Files
UnrealEngine/Engine/Source/Developer/Android/AndroidTargetPlatformControls/Private/AndroidTargetPlatformControls.h
2025-05-18 13:04:45 +08:00

337 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/UnrealString.h"
#include "UObject/NameTypes.h"
#include "Delegates/IDelegateInstance.h"
#include "Containers/Map.h"
#include "Delegates/Delegate.h"
#include "Containers/Ticker.h"
#include "Misc/ScopeLock.h"
#include "Android/AndroidPlatformProperties.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Common/TargetPlatformControlsBase.h"
#include "Interfaces/IAndroidDeviceDetection.h"
#include "Interfaces/IAndroidDeviceDetectionModule.h"
#include "AndroidTargetDevice.h"
#include "AndroidTargetPlatformSettings.h"
#if WITH_ENGINE
#include "Engine/Texture.h"
#include "Internationalization/Text.h"
#include "StaticMeshResources.h"
#endif // WITH_ENGINE
class FTargetDeviceId;
class IAndroidDeviceDetection;
class ITargetPlatform;
class UTextureLODSettings;
enum class ETargetPlatformFeatures;
template< typename InElementType, typename KeyFuncs, typename Allocator > class TSet;
template<typename KeyType, typename ValueType, typename SetAllocator, typename KeyFuncs > class TMap;
template<typename KeyType, typename ValueType, typename SetAllocator, typename KeyFuncs > class TMultiMap;
/**
* FAndroidTargetPlatformControls, abstraction for cooking Android platforms
*/
class FAndroidTargetPlatformControls
: public TNonDesktopTargetPlatformControlsBase<FAndroidPlatformProperties>
{
public:
/**
* Default constructor.
*/
ANDROIDTARGETPLATFORMCONTROLS_API FAndroidTargetPlatformControls(bool bInIsClient, ITargetPlatformSettings* TargetPlatformSettings, const TCHAR* FlavorName, const TCHAR* OverrideIniPlatformName = nullptr);
/**
* Destructor
*/
ANDROIDTARGETPLATFORMCONTROLS_API virtual ~FAndroidTargetPlatformControls();
public:
/**
* Gets the name of the Android platform variant, i.e. ASTC, ETC2, DXT, etc.
*
* @param Variant name.
*/
FString GetAndroidVariantName() const
{
return PlatformInfo->PlatformFlavor.ToString();
}
public:
//~ Begin ITargetPlatform Interface
virtual void EnableDeviceCheck(bool OnOff) override {}
virtual bool AddDevice(const FString& DeviceName, bool bDefault) override
{
return false;
}
ANDROIDTARGETPLATFORMCONTROLS_API virtual void GetAllDevices(TArray<ITargetDevicePtr>& OutDevices) const override;
virtual bool GenerateStreamingInstallManifest(const TMultiMap<FString, int32>& PakchunkMap, const TSet<int32>& PakchunkIndicesInUse) const override
{
return true;
}
ANDROIDTARGETPLATFORMCONTROLS_API virtual ITargetDevicePtr GetDefaultDevice() const override;
ANDROIDTARGETPLATFORMCONTROLS_API virtual ITargetDevicePtr GetDevice(const FTargetDeviceId& DeviceId) override;
ANDROIDTARGETPLATFORMCONTROLS_API virtual bool IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const override;
ANDROIDTARGETPLATFORMCONTROLS_API virtual int32 CheckRequirements(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const override;
ANDROIDTARGETPLATFORMCONTROLS_API virtual void GetPlatformSpecificProjectAnalytics(TArray<struct FAnalyticsEventAttribute>& AnalyticsParamArray) const override;
virtual bool SupportsCompressedNonPOT() const
{
// most formats do support non-POT compressed textures
return true;
}
#if WITH_ENGINE
ANDROIDTARGETPLATFORMCONTROLS_API virtual void GetTextureFormats(const UTexture* InTexture, TArray< TArray<FName> >& OutFormats) const override;
ANDROIDTARGETPLATFORMCONTROLS_API virtual FName FinalizeVirtualTextureLayerFormat(FName Format) const override;
ANDROIDTARGETPLATFORMCONTROLS_API virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override;
#endif //WITH_ENGINE
ANDROIDTARGETPLATFORMCONTROLS_API virtual bool SupportsVariants() const override;
virtual void GetBuildProjectSettingKeys(FString& OutSection, TArray<FString>& InBoolKeys, TArray<FString>& InIntKeys, TArray<FString>& InStringKeys) const override
{
OutSection = TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings");
InBoolKeys.Add(TEXT("bBuildForArm64")); InBoolKeys.Add(TEXT("bBuildForX8664"));
InBoolKeys.Add(TEXT("bBuildForES31")); InBoolKeys.Add(TEXT("bBuildWithHiddenSymbolVisibility"));
InBoolKeys.Add(TEXT("bSaveSymbols")); InStringKeys.Add(TEXT("NDKAPILevel"));
}
ANDROIDTARGETPLATFORMCONTROLS_API virtual bool ShouldExpandTo32Bit(const uint16* Indices, const int32 NumIndices) const override;
//~ End ITargetPlatform Interface
ANDROIDTARGETPLATFORMCONTROLS_API virtual void InitializeDeviceDetection();
protected:
ANDROIDTARGETPLATFORMCONTROLS_API virtual FAndroidTargetDevicePtr CreateTargetDevice(const ITargetPlatformControls& InTargetPlatform, const FString& InDeviceId, const FString& InAndroidVariant) const;
protected:
/**
* Return true if this device has a supported set of extensions for this platform.
