43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "BehaviorTree/BTTaskNode.h"
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#include "TestBTStopAction.h"
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#include "TestBTTask_BTStopAction.generated.h"
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UENUM()
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enum class EBTTestTaskStopTiming : uint8
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{
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DuringExecute,
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DuringTick,
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DuringAbort,
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DuringFinish,
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};
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UCLASS(meta=(HiddenNode))
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class UTestBTTask_BTStopAction : public UBTTaskNode
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{
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GENERATED_BODY()
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public:
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UTestBTTask_BTStopAction(const FObjectInitializer& ObjectInitializer);
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virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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virtual void TickTask(class UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
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virtual void OnTaskFinished(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTNodeResult::Type TaskResult) override;
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UPROPERTY()
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EBTTestTaskStopTiming StopTiming;
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UPROPERTY()
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EBTTestStopAction StopAction;
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UPROPERTY()
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int32 LogIndex;
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UPROPERTY()
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TEnumAsByte<EBTNodeResult::Type> LogResult;
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};
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