Files
UnrealEngine/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_TimerBasedLatent.h
2025-05-18 13:04:45 +08:00

52 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BehaviorTree/BTTaskNode.h"
#include "TestBTTask_TimerBasedLatent.generated.h"
struct FBTTimerBasedLatentTaskMemory
{
FTimerHandle TimerHandle;
uint8 bIsAborting : 1;
};
UCLASS(meta = (HiddenNode))
class UTestBTTask_TimerBasedLatent : public UBTTaskNode
{
GENERATED_BODY()
public:
UTestBTTask_TimerBasedLatent();
UPROPERTY()
int32 LogIndexExecuteStart = INDEX_NONE;
UPROPERTY()
int32 LogIndexExecuteFinish = INDEX_NONE;
UPROPERTY()
int32 LogIndexAbortStart = INDEX_NONE;
UPROPERTY()
int32 LogIndexAbortFinish = INDEX_NONE;
/** Num of ticks from 'execute start' to 'execute finish' */
UPROPERTY()
int32 NumTicksExecuting = 0;
/** Num of ticks from 'abort start' to 'abort finish' */
UPROPERTY()
int32 NumTicksAborting = 0;
UPROPERTY()
TEnumAsByte<EBTNodeResult::Type> LogResult = EBTNodeResult::Succeeded;
protected:
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual uint16 GetInstanceMemorySize() const override;
virtual void InitializeMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryInit::Type InitType) const override;
virtual void CleanupMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryClear::Type CleanupType) const override;
void LogExecution(UBehaviorTreeComponent& OwnerComp, int32 LogNumber) const;
};