Files
UnrealEngine/Engine/Shaders/Private/PostProcessing/FilmGrainPackConstants.usf
2025-05-18 13:04:45 +08:00

28 lines
770 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "../Common.ush"
//------------------------------------------------------- PARAMETERS
uint2 OriginalFilmGrainTextureSize;
Texture2D ReducedFilmGrainTexture;
RWStructuredBuffer<float4> FilmGrainConstantsOutput;
//------------------------------------------------------- ENTRY POINT
[numthreads(1, 1, 1)]
void MainCS(
uint2 GroupId : SV_GroupID,
uint GroupThreadIndex : SV_GroupIndex)
{
float4 ReducedFilmGrainEnergy = ReducedFilmGrainTexture[uint2(0, 0)];
float FilmGrainPixelCount = float(OriginalFilmGrainTextureSize.x * OriginalFilmGrainTextureSize.y);
float4 FilmGrainDecodeMultiply = FilmGrainPixelCount.xxxx / ReducedFilmGrainEnergy;
FilmGrainConstantsOutput[0] = FilmGrainDecodeMultiply;
}