34 lines
835 B
C++
34 lines
835 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "BehaviorTree/BTService.h"
|
|
#include "TestBTStopAction.h"
|
|
#include "TestBTService_BTStopAction.generated.h"
|
|
|
|
UENUM()
|
|
enum class EBTTestServiceStopTiming : uint8
|
|
{
|
|
DuringBecomeRelevant,
|
|
DuringTick,
|
|
DuringCeaseRelevant,
|
|
};
|
|
|
|
UCLASS(meta = (HiddenNode))
|
|
class UTestBTService_BTStopAction : public UBTService
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY()
|
|
int32 LogIndex;
|
|
|
|
UPROPERTY()
|
|
EBTTestServiceStopTiming StopTiming;
|
|
|
|
UPROPERTY()
|
|
EBTTestStopAction StopAction;
|
|
|
|
virtual void OnBecomeRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
|
|
virtual void OnCeaseRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
|
|
virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
|
|
};
|