Attribute)
|
|
{
|
|
return Attribute.Identifier;
|
|
}
|
|
);
|
|
|
|
if (Identifiers.Num())
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("RemoveAllAttributesForBone", "Removing all Attributes for Bone"), bShouldTransact);
|
|
for (const FAnimationAttributeIdentifier& Identifier : Identifiers)
|
|
{
|
|
NumRemovedAttributes += RemoveAttribute(Identifier, bShouldTransact) ? 1 : 0;
|
|
}
|
|
}
|
|
|
|
return NumRemovedAttributes;
|
|
}
|
|
|
|
|
|
int32 UAnimDataController::RemoveAllAttributes(bool bShouldTransact)
|
|
{
|
|
int32 NumRemovedAttributes = 0;
|
|
|
|
TArray<FAnimationAttributeIdentifier> Identifiers;
|
|
Algo::Transform(Model->AnimatedBoneAttributes, Identifiers, [](const FAnimatedBoneAttribute& Attribute)
|
|
{
|
|
return Attribute.Identifier;
|
|
});
|
|
|
|
if (Identifiers.Num())
|
|
{
|
|
FBracket Bracket = ConditionalBracket(LOCTEXT("RemoveAllAttributes", "Removing all Attributes"), bShouldTransact);
|
|
for (const FAnimationAttributeIdentifier& Identifier : Identifiers)
|
|
{
|
|
NumRemovedAttributes += RemoveAttribute(Identifier, bShouldTransact) ? 1: 0;
|
|
}
|
|
}
|
|
|
|
return NumRemovedAttributes;
|
|
}
|
|
|
|
bool UAnimDataController::SetAttributeKey_Internal(const FAnimationAttributeIdentifier& AttributeIdentifier, float Time, const void* KeyValue, const UScriptStruct* TypeStruct, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (AttributeIdentifier.IsValid())
|
|
{
|
|
if (KeyValue)
|
|
{
|
|
FAnimatedBoneAttribute* AttributePtr = Model->AnimatedBoneAttributes.FindByPredicate([AttributeIdentifier](const FAnimatedBoneAttribute& Attribute)
|
|
{
|
|
return Attribute.Identifier == AttributeIdentifier;
|
|
});
|
|
|
|
if (AttributePtr)
|
|
{
|
|
if (TypeStruct == AttributePtr->Identifier.GetType())
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SettingAttributeKey", "Setting Animated Bone Attribute key"), bShouldTransact);
|
|
|
|
FAttributeCurve& Curve = AttributePtr->Curve;
|
|
const FKeyHandle KeyHandle = Curve.FindKey(Time);
|
|
// In case the key does not yet exist one will be added, and thus the undo is a remove
|
|
if (KeyHandle == FKeyHandle::Invalid())
|
|
{
|
|
ConditionalAction<UE::Anim::FRemoveAtributeKeyAction>(bShouldTransact, AttributeIdentifier, Time);
|
|
Curve.UpdateOrAddTypedKey(Time, KeyValue, TypeStruct);
|
|
}
|
|
// In case the key does exist it will be updated , and thus the undo is a revert to the current value
|
|
else
|
|
{
|
|
ConditionalAction<UE::Anim::FSetAtributeKeyAction>(bShouldTransact, AttributeIdentifier, Curve.GetKey(KeyHandle));
|
|
Curve.UpdateOrAddTypedKey(Time, KeyValue, TypeStruct);
|
|
}
|
|
|
|
FAttributeChangedPayload Payload;
|
|
Payload.Identifier = AttributeIdentifier;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::AttributeChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("AttributeTypeDoesNotMatchKeyType", "Key type does not match attribute: {0} {1}"),
|
|
FText::FromName(AttributePtr->Identifier.GetType()->GetFName()), FText::FromName(TypeStruct->GetFName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("AttributeNotFound", "Attribute identifier provided was not found: {0} {1} ({2}) {3}"),
|
|
FText::FromName(AttributeIdentifier.GetName()), FText::FromName(AttributeIdentifier.GetBoneName()), FText::AsNumber(AttributeIdentifier.GetBoneIndex()), FText::FromName(AttributeIdentifier.GetType()->GetFName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("InvalidAttributeKey", "Invalid attribute key value provided"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("InvalidAttributeIdentifier", "Invalid attribute identifier provided"));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::SetAttributeKeys_Internal(const FAnimationAttributeIdentifier& AttributeIdentifier, TArrayView<const float> Times, TArrayView<const void*> KeyValues, const UScriptStruct* TypeStruct, bool bShouldTransact)
