33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Android/AndroidPlatformProperties.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "Common/TargetPlatformBase.h"
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#include "Interfaces/IAndroidDeviceDetection.h"
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#include "Interfaces/IAndroidDeviceDetectionModule.h"
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#include "IAndroidTargetPlatformModule.h"
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/**
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* Module for the Android target platform.
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*/
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class FAndroidTargetPlatformModule : public ITargetPlatformModule
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{
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public:
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virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms)
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{
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}
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virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms, TArray<ITargetPlatformSettings*> TargetPlatformSettings, TArray<ITargetPlatformControls*> TargetPlatformControls) override
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{
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for (ITargetPlatformControls* TargetPlatformControlsIt : TargetPlatformControls)
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{
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TargetPlatforms.Add(new FTargetPlatformMerged(TargetPlatformControlsIt->GetTargetPlatformSettings(), TargetPlatformControlsIt));
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}
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}
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};
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IMPLEMENT_MODULE( FAndroidTargetPlatformModule, AndroidTargetPlatform);
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