33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BehaviorTree/TestBTTask_SetFlag.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Bool.h"
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#include "BehaviorTree/BlackboardComponent.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(TestBTTask_SetFlag)
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UTestBTTask_SetFlag::UTestBTTask_SetFlag(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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NodeName = "Log";
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TaskResult = EBTNodeResult::Succeeded;
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KeyName = TEXT("Bool1");
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bValue = true;
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OnAbortKeyName = FName();
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bOnAbortValue = true;
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}
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EBTNodeResult::Type UTestBTTask_SetFlag::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
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{
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OwnerComp.GetBlackboardComponent()->SetValue<UBlackboardKeyType_Bool>(KeyName, bValue);
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return TaskResult;
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}
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EBTNodeResult::Type UTestBTTask_SetFlag::AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
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{
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if (OnAbortKeyName.IsValid())
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{
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OwnerComp.GetBlackboardComponent()->SetValue<UBlackboardKeyType_Bool>(OnAbortKeyName, bOnAbortValue);
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}
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return EBTNodeResult::Aborted;
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}
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