Files
UnrealEngine/Engine/Plugins/VirtualProduction/RemoteControl/RemoteControl.uplugin
2025-05-18 13:04:45 +08:00

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Remote Control API",
"Description": "A suite of tools for controlling the Unreal Engine, both in Editor or at Runtime via a webserver. This allows users to control Unreal Engine remotely through HTTP or WebSockets requests. This functionality allows developers to control Unreal through 3rd party applications and web services.",
"Category": "Messaging",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": false,
"Plugins": [
{
"Name": "WebSocketNetworking",
"Enabled": true
},
{
"Name": "RemoteControlInterception",
"Enabled": true
},
{
"Name": "ConcertSyncClient",
"Enabled": true
}
],
"Modules": [
{
"Name": "RemoteControl",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "RemoteControlLogic",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "WebRemoteControl",
"Type": "Runtime",
"LoadingPhase": "Default",
"PlatformAllowList": [
"Mac",
"Win64",
"Linux"
]
},
{
"Name": "RemoteControlCommon",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "RemoteControlUI",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "RemoteControlProtocol",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "RemoteControlProtocolWidgets",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "RemoteControlMultiUser",
"Type": "UncookedOnly",
"LoadingPhase": "PostEngineInit"
}
]
}