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UnrealEngine/Engine/Shaders/Shared/ThirdParty/FastMinimumStorageRayTriangleIntersection.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Fast, Minimum Storage Ray-Triangle Intersection</Name>
<Location>/Engine/Shaders/Shared/ThirdParty/RayTriangleIntersection.h</Location>
<Function>This is a basic ray-triangle intersection algorithm that is used in the industry and needed for ray tracing implementation in UE. Source code from paper is modified to Unreal coding standards.</Function>
<Eula>N/A</Eula>
<RedistributeTo>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>