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UnrealEngine/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
2025-05-18 13:04:45 +08:00

32 lines
706 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "BehaviorTree/BTTaskNode.h"
#include "TestBTTask_SetFlag.generated.h"
UCLASS(meta=(HiddenNode))
class UTestBTTask_SetFlag : public UBTTaskNode
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FName KeyName;
UPROPERTY()
bool bValue;
UPROPERTY()
FName OnAbortKeyName;
UPROPERTY()
bool bOnAbortValue;
UPROPERTY()
TEnumAsByte<EBTNodeResult::Type> TaskResult;
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
};