Files
UnrealEngine/Engine/Shaders/Private/RayTracing/RayTracingDebugHitStatsCHS.usf
2025-05-18 13:04:45 +08:00

28 lines
919 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Shared/RayTracingDebugTypes.h"
#include "../Common.ush"
#include "../Hash.ush"
#include "RayTracingCommon.ush"
#include "RayTracingDebugUtils.ush"
#include "RayTracingHitGroupCommon.ush"
RAY_TRACING_ENTRY_ANY_HIT(RayTracingDebugHitStatsAHS,
FRayTracingDebugPayload, Payload,
FRayTracingIntersectionAttributes, Attributes)
{
const uint Index = InstanceIndex();
const uint GPUSceneInstanceId = GetInstanceUserData();
const FInstanceSceneData InstanceSceneData = GetInstanceSceneData(GPUSceneInstanceId);
RayTracingDebugHitStatsUniformBuffer.HitStatsOutput[Index].PrimitiveID = InstanceSceneData.PrimitiveId;
InterlockedAdd(RayTracingDebugHitStatsUniformBuffer.HitStatsOutput[Index].Count, 1);
}
RAY_TRACING_ENTRY_CLOSEST_HIT(RayTracingDebugHitStatsCHS,
FRayTracingDebugPayload, Payload,
FRayTracingIntersectionAttributes, Attributes)
{
}