Files
UnrealEngine/Engine/Shaders/Shared/ThirdParty/WatertightRayTriangleIntersection.tps
2025-05-18 13:04:45 +08:00

12 lines
695 B
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Watertight Ray Triangle Intersection</Name>
<Location>/Engine/Shaders/Shared/ThirdParty/RayTriangleIntersection.h</Location>
<Function>This is an advanced ray-triangle intersection algorithm that is needed for ray tracing implementation in UE. The source code was modified to Unreal coding standards.</Function>
<Eula>https://creativecommons.org/licenses/by-nd/3.0/</Eula>
<RedistributeTo>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>