|
|
{
|
|
if (AttributeIdentifier.IsValid())
|
|
{
|
|
if (Times.Num() == KeyValues.Num())
|
|
{
|
|
FAnimatedBoneAttribute* AttributePtr = Model->AnimatedBoneAttributes.FindByPredicate([AttributeIdentifier](const FAnimatedBoneAttribute& Attribute)
|
|
{
|
|
return Attribute.Identifier == AttributeIdentifier;
|
|
});
|
|
|
|
if (AttributePtr)
|
|
{
|
|
if (TypeStruct == AttributePtr->Identifier.GetType())
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("SettingAttributeKeys", "Setting Animated Bone Attribute keys"), bShouldTransact);
|
|
|
|
FAnimatedBoneAttribute& Attribute = *AttributePtr;
|
|
|
|
ConditionalAction<UE::Anim::FSetAtributeKeysAction>(bShouldTransact, Attribute);
|
|
|
|
Attribute.Curve.SetKeys(Times, KeyValues);
|
|
|
|
FAttributeChangedPayload Payload;
|
|
Payload.Identifier = AttributeIdentifier;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::AttributeChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("AttributeTypeDoesNotMatchKeyType", "Key type does not match attribute: {0} {1}"),
|
|
FText::FromName(AttributePtr->Identifier.GetType()->GetFName()), FText::FromName(TypeStruct->GetFName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("AttributeNotFound", "Attribute identifier provided was not found: {0} {1} ({2}) {3}"),
|
|
FText::FromName(AttributeIdentifier.GetName()), FText::FromName(AttributeIdentifier.GetBoneName()), FText::AsNumber(AttributeIdentifier.GetBoneIndex()), FText::FromName(AttributeIdentifier.GetType()->GetFName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("AttributeKeysMismatch", "Non matching number of key time/values: time entries {0} key entries {1}"),
|
|
FText::AsNumber(Times.Num()), FText::AsNumber(KeyValues.Num()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("InvalidAttributeIdentifier", "Invalid attribute identifier provided"));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool UAnimDataController::RemoveAttributeKey(const FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact /*= true*/)
|
|
{
|
|
if (AttributeIdentifier.IsValid())
|
|
{
|
|
FAnimatedBoneAttribute* AttributePtr = Model->AnimatedBoneAttributes.FindByPredicate([AttributeIdentifier](const FAnimatedBoneAttribute& Attribute)
|
|
{
|
|
return Attribute.Identifier == AttributeIdentifier;
|
|
});
|
|
|
|
if (AttributePtr)
|
|
{
|
|
FAttributeCurve& Curve = AttributePtr->Curve;
|
|
const FKeyHandle KeyHandle = Curve.FindKey(Time);
|
|
|
|
if (KeyHandle != FKeyHandle::Invalid())
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("RemovingAttributeKey", "Removing Animated Bone Attribute key"), bShouldTransact);
|
|
|
|
ConditionalAction<UE::Anim::FAddAtributeKeyAction>(bShouldTransact, AttributeIdentifier, Curve.GetKey(KeyHandle));
|
|
|
|
Curve.DeleteKey(KeyHandle);
|
|
|
|
FAttributeAddedPayload Payload;
|
|
Payload.Identifier = AttributeIdentifier;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::AttributeChanged, Payload);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Warning, LOCTEXT("AttributeKeyNotFound", "Attribute does not contain key for provided time"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportErrorf(LOCTEXT("AttributeNotFound", "Attribute identifier provided was not found: {0} {1} ({2}) {3}"),
|
|
