125 lines
5.1 KiB
INI
125 lines
5.1 KiB
INI
[SectionsToSave]
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bCanSaveAllSections=true
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[Insights.TimingProfiler]
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; The default (initial) zoom level of the Timing view.
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; It is defined as time between major tick marks, in seconds.
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; Valid values: [0.00000001 .. 3600] i.e. [10ns to 1h]
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DefaultZoomLevel=5.0
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; Auto hide empty tracks (ex.: ones without timing events in the current viewport).
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; This option can be changed from the "View Mode" drop down menu.
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bAutoHideEmptyTracks=True
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; If enabled, the panning is allowed to continue when the mouse cursor reaches the edges of the screen.
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; This option can be changed from the "View Mode" drop down menu.
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bAllowPanningOnScreenEdges=False
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; The default state for Auto-Scroll, in the Timing view.
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bAutoScroll=False
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; Frame Alignment. Controls if auto-scroll should align center of the viewport with start of a frame or not.
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; Valid options: 'none' to disable frame alignment, 'game' / 'rendering' to align with Game / Rendering frames
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; This option can be changed from the "Auto-Scroll Options" menu.
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AutoScrollFrameAlignment=game
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; Viewport offset while auto-scrolling, as percent of viewport width.
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; If positive, it offsets the viewport forward, allowing an empty space at the right side of the viewport (i.e. after end of session).
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; If negative, it offsets the viewport backward (i.e. end of session will be outside viewport).
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; This option can be changed from the "Auto-Scroll Options" menu.
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AutoScrollViewportOffsetPercent=0.1
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; Minimum time between two auto-scroll updates, in [seconds].
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; This option can be changed from the "Auto-Scroll Options" menu.
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AutoScrollMinDelay=0.3
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[Insights.TimingProfiler.FramesView]
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; These options can be changed from the context menu of the Frames view.
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; If enabled, the upper threshold line is visible. The frame coloring by threshold is enabled regardless of this setting.
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bShowUpperThresholdLine=False
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; If enabled, the lower threshold line is visible. The frame coloring by threshold is enabled regardless of this setting.
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bShowLowerThresholdLine=False
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; The upper threshold for frames. Can be specified as a frame duration ([0.001 .. 1.0] seconds; ex.: "0.010" for 10 ms) or as a framerate ([1 fps .. 1000 fps]; ex: "100 fps").
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UpperThreshold=30 fps
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; The lower threshold for frames. Can be specified as a frame duration ([0.001 .. 1.0] seconds; ex.: "0.010" for 10 ms) or as a framerate ([1 fps .. 1000 fps]; ex: "100 fps").
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LowerThreshold=60 fps
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; If enabled, the Timing view will also be zoomed when a frame is selected in the Frames view.
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bAutoZoomOnFrameSelection=False
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[Insights.TimingProfiler.MainGraph]
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; These options can be changed from the context menu of the Main Graph track (Timing Insights profiler / Timing view).
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; If enabled, values will be displayed as points in the Main Graph Track in Timing Insights.
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ShowPoints=False
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; If enabled, values will be displayed as points with border in the Main Graph Track in Timing Insights.
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ShowPointsWithBorder=True
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; If enabled, values will be displayed as connected lines in the Main Graph Track in Timing Insights.
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ShowConnectedLines=True
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; If enabled, values will be displayed as polygons in the Main Graph Track in Timing Insights.
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ShowPolygons=True
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; If enabled, uses duration of timing events for connected lines and polygons in the Main Graph Track in Timing Insights.
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ShowEventDuration=True
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; If enabled, shows bars corresponding to the duration of the timing events in the Main Graph Track in Timing Insights.
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ShowBars=False
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; If enabled, shows game frames in the Main Graph Track in Timing Insights.
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ShowGameFrames=True
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; If enabled, shows rendering frames in the Main Graph Track in Timing Insights.
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ShowRenderingFrame=True
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[Insights.TimingProfiler.TimersView]
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; Names of visible columns in the Timers Panel in the Game mode.
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+GameFrameColumns=MaxInclTime
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+GameFrameColumns=AverageInclTime
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+GameFrameColumns=MedianInclTime
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+GameFrameColumns=MinInclTime
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; Names of visible columns in the Timers Panel in the Rendering mode.
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+RenderingFrameColumns=MaxInclTime
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+RenderingFrameColumns=AverageInclTime
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+RenderingFrameColumns=MedianInclTime
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+RenderingFrameColumns=MinInclTime
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; Names of visible columns in the Timers Panel in the Instance mode.
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+InstanceColumns=Count
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+InstanceColumns=TotalInclTime
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+InstanceColumns=TotalExclTime
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; Mode for the timers panel. 0 : Game Frame; 1 : Rendering Frame; 2 : Instance
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Mode=2
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; Grouping Mode for the timers panel. 0 : Flat; 1 : ByName; 3 : ByType; 4 : ByInstanceCount
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GroupingMode=3
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; Controls the CPU filter button from Timers View.
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ShowCpuTimers=1
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; Controls the GPU filter button from Timers View.
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ShowGpuTimers=1
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; Controls the "Filter Out Zero Count Timers" button from Timers View.
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ShowZeroCountTimers=1
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[Insights.MemoryProfiler]
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; Add symbol search paths by adding to this array. Order is important.
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;+SymbolSearchPaths=C:\Symbols
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; Symbol server format is also accepted, such as the official Microsoft symbol servers (see https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/advanced-symsrv-use for details)
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;+SymbolSearchPaths=srv*C:\Symbols;https://msdl.microsoft.com/download/symbols
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; Memory Budgets (used by the LLM Tags view)
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+BudgetFilePath=(Label="Default",Path="Engine/Programs/UnrealInsights/Config/DefaultMemoryBudgets.xml")
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