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UnrealEngine/Engine/Shaders/Private/Lumen/LumenScreenProbeImportanceSamplingShared.ush
2025-05-18 13:04:45 +08:00

8 lines
149 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#define NUM_PDF_SH_COEFFICIENTS 9
Buffer<float> BRDFProbabilityDensityFunctionSH;