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UnrealEngine/Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_ToggleFlag.cpp
2025-05-18 13:04:45 +08:00

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839 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BehaviorTree/TestBTTask_ToggleFlag.h"
#include "BehaviorTree/Blackboard/BlackboardKeyType_Bool.h"
#include "BehaviorTree/BlackboardComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(TestBTTask_ToggleFlag)
UTestBTTask_ToggleFlag::UTestBTTask_ToggleFlag(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
NodeName = "Log";
TaskResult = EBTNodeResult::Succeeded;
KeyName = TEXT("Bool1");
NumToggles = 1;
}
EBTNodeResult::Type UTestBTTask_ToggleFlag::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
{
for (int i = 0; i < NumToggles; i++)
{
OwnerComp.GetBlackboardComponent()->SetValue<UBlackboardKeyType_Bool>(KeyName, !OwnerComp.GetBlackboardComponent()->GetValue<UBlackboardKeyType_Bool>(KeyName));
}
return TaskResult;
}