Files
UnrealEngine/Engine/Source/Developer/AITestSuite/Private/AITestSuite.cpp
2025-05-18 13:04:45 +08:00

29 lines
673 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AITestSuite.h"
class FAITestSuite : public IAITestSuite
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FAITestSuite, AITestSuite)
void FAITestSuite::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FAITestSuite::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}