Files
UnrealEngine/Engine/Shaders/Private/RayTracing/RayTracingDeferredMaterials.usf
2025-05-18 13:04:45 +08:00

21 lines
471 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "../Common.ush"
#include "RayTracingCommon.ush"
#include "RayTracingHitGroupCommon.ush"
RAY_TRACING_ENTRY_CLOSEST_HIT(DeferredMaterialCHS,
FDeferredMaterialPayload, Payload,
FRayTracingIntersectionAttributes, Attributes)
{
Payload.SortKey = GetHitGroupUserData();
Payload.HitT = RayTCurrent();
}
RAY_TRACING_ENTRY_MISS(DeferredMaterialMS,
FDeferredMaterialPayload, Payload)
{
Payload.SetMiss();
}