FText::FromName(AttributeIdentifier.GetName()), FText::FromName(AttributeIdentifier.GetBoneName()), FText::AsNumber(AttributeIdentifier.GetBoneIndex()), FText::FromName(AttributeIdentifier.GetType()->GetFName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Report(ELogVerbosity::Error, LOCTEXT("InvalidAttributeIdentifier", "Invalid attribute identifier provided"));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UAnimDataController::DuplicateAttribute(const FAnimationAttributeIdentifier& AttributeIdentifier, const FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact)
|
|
{
|
|
ValidateModel();
|
|
|
|
if (AttributeIdentifier.IsValid() && NewAttributeIdentifier.IsValid())
|
|
{
|
|
if (AttributeIdentifier.GetType() == NewAttributeIdentifier.GetType())
|
|
{
|
|
const FAnimatedBoneAttribute* ExistingAttributePtr = Model->FindAttribute(NewAttributeIdentifier);
|
|
if (ExistingAttributePtr == nullptr)
|
|
{
|
|
if(const FAnimatedBoneAttribute* AttributePtr = Model->FindAttribute(AttributeIdentifier))
|
|
{
|
|
FTransaction Transaction = ConditionalTransaction(LOCTEXT("DuplicateAttribute", "Duplicating Animation Attribute"), bShouldTransact);
|
|
|
|
FAnimatedBoneAttribute DuplicateAttribute;
|
|
DuplicateAttribute.Identifier = NewAttributeIdentifier;
|
|
DuplicateAttribute.Curve = AttributePtr->Curve;
|
|
Model->AnimatedBoneAttributes.Add(DuplicateAttribute);
|
|
|
|
FAttributeAddedPayload Payload;
|
|
Payload.Identifier = NewAttributeIdentifier;
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::AttributeAdded, Payload);
|
|
|
|
ConditionalAction<UE::Anim::FRemoveAtributeAction>(bShouldTransact, NewAttributeIdentifier);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("AttributeNameToDuplicateNotFoundWarning", "Could not find attribute with name {0} and type {1} for duplication"), FText::FromName(AttributeIdentifier.GetName()), FText::FromString(AttributeIdentifier.GetType()->GetName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("ExistingAttributeWarning", "Attribute with name {0} already exists"), FText::FromName(AttributeIdentifier.GetName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidAttributeTypeWarning", "Attribute types do not match: {0} ({1})"), FText::FromString(AttributeIdentifier.GetType()->GetName()), FText::FromString(AttributeIdentifier.GetType()->GetName()));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReportWarningf(LOCTEXT("InvalidAttributeIdentifierWarning", "Invalid attribute identifier(s) provided: {0} and/or {1}"), FText::FromName(AttributeIdentifier.GetName()), FText::FromName(AttributeIdentifier.GetName()));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void UAnimDataController::UpdateWithSkeleton(USkeleton* TargetSkeleton, bool bShouldTransact)
|
|
{
|
|
OpenBracket(LOCTEXT("SettingNewskeleton", "Updating Skeleton for Animation Data Model"), bShouldTransact);
|
|
{
|
|
RemoveBoneTracksMissingFromSkeleton(TargetSkeleton);
|
|
|
|
// Notify of skeleton change
|
|
Model->GetNotifier().Notify(EAnimDataModelNotifyType::SkeletonChanged);
|
|
}
|
|
CloseBracket();
|
|
}
|
|
|
|
void UAnimDataController::PopulateWithExistingModel(TScriptInterface<IAnimationDataModel> InModel)
|
|
{
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
Model->BoneAnimationTracks = InModel->GetBoneAnimationTracks();
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
Model->FrameRate = InModel->GetFrameRate();
|
|
Model->NumberOfFrames = InModel->GetNumberOfFrames();
|
|
Model->NumberOfKeys = InModel->GetNumberOfFrames() + 1;
|
|
Model->CurveData = InModel->GetCurveData();
|
|
Model->AnimatedBoneAttributes = InModel->GetAttributes();
|
|
}
|
|
|
|
#endif // WITH_EDITOR
|
|
|
|
#undef LOCTEXT_NAMESPACE // "AnimDataController"
|
|
|
|
|