Files
UnrealEngine/Engine/Shaders/Private/TemporalSuperResolution/TSRMeasureCoverage.usf
2025-05-18 13:04:45 +08:00

76 lines
2.2 KiB
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "../DeferredShadingCommon.ush"
#include "TSRColorSpace.ush"
#include "TSRThinGeometryCommon.ush"
//------------------------------------------------------- CONFIG
#define TILE_SIZE 8
#define TILE_ROWS 2
#define CONFIG_HAIR_AS_THIN_GEOMETRY (DIM_HAIR_AS_THIN_GEOMETRY)
//------------------------------------------------------- PARAMETERS
int OutputArrayIndex;
RWTexture2DArray<float> ThinGeometryCoverageOutput;
uint GetThinGeometry(const FGBufferData GBufferData)
{
uint ThinGeometryFlag = ((GBufferData.ShadingModelID == SHADINGMODELID_TWOSIDED_FOLIAGE)
#if CONFIG_HAIR_AS_THIN_GEOMETRY
||(GBufferData.ShadingModelID == SHADINGMODELID_HAIR)
#endif
) ? 2u : 1u;
return select(GBufferData.ShadingModelID == SHADINGMODELID_UNLIT, 0u, ThinGeometryFlag);
}
//------------------------------------------------------- ENTRY POINT
[numthreads(TILE_SIZE * TILE_SIZE, 1, 1)]
void MainCS(
uint2 GroupId : SV_GroupID,
uint GroupThreadIndex : SV_GroupIndex)
{
uint2 GroupThreadId = uint2(GroupThreadIndex % TILE_SIZE, GroupThreadIndex / TILE_SIZE);
uint2 OutputPixelOrigin = (InputInfo_ViewportMin + GroupId * uint(TILE_SIZE * TILE_ROWS)) + GroupThreadId;
uint ThinGeometryArray[TILE_ROWS * TILE_ROWS];
ISOLATE
{
UNROLL_N(TILE_ROWS)
for (uint y = 0; y < TILE_ROWS; y++)
{
UNROLL_N(TILE_ROWS)
for (uint x = 0; x < TILE_ROWS; x++)
{
const uint2 PixelOffset = uint2(x, y) * TILE_SIZE;
uint2 InputPixelPos = OutputPixelOrigin + PixelOffset;
ThinGeometryArray[x + y * TILE_ROWS] = GetThinGeometry(GetGBufferDataUint(InputPixelPos));
}
}
}
ISOLATE
{
UNROLL_N(TILE_ROWS)
for (uint y = 0; y < TILE_ROWS; y++)
{
UNROLL_N(TILE_ROWS)
for (uint x = 0; x < TILE_ROWS; x++)
{
const uint2 PixelOffset = uint2(x, y) * TILE_SIZE;
uint2 InputPixelPos = OutputPixelOrigin + PixelOffset;
float ThinGeometry = EncodeThinGeometryMaterial(ThinGeometryArray[x + y * TILE_ROWS]);
InputPixelPos.x = select(all(InputPixelPos < InputInfo_ViewportMax), InputPixelPos.x, uint(~0));
ThinGeometryCoverageOutput[int3(InputPixelPos, OutputArrayIndex)] = ThinGeometry;
}
}
}
}