21 lines
278 B
HLSL
21 lines
278 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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struct FDebugShadingInfo
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{
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float3 BaseColor;
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float Roughness;
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float3 T;
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uint SampleCount;
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float3 V;
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uint SampleOffset;
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};
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struct FDebugSample
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{
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float3 Direction;
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float Pdf;
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float3 Weight;
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float Pad;
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}; |