Files
UnrealEngine/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h
2025-05-18 13:04:45 +08:00

43 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BehaviorTree/BTTaskNode.h"
#include "TestBTStopAction.h"
#include "TestBTTask_BTStopAction.generated.h"
UENUM()
enum class EBTTestTaskStopTiming : uint8
{
DuringExecute,
DuringTick,
DuringAbort,
DuringFinish,
};
UCLASS(meta=(HiddenNode))
class UTestBTTask_BTStopAction : public UBTTaskNode
{
GENERATED_BODY()
public:
UTestBTTask_BTStopAction(const FObjectInitializer& ObjectInitializer);
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual void TickTask(class UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
virtual void OnTaskFinished(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTNodeResult::Type TaskResult) override;
UPROPERTY()
EBTTestTaskStopTiming StopTiming;
UPROPERTY()
EBTTestStopAction StopAction;
UPROPERTY()
int32 LogIndex;
UPROPERTY()
TEnumAsByte<EBTNodeResult::Type> LogResult;
};