Files
UnrealEngine/Engine/Source/Developer/Android/AndroidTargetPlatform/Private/AndroidTargetPlatformModule.cpp
2025-05-18 13:04:45 +08:00

33 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Android/AndroidPlatformProperties.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Common/TargetPlatformBase.h"
#include "Interfaces/IAndroidDeviceDetection.h"
#include "Interfaces/IAndroidDeviceDetectionModule.h"
#include "IAndroidTargetPlatformModule.h"
/**
* Module for the Android target platform.
*/
class FAndroidTargetPlatformModule : public ITargetPlatformModule
{
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms)
{
}
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms, TArray<ITargetPlatformSettings*> TargetPlatformSettings, TArray<ITargetPlatformControls*> TargetPlatformControls) override
{
for (ITargetPlatformControls* TargetPlatformControlsIt : TargetPlatformControls)
{
TargetPlatforms.Add(new FTargetPlatformMerged(TargetPlatformControlsIt->GetTargetPlatformSettings(), TargetPlatformControlsIt));
}
}
};
IMPLEMENT_MODULE( FAndroidTargetPlatformModule, AndroidTargetPlatform);