48 lines
862 B
C#
48 lines
862 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class HttpBlueprintGraph : ModuleRules
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{
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public HttpBlueprintGraph(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"AssetRegistry",
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"BlueprintGraph",
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"Core",
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"CoreUObject",
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"Engine",
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"GraphEditor",
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"HttpBlueprint",
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"HTTP",
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"InputCore",
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"JsonBlueprintUtilities",
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"Kismet",
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"KismetCompiler",
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"KismetWidgets",
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"Slate",
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"SlateCore",
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"ToolMenus"
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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"EditorStyle",
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"Projects",
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"PropertyEditor",
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"UnrealEd",
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}
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);
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}
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}
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} |