77 lines
1.7 KiB
Plaintext
77 lines
1.7 KiB
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Remote Control API",
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"Description": "A suite of tools for controlling the Unreal Engine, both in Editor or at Runtime via a webserver. This allows users to control Unreal Engine remotely through HTTP or WebSockets requests. This functionality allows developers to control Unreal through 3rd party applications and web services.",
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"Category": "Messaging",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "https://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"Installed": false,
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"Plugins": [
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{
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"Name": "WebSocketNetworking",
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"Enabled": true
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},
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{
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"Name": "RemoteControlInterception",
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"Enabled": true
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},
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{
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"Name": "ConcertSyncClient",
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"Enabled": true
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}
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],
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"Modules": [
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{
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"Name": "RemoteControl",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "RemoteControlLogic",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "WebRemoteControl",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Mac",
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"Win64",
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"Linux"
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]
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},
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{
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"Name": "RemoteControlCommon",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "RemoteControlUI",
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"Type": "Editor",
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"LoadingPhase": "Default"
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},
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{
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"Name": "RemoteControlProtocol",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "RemoteControlProtocolWidgets",
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"Type": "Editor",
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"LoadingPhase": "Default"
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},
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{
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"Name": "RemoteControlMultiUser",
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"Type": "UncookedOnly",
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"LoadingPhase": "PostEngineInit"
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}
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]
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} |