Files
UnrealEngine/Engine/Source/Developer/Android/AndroidDeviceDetection/AndroidDeviceDetection.Build.cs
2025-05-18 13:04:45 +08:00

55 lines
959 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidDeviceDetection : ModuleRules
{
public AndroidDeviceDetection( ReadOnlyTargetRules Target ) : base(Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
"JsonUtilities",
"PIEPreviewDeviceSpecification",
"Zen"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TcpMessaging",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"PIEPreviewDeviceProfileSelector",
"DesktopPlatform",
"SlateCore",
"Slate",
}
);
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"TcpMessaging"
}
);
}
}