47 lines
1021 B
C++
47 lines
1021 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "BehaviorTree/BTService.h"
|
|
#include "TestBTService_Log.generated.h"
|
|
|
|
UCLASS(meta = (HiddenNode))
|
|
class UTestBTService_Log : public UBTService
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY()
|
|
int32 LogActivation;
|
|
|
|
UPROPERTY()
|
|
int32 LogDeactivation;
|
|
|
|
UPROPERTY()
|
|
FName KeyNameTick;
|
|
|
|
UPROPERTY()
|
|
FName KeyNameBecomeRelevant;
|
|
|
|
UPROPERTY()
|
|
FName KeyNameCeaseRelevant;
|
|
|
|
UPROPERTY()
|
|
int32 LogTick;
|
|
|
|
UPROPERTY()
|
|
int32 TicksDelaySetKeyNameTick;
|
|
|
|
UPROPERTY()
|
|
int32 NumTicks;
|
|
|
|
UPROPERTY()
|
|
bool bToggleValue;
|
|
|
|
virtual void OnBecomeRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
|
|
virtual void OnCeaseRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
|
|
virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
|
|
|
|
void SetFlagOnTick(FName InKeyNameTick, bool bInCallTickOnSearchStart = false);
|
|
};
|