*
* @param Extensions - The GL extensions string.
* @param GLESVersion - The GLES version reported by this device.
*/
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const
{
return true;
}
// Handles when the ticker fires.
ANDROIDTARGETPLATFORMCONTROLS_API bool HandleTicker(float DeltaTime);
ANDROIDTARGETPLATFORMCONTROLS_API virtual FAndroidTargetDeviceRef CreateNewDevice(const FAndroidDeviceInfo& DeviceInfo);
// Holds a map of valid devices.
TMap<FString, FAndroidTargetDevicePtr> Devices;
// Holds a delegate to be invoked when the widget ticks.
FTickerDelegate TickDelegate;
// Handle to the registered TickDelegate.
FTSTicker::FDelegateHandle TickDelegateHandle;
// Pointer to the device detection handler that grabs device ids in another thread
IAndroidDeviceDetection* DeviceDetection;
#if WITH_ENGINE
ITargetDevicePtr DefaultDevice;
#endif //WITH_ENGINE
FAndroidTargetPlatformSettings* AndroidTargetPlatformSettings;
};
class FAndroid_DXTTargetPlatformControls : public FAndroidTargetPlatformControls
{
public:
FAndroid_DXTTargetPlatformControls(bool bIsClient, ITargetPlatformSettings* TargetPlatformSettings) : FAndroidTargetPlatformControls(bIsClient, TargetPlatformSettings, TEXT("DXT"))
{
}
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
{
return (ExtensionsString.Contains(TEXT("GL_NV_texture_compression_s3tc")) || ExtensionsString.Contains(TEXT("GL_EXT_texture_compression_s3tc")));
}
virtual float GetVariantPriority() const override
{
float Priority;
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_DXT"), Priority, GEngineIni) ?
Priority : 0.6f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
}
#if WITH_ENGINE
virtual void GetTextureFormats(const UTexture* Texture, TArray< TArray<FName> >& OutFormats) const override;
#endif
};
class FAndroid_ASTCTargetPlatformControls : public FAndroidTargetPlatformControls
{
public:
FAndroid_ASTCTargetPlatformControls(bool bIsClient, ITargetPlatformSettings* TargetPlatformSettings, const TCHAR* OverrideIniPlatformName = TEXT("ASTC"))
: FAndroidTargetPlatformControls(bIsClient, TargetPlatformSettings, OverrideIniPlatformName)
{
}
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
{
return ExtensionsString.Contains(TEXT("GL_KHR_texture_compression_astc_ldr"));
}
virtual float GetVariantPriority() const override
{
float Priority;
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_ASTC"), Priority, GEngineIni) ?
Priority : 0.9f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
}
#if WITH_ENGINE
virtual void GetTextureFormats(const UTexture* Texture, TArray< TArray<FName> >& OutFormats) const;
virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override;
#endif
};
// Flavorless Android platform defaults to ASTC
class FAndroid_DefaultTargetPlatformControls : public FAndroid_ASTCTargetPlatformControls
{
public:
FAndroid_DefaultTargetPlatformControls(bool bIsClient, ITargetPlatformSettings* TargetPlatformSettings)
: FAndroid_ASTCTargetPlatformControls(bIsClient, TargetPlatformSettings, nullptr)
{
}
};
class FAndroid_ETC2TargetPlatformControls : public FAndroidTargetPlatformControls
{
public:
FAndroid_ETC2TargetPlatformControls(bool bIsClient, ITargetPlatformSettings* TargetPlatformSettings) : FAndroidTargetPlatformControls(bIsClient, TargetPlatformSettings, TEXT("ETC2"))
{
}
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
{
return GLESVersion >= 0x30000;
}
virtual float GetVariantPriority() const override
{
float Priority;
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_ETC2"), Priority, GEngineIni) ?
Priority : 0.2f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
}
#if WITH_ENGINE
virtual void GetTextureFormats(const UTexture* Texture, TArray< TArray<FName> >& OutFormats) const;
virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override;
#endif
};
// XR using the ASTC TPC now
class FAndroid_OpenXRTargetPlatformControls : public FAndroid_ASTCTargetPlatformControls
{
public:
FAndroid_OpenXRTargetPlatformControls(bool bIsClient, ITargetPlatformSettings* TargetPlatformSettings)
: FAndroid_ASTCTargetPlatformControls(bIsClient, TargetPlatformSettings, TEXT("OpenXR"))
{
}
virtual FString CookingDeviceProfileName() const override
{
return TEXT("Android_OpenXR");
}
};
class FAndroid_MultiTargetPlatformControls : public FAndroidTargetPlatformControls
{
TArray<FAndroidTargetPlatformControls*> FormatTargetPlatforms;
FString FormatTargetString;
public:
FAndroid_MultiTargetPlatformControls(bool bIsClient, ITargetPlatformSettings* TargetPlatformSettings) : FAndroidTargetPlatformControls(bIsClient, TargetPlatformSettings, TEXT("Multi"))
{
}
// set up all of the multiple formats together into this one
void LoadFormats(TArray<FAndroidTargetPlatformControls*> SingleFormatTPs)
{
// sort formats by priority so higher priority formats are packaged (and thus used by the device) first
// note that we passed this by value, not ref, so we can sort it
SingleFormatTPs.Sort([](const FAndroidTargetPlatformControls& A, const FAndroidTargetPlatformControls& B)
{
float PriorityA = 0.f;
float PriorityB = 0.f;
FString VariantA = A.GetAndroidVariantName().Replace(TEXT("Client"), TEXT(""));
FString VariantB = B.GetAndroidVariantName().Replace(TEXT("Client"), TEXT(""));
GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), *(FString(TEXT("TextureFormatPriority_")) + VariantA), PriorityA, GEngineIni);
GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), *(FString(TEXT("TextureFormatPriority_")) + VariantB), PriorityB, GEngineIni);
return PriorityA > PriorityB;
});
FormatTargetPlatforms.Empty();
FormatTargetString = TEXT("");
TSet<FString> SeenFormats;
// Load the TargetPlatform module for each format
for (FAndroidTargetPlatformControls* SingleFormatTP : SingleFormatTPs)
{
// only use once each
if (SeenFormats.Contains(SingleFormatTP->GetAndroidVariantName()))
{
continue;
}
SeenFormats.Add(SingleFormatTP->GetAndroidVariantName());
bool bEnabled = false;
FString SettingsName = FString(TEXT("bMultiTargetFormat_")) + *SingleFormatTP->GetAndroidVariantName();
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), *SettingsName, bEnabled, GEngineIni);
if (bEnabled)
{
if (FormatTargetPlatforms.Num())
{
FormatTargetString += TEXT(",");
}
FormatTargetString += SingleFormatTP->GetAndroidVariantName();
FormatTargetPlatforms.Add(SingleFormatTP);
}
}
// @todo do we need this with DisplayName below?
PlatformInfo::UpdatePlatformDisplayName(TEXT("Android_Multi"), DisplayName());
}
virtual float GetVariantPriority() const override
{
// lowest priority so specific variants are chosen first
return (IsClientOnly() ? 0.25f : 0.5f);
}
#if WITH_ENGINE
virtual void GetTextureFormats(const UTexture* Texture, TArray< TArray<FName> >& OutFormats) const;
virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override;
#endif
virtual FText DisplayName() const override;
};