11 lines
652 B
Plaintext
11 lines
652 B
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>Fast, Minimum Storage Ray-Triangle Intersection</Name>
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<Location>/Engine/Shaders/Shared/ThirdParty/RayTriangleIntersection.h</Location>
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<Function>This is a basic ray-triangle intersection algorithm that is used in the industry and needed for ray tracing implementation in UE. Source code from paper is modified to Unreal coding standards.</Function>
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<Eula>N/A</Eula>
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<RedistributeTo>
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<EndUserGroup>P4</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder>None</LicenseFolder>
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</TpsData> |