46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AndroidTargetPlatformControls : ModuleRules
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{
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public AndroidTargetPlatformControls(ReadOnlyTargetRules Target) : base(Target)
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{
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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BinariesSubFolder = "Android";
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SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.Android);
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// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
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// combined with building other targets that make use of this.
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ShortName = "AndTPCon";
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"TargetPlatform",
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"DesktopPlatform",
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"AndroidDeviceDetection",
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"AudioPlatformConfiguration",
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"AndroidTargetPlatformSettings"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"AndroidTargetPlatformSettings"
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build
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}
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PublicDefinitions.Add("WITH_OGGVORBIS=1");
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}
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